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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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Minors (Rookie Ball)
Join Date: May 2015
Posts: 20
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Creating A World League
So, I'm really interesting in creating a league comprised of national teams that all compete for international glory. However, this would require an insane amount of teams and ridiculous attention to settings. Like making sure the quality of Algeria isn't the same as the USA. There are just so many variables to consider with this kind of thing. I was curious if anyone had done this before and could provide some advice on the best way to do it. I'm not even sure putting them all into just one league is even a good idea. Also, during my last failed attempt to do this, the teams ended up running out of players do to the fact they can only have players from their nation. I made sure each nation generated the same number of players for drafts, but it still didn't work. This is obviously quite the undertaking.
On a random side note, I love fictional historical leagues, but the players just never live up to what we really saw in reality. What I mean is that during the 1920s, for example, there is never a Babe Ruth type player that comes around, belting 60 homers in a season. OOTP doesn't seem to know how to generate players that are exceptions to the averages seen in the eras. Sure there are great players, but no one ever seems to do the things real players did. I mean, I don't usually have anyone hit over 40 home runs until almost 1950. That's just silly. |
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#2 |
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Minors (Rookie Ball)
Join Date: May 2015
Posts: 20
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No thoughts?
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#3 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,504
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This is quite the effort. It's doable, you just need a lot of PCM tinkering.
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#4 |
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Minors (Rookie Ball)
Join Date: May 2015
Posts: 20
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So, any suggested starting point? I feel like this might require trial and error from a saved template, adjusting the PCM values every time I restart.
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#5 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,183
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Well, I can't add anything as far as how to tackle it, but the game already controls nation player quality. You can of course, adjust to personal preference if so desired.
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#6 | |
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Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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Quote:
Minors or no minors? How many games? Can your computer handle a league that big assuming your are going BIG?
__________________
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#7 | |
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Minors (Rookie Ball)
Join Date: May 2015
Posts: 20
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Quote:
I was thinking a 154 game season. As for minors, I'd probably stick with reserve rosters to save sim times. My computer can handle a heavy load, but I doubt it could run a world with 200+ teams without bogging down. Therefore I'd probably only include only the most populous countries from each continent. Probably about 100 teams? |
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#8 |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 729
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Here's a weekend project I did you might enjoy
http://www.ootpdevelopments.com/boar...ll-league.html |
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#9 |
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Minors (Rookie Ball)
Join Date: May 2015
Posts: 20
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Interesting. So you used several leagues to do this? Did you change the league reputation values?
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#10 |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 729
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#11 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,947
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Simplify. Forget leagues. Do it all from the draft.
Either divide the player origin percentages to reflect the distribution of Talent you Want Or create a 10-12 year draft chart where good countries Get all the Hugh picks and bad countries the Low. I created a chart to set it up so once in a while the best nation picked last but usually 1-7. Then change player country and name AS they get drafted |
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#12 |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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So we never find out what happened to you after Moscow??? I want more.
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#13 |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 729
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#14 | |
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All Star Reserve
Join Date: Jan 2016
Posts: 672
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Quote:
My dynasty now which is in the forums is slated to be more complex, but I'm adding to it over time and playing it in God mode while I do it. It's so much more fun, and allows me to think more strategically and make it fit within the game. It's now a long-term project for me. Eventually, once I do add all of the leagues and national teams like I want, the goal is to leave God mode and play as a GM and work my way up, but that's probably a long way away. This is a great idea. Just make sure you don't get frustrated because it is a lot of inputting and checking, that's the mistake I made the first time. |
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#15 | |
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Minors (Rookie Ball)
Join Date: May 2015
Posts: 20
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Quote:
It's extremely difficult to adjust the quality of national teams in the same league. |
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#16 | |
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All Star Reserve
Join Date: Jan 2016
Posts: 672
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Quote:
If you do want to really build it out, nothing wrong with trial and error. But PCM and % of entry players by country are probably the appropriate places to start. |
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#17 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,109
Infractions: 0/1 (1)
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The nation quality star rating became mostly obsolete once you could manually change the percentage of players from each nation entering your league. Before that the rating essentially controlled the chances of a new player being from said country. Now, I believe the only thing it controls are the default player creation modifiers if you create a league that is based in that nation.
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#18 | ||
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,109
Infractions: 0/1 (1)
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Quote:
Quote:
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#19 |
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Minors (Rookie Ball)
Join Date: May 2015
Posts: 20
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So, I suppose if I mess with those percentages of distribution, but tell the name to generate way more players than it needs for each draft, lower quality nations won't run out of players to choose from, but they'll still be worse.
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