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#1341 | |
Minors (Single A)
Join Date: Oct 2015
Posts: 68
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#1342 | |
Bat Boy
Join Date: Feb 2016
Posts: 16
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For example, do I want to always keep the number of points at 20? It seems to me that I can increase the total number of points going into players by going down to 12-14 or so. Should the focus be on young players? I kind of figure the players getting the most attention should be those I plan to keep for a while, but beyond that I am not so sure. When it comes to offensive/defensive training is there a way to know how much better a player might get without checking the potential values? Someone may be listed as a 4 star potential, but I am not sure if most of the improvement will come from improving offensive or defensive attributes. Also, while I am at it, what exactly is the potential values, like 745? It's not the sum of the attributes, since the numbers are off. Does it translate to attributes in some other way? |
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#1343 | |
Minors (Single A)
Join Date: Oct 2015
Posts: 68
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Additionally, I think more of the fun is in the pleasant surprises--experimenting and seeing what works. In the real world, GMs and coaches can't know in a quantifiable way exactly how good a player will get, though they can use data and projections and give it their best guess. That said, a player's "primary role" is the best indicator of how they will progress in different areas (e.g., "goalscorer" vs. "two-way forward"). If your only focus is "beating" the game by winning a Stanley Cup, then I think you're going to rob yourself of a lot of the fun that games like this have to offer. Think like a GM. Play the game like a GM. Build a team in your image and see how they do. Last edited by josephyw; 02-25-2016 at 11:50 AM. Reason: typo |
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#1344 |
Bat Boy
Join Date: Feb 2016
Posts: 16
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Thanks, your answer makes sense. I'm not so much interested in "beating" the game as I am in understanding the mechanics. I've played a lot of EHM and just want to make sure that I understand the differences.
I have just a few other questions, I think they got buried on the previous page, so let me re-post them quickly: Just starting out playing the game in historical mode. Few quick questions. 1. Will teams change names/relocate at appropriate times? This also means I would need to add new jerseys at that time, right? 2. Is there a reason not to hire as many assistant coaches/scouts as possible given the budget? AI teams seem to stick with 1 assistant and 4 coaches. 3. The salary cap is set to 70mil (the 2013-14 value I think) while most teams budgets are around 20mil (this is 2005-2006). Does the cap change or does it stay static? And do player salary expectations go up over time or not? 4. I understand that the 16/17 year olds get created and dumped into free agency to be drafted a year later. When scouting them should I set the scout to NHL or free agents or just check the draft box? Thanks for the answers, so far the game is awesome. |
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#1345 | ||||
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,244
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#1346 |
Hall Of Famer
Join Date: Dec 2001
Location: In a van, down by the river
Posts: 2,802
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I tried searching this thread but didn't see it. I'm playing on a Mac to start with, but how do I make a trade? I go into the trade screen, select a team, see they need a goalie. Now what? I can't drag a player to the screen and I can't right click on a name...
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#1347 | |
Bat Boy
Join Date: Feb 2016
Posts: 16
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#1348 |
Minors (Double A)
Join Date: Aug 2013
Posts: 198
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The option to run a lean custom NHL-AHL-CHL is awesome, but there are a couple omissions:
1) Impossible to expand AHL to give minor league teams to new NHL teams 2) Loading of player and league history data (records, stats, etc...) though oddly enough staff data is there... Any chance of any of these being filled in soon? |
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#1349 | ||
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,488
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I will look for another answer for you however. Quote:
I will have to get back to you on 2, but my gut reaction is that because it is a custom sim, there is not league history data that should be moved over. It's a custom league. Last edited by Adam B; 02-26-2016 at 08:50 AM. |
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#1350 | |
Minors (Double A)
Join Date: Aug 2013
Posts: 198
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I think you are talking about the reserve list... and they don't play games, it's just a holding ground for players. Minor league expansion in custom games is really a must. As for point 2... well we've entered kind of a gray zone now... it is a custom sim, but we can use real leagues and real players... why wouldn't we be able to carry over real history? As I said, staff history is already carried over if you look at the staff registry. |
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#1351 | |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,488
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#1352 |
Bat Boy
Join Date: Feb 2016
Posts: 16
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I am full of questions it seems. In the league menu there are values for goals/game and penalties/game that are set at 6.17 and 11.70 iirc. Are these actual averages the game uses? If so they seem high for the post-lockout era where I am playing. Should I edit them down to 5.75 and 8.5 or thereabouts to get more historical results? Or are they just settings used together with other things to produce accurate results?
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#1353 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,244
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#1354 | |
Bat Boy
Join Date: Feb 2016
Posts: 16
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#1355 | |
Minors (Double A)
Join Date: Aug 2013
Posts: 198
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In the regular game there was code added to ensure that a new NHL team gets an AHL affiliate when you expand. I understand that this didn't make it in to this version, but it would be an epic fail to not realise that this feature is a natural and a must have for inclusion in custom games. Last edited by G-Nuke; 02-26-2016 at 07:34 PM. |
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#1356 | |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,488
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I understand your frustration, and I'm not the developer, but clearly simply adding teams is causing unnecessary stress on the game/simulation which is likely causing something to break. I would not expect it in the Fantasy Draft, at least not anytime soon. An "epic fail" is a poor choice of words here. Is it something you would like to see? Okay, but calling out the Developers is not the way to make something happen at any point. Last edited by Adam B; 02-26-2016 at 08:31 PM. |
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#1357 | |
Minors (Double A)
Join Date: Aug 2013
Posts: 198
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I wasn't calling out the devs... I have no doubt *they* realise this is a feature that needs to make it into the game. |
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#1358 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,244
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They'll change each year. If you start in the early 80's, you get the huge goal totals from then, and then it'll gradually decline until you hit deadpuck in the late 90's.
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#1359 |
Bat Boy
Join Date: Feb 2016
Posts: 16
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#1360 |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,488
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