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Old 02-14-2016, 06:37 PM   #1
RequiemAnon
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Creating A World League

So, I'm really interesting in creating a league comprised of national teams that all compete for international glory. However, this would require an insane amount of teams and ridiculous attention to settings. Like making sure the quality of Algeria isn't the same as the USA. There are just so many variables to consider with this kind of thing. I was curious if anyone had done this before and could provide some advice on the best way to do it. I'm not even sure putting them all into just one league is even a good idea. Also, during my last failed attempt to do this, the teams ended up running out of players do to the fact they can only have players from their nation. I made sure each nation generated the same number of players for drafts, but it still didn't work. This is obviously quite the undertaking.

On a random side note, I love fictional historical leagues, but the players just never live up to what we really saw in reality. What I mean is that during the 1920s, for example, there is never a Babe Ruth type player that comes around, belting 60 homers in a season. OOTP doesn't seem to know how to generate players that are exceptions to the averages seen in the eras. Sure there are great players, but no one ever seems to do the things real players did. I mean, I don't usually have anyone hit over 40 home runs until almost 1950. That's just silly.
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Old 02-15-2016, 05:22 PM   #2
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No thoughts?
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Old 02-15-2016, 06:03 PM   #3
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This is quite the effort. It's doable, you just need a lot of PCM tinkering.
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Old 02-15-2016, 06:17 PM   #4
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So, any suggested starting point? I feel like this might require trial and error from a saved template, adjusting the PCM values every time I restart.
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Old 02-15-2016, 06:56 PM   #5
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Well, I can't add anything as far as how to tackle it, but the game already controls nation player quality. You can of course, adjust to personal preference if so desired.
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Old 02-15-2016, 08:30 PM   #6
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Quote:
Originally Posted by RequiemAnon View Post
So, I'm really interesting in creating a league comprised of national teams that all compete for international glory. However, this would require an insane amount of teams and ridiculous attention to settings. Like making sure the quality of Algeria isn't the same as the USA. There are just so many variables to consider with this kind of thing. I was curious if anyone had done this before and could provide some advice on the best way to do it. I'm not even sure putting them all into just one league is even a good idea. Also, during my last failed attempt to do this, the teams ended up running out of players do to the fact they can only have players from their nation. I made sure each nation generated the same number of players for drafts, but it still didn't work. This is obviously quite the undertaking.

On a random side note, I love fictional historical leagues, but the players just never live up to what we really saw in reality. What I mean is that during the 1920s, for example, there is never a Babe Ruth type player that comes around, belting 60 homers in a season. OOTP doesn't seem to know how to generate players that are exceptions to the averages seen in the eras. Sure there are great players, but no one ever seems to do the things real players did. I mean, I don't usually have anyone hit over 40 home runs until almost 1950. That's just silly.
Firstly how nations you have mind?

Minors or no minors?

How many games?

Can your computer handle a league that big assuming your are going BIG?
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Old 02-15-2016, 10:55 PM   #7
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Well, I can't add anything as far as how to tackle it, but the game already controls nation player quality. You can of course, adjust to personal preference if so desired.
Yeah, but does that affect the quality of the players that make it into the league? I assumed it only affected the quality of leagues in that nation.

I was thinking a 154 game season. As for minors, I'd probably stick with reserve rosters to save sim times. My computer can handle a heavy load, but I doubt it could run a world with 200+ teams without bogging down. Therefore I'd probably only include only the most populous countries from each continent. Probably about 100 teams?
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Old 02-15-2016, 10:56 PM   #8
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Here's a weekend project I did you might enjoy

http://www.ootpdevelopments.com/boar...ll-league.html
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Old 02-15-2016, 11:29 PM   #9
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Interesting. So you used several leagues to do this? Did you change the league reputation values?
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Old 02-16-2016, 12:51 AM   #10
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Interesting. So you used several leagues to do this? Did you change the league reputation values?
Yep, I build 6 separate leagues and then an Association to bind them. I didn't do anything advanced with it.
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Old 02-16-2016, 02:02 AM   #11
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Simplify. Forget leagues. Do it all from the draft.

Either divide the player origin percentages to reflect the distribution of
Talent you Want

Or create a 10-12 year draft chart where good countries Get all the Hugh picks and bad countries the Low. I created a chart to set it up so once in a while the best nation picked last but usually 1-7. Then change player country and name AS they get drafted
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Old 02-16-2016, 09:29 AM   #12
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Yep, I build 6 separate leagues and then an Association to bind them. I didn't do anything advanced with it.
So we never find out what happened to you after Moscow??? I want more.
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Old 02-16-2016, 10:14 AM   #13
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So we never find out what happened to you after Moscow??? I want more.
It was pretty fun for a weekend project. There will probably be more
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Old 02-16-2016, 12:28 PM   #14
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Originally Posted by RequiemAnon View Post
So, I'm really interesting in creating a league comprised of national teams that all compete for international glory. However, this would require an insane amount of teams and ridiculous attention to settings. Like making sure the quality of Algeria isn't the same as the USA. There are just so many variables to consider with this kind of thing. I was curious if anyone had done this before and could provide some advice on the best way to do it. I'm not even sure putting them all into just one league is even a good idea. Also, during my last failed attempt to do this, the teams ended up running out of players do to the fact they can only have players from their nation. I made sure each nation generated the same number of players for drafts, but it still didn't work. This is obviously quite the undertaking.

On a random side note, I love fictional historical leagues, but the players just never live up to what we really saw in reality. What I mean is that during the 1920s, for example, there is never a Babe Ruth type player that comes around, belting 60 homers in a season. OOTP doesn't seem to know how to generate players that are exceptions to the averages seen in the eras. Sure there are great players, but no one ever seems to do the things real players did. I mean, I don't usually have anyone hit over 40 home runs until almost 1950. That's just silly.
My advice is to start small. I tried to do what you're doing with OOTP15 and got so burnt out that I only made it through like 30 teams before I never touched it again.

My dynasty now which is in the forums is slated to be more complex, but I'm adding to it over time and playing it in God mode while I do it. It's so much more fun, and allows me to think more strategically and make it fit within the game. It's now a long-term project for me.

Eventually, once I do add all of the leagues and national teams like I want, the goal is to leave God mode and play as a GM and work my way up, but that's probably a long way away.

This is a great idea. Just make sure you don't get frustrated because it is a lot of inputting and checking, that's the mistake I made the first time.
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Old 02-16-2016, 06:22 PM   #15
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My advice is to start small. I tried to do what you're doing with OOTP15 and got so burnt out that I only made it through like 30 teams before I never touched it again.

My dynasty now which is in the forums is slated to be more complex, but I'm adding to it over time and playing it in God mode while I do it. It's so much more fun, and allows me to think more strategically and make it fit within the game. It's now a long-term project for me.

Eventually, once I do add all of the leagues and national teams like I want, the goal is to leave God mode and play as a GM and work my way up, but that's probably a long way away.

This is a great idea. Just make sure you don't get frustrated because it is a lot of inputting and checking, that's the mistake I made the first time.
So what exactly did you do? I think my number one biggest problem is I don't fully understand the "nation quality" star ratings. I mean, I get what they basically mean, but it sounds like if you set a league to ML level, they don't actually matter at all. What I'm saying is, in an ML league with 8 teams, 4 from the US and 4 from Somalia, the teams from Somalia seem to produce the same quality of talent if I set the draft percentages to half American and half Somali.

It's extremely difficult to adjust the quality of national teams in the same league.
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Old 02-17-2016, 11:18 PM   #16
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So what exactly did you do? I think my number one biggest problem is I don't fully understand the "nation quality" star ratings. I mean, I get what they basically mean, but it sounds like if you set a league to ML level, they don't actually matter at all. What I'm saying is, in an ML league with 8 teams, 4 from the US and 4 from Somalia, the teams from Somalia seem to produce the same quality of talent if I set the draft percentages to half American and half Somali.

It's extremely difficult to adjust the quality of national teams in the same league.
It's all about the PCM, I believe. I don't really have a good answer for you, unfortunately, because both my present and past universe(s) were not built out enough to really gauge the impacts of it over time.

If you do want to really build it out, nothing wrong with trial and error. But PCM and % of entry players by country are probably the appropriate places to start.
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Old 02-18-2016, 01:26 AM   #17
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The nation quality star rating became mostly obsolete once you could manually change the percentage of players from each nation entering your league. Before that the rating essentially controlled the chances of a new player being from said country. Now, I believe the only thing it controls are the default player creation modifiers if you create a league that is based in that nation.
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Old 02-18-2016, 01:29 AM   #18
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Simplify. Forget leagues. Do it all from the draft.

Either divide the player origin percentages to reflect the distribution of
Talent you Want
Yea, this is the way I have done it when messing around with this type of league.

Quote:
Or create a 10-12 year draft chart where good countries Get all the Hugh picks and bad countries the Low. I created a chart to set it up so once in a while the best nation picked last but usually 1-7. Then change player country and name AS they get drafted
This seems like a ton of work and names and origins wouldn't match up, but I guess would get the desired nation spread.
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Old 02-18-2016, 06:13 AM   #19
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So, I suppose if I mess with those percentages of distribution, but tell the name to generate way more players than it needs for each draft, lower quality nations won't run out of players to choose from, but they'll still be worse.
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