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Old 10-15-2015, 08:15 AM   #821
NoOne
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Quote:
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I'm not entirely sure what you mean.. The development and player creation models would be similar whether you are in a real game or a fictional game. Talent distribution would generally depend on a number of factors, so it's difficult to give one hard and fast answer without more detail.
it wasn't about creation models themselves, but more about the initial ratings given to real players relative to the creation models results. i'd be happy with the creation models no matter what as long as they are in-line with how real players have been rated and their resulting talent distribution.

is the distribution of talent among Real players similar to the distribution of talent of future fictionally generated players? or will the league see a drastic and permanent shift?

that question comes with the understanding of random fluctuation and all the normal stuff that will/should occur. pretend i've covered all the reasonable stipulations.

the shift i am worried about would be large and would never again approach it's original state -> this happens in ootp baseball and makes real player leagues a bit ridiculous as the fictional players begin to fill it up. they are drastically different in their make-up. this also assumes an infinite sample of time. don't misunderstand, i do want volatility.

if it does shift and the player distribution is significantly different, are you making use of some arbitrary function like OotP baseball has -> "autocalculate league totals modifiers for statistical accuracy" ?

that's important for me to know before spending money on a simulation. i prefer a sim that allows various factors like randomly generated talent and development among other tangible things to drive change. not some seen/unseen arbitrary recalculation for quasi-accuracy.

Last edited by NoOne; 10-15-2015 at 08:23 AM.
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Old 10-15-2015, 09:01 AM   #822
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Does the AI have the same restrictions on player progression as human users, i.e a maximum of one attribute increase per month? I ask because AI owned players seem to progress substantially faster at present in my saves
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Old 10-15-2015, 12:24 PM   #823
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I am in a online league, and after the comish sims, the file I submitted is invalid. What issues should I be checking as my roster is valid or so I think. Thanks
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Old 10-15-2015, 12:46 PM   #824
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Watching Live games

Dumb question most likely but...........
Can I watch the games my team played live after a sim in an online league? Or even see a play by play.....or a more detailed version of the game?
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Old 10-15-2015, 01:34 PM   #825
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hey asked on steam forums but ill try here as well:

A couple of games into the season (nhl) i noticed this option "change supplementary role" in the right-click Player Menu has become greyed out.

Is there a date when this option becomes enabled/disabled or is it a bug?

Thanks
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Old 10-15-2015, 01:53 PM   #826
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What is the best way to track player progression other than the development E-Mails? Is there a way to export player ratings to CSV?
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Old 10-15-2015, 02:26 PM   #827
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Originally Posted by sinth88 View Post
hey asked on steam forums but ill try here as well:

A couple of games into the season (nhl) i noticed this option "change supplementary role" in the right-click Player Menu has become greyed out.

Is there a date when this option becomes enabled/disabled or is it a bug?

Thanks
Supplementary role changes are only allowed during the offseason or when a new contract is signed - they're a little more fundamental to the player than his immediate job description, so it wouldn't work make sense to have them changing many times during the course of a season.
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Old 10-15-2015, 02:30 PM   #828
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Originally Posted by beezer2434 View Post
What is the best way to track player progression other than the development E-Mails? Is there a way to export player ratings to CSV?
Yes, the "Create CSV Export" option in the Manager menu will export (among other things) player ratings; you'll find them in player_ratings.csv in the "exports" folder in your savegame. There are going to be some bugfixes to the csv export in the next update, though, so if you were thinking of building something to track development using those csv's, you may want to hold off until then.
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Old 10-15-2015, 02:31 PM   #829
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Quote:
Originally Posted by BlcknGld18 View Post
Dumb question most likely but...........
Can I watch the games my team played live after a sim in an online league? Or even see a play by play.....or a more detailed version of the game?
Not right now, the boxscore is the only option at the moment.
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Old 10-15-2015, 02:33 PM   #830
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Originally Posted by brent_dog View Post
Does the AI have the same restrictions on player progression as human users, i.e a maximum of one attribute increase per month? I ask because AI owned players seem to progress substantially faster at present in my saves
Playable teams currently being run by the AI have exactly the same restrictions; nonplayable ones use a slightly different system that still works out to a similar development rate overall. It's also possible for players with very high potentials to get more than one attribute increase per month, particularly if there's a large gap between their potential and current talent level.
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Old 10-15-2015, 02:37 PM   #831
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Hello i have bought a licence key on my friend house because i dont have internet on my house.

Must i have internet for activate the game or it's ok with the key without internet?
You can activate without internet, it's a slightly different process, though. The instructions are here: Activating your game without an Internet connection

(Use the procedure for "Offline Licensing - Windows or Mac (OOTP 11-16 & FHM 2014)" - the title hasn't been updated to include FHM2 yet)
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Old 10-15-2015, 04:30 PM   #832
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It's also possible for players with very high potentials to get more than one attribute increase per month, particularly if there's a large gap between their potential and current talent level.
I've yet to see this happen after five seasons? It's not like I've had bad prospects either... I got both Auston Matthews and Nolan Patrick due to my expansion team initially being completely whack in my first couple of years
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Old 10-15-2015, 04:41 PM   #833
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Originally Posted by JeffR View Post
Supplementary role changes are only allowed during the offseason or when a new contract is signed - they're a little more fundamental to the player than his immediate job description, so it wouldn't work make sense to have them changing many times during the course of a season.
Should they also be changeable when a player changes teams via trade or promotion/demotion?
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Old 10-15-2015, 06:07 PM   #834
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Contract maximum limit

What is Contract Maximum Limit. Trying to sign free agents. Have plenty
of cap space, and space on the roster. Won't let me. Why?
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Old 10-15-2015, 06:16 PM   #835
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What is Contract Maximum Limit. Trying to sign free agents. Have plenty
of cap space, and space on the roster. Won't let me. Why?
You can only have a certain amount of contracts signed. Look under contracts button on your roster page. At the bottom it will tell you how many contracts you have out of your limit. You may need to release players (buyout) to make room.
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Old 10-15-2015, 08:44 PM   #836
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also, are the stars universally determind, or are they based on players in the league?

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Looking to the future... I am kind of wondering if they'll be a problem with salary

Are contracts done based on league or talent?

I have a 16 fictional league... I made all the players, and I made them mostly kind of overall type players.. 3.5 and 4s are the norm not the rare talent ...

So I am wondering if they "average" 4 start may get too much money... or should it all be based on the market? or is it mostly talent based?
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Old 10-15-2015, 09:53 PM   #837
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also, are the stars universally determind, or are they based on players in the league?
The stars are determined relative to the current league the player is in. So a guy who is a 4 star in a lower tier league might only be a 3 star in the higher league, for example. But it's based on overall talent as far as I know, not relative to all other players in the league/the position as can be selected as an option in OOTP for example.

Quote:

Looking to the future... I am kind of wondering if they'll be a problem with salary

Are contracts done based on league or talent?

I have a 16 fictional league... I made all the players, and I made them mostly kind of overall type players.. 3.5 and 4s are the norm not the rare talent ...

So I am wondering if they "average" 4 start may get too much money... or should it all be based on the market? or is it mostly talent based?
I'm assuming things should normalize for you... You might see more high-end contracts if you have more talented players, but overall there are only so many goals to go around and only so many who will actually be superstars amongst their competition. Contracts are based on talent of course to a certain degree, but also based on how the player actually performs (as well as things like their personality ratings which dictate how much they might request in a contract).

Last edited by Cole; 10-15-2015 at 09:54 PM.
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Old 10-16-2015, 12:51 AM   #838
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I've yet to see this happen after five seasons? It's not like I've had bad prospects either... I got both Auston Matthews and Nolan Patrick due to my expansion team initially being completely whack in my first couple of years
I'm talking Gretzky-Lemieux-Orr level high, it'll mainly come up in historical games (although it also looks like I need to figure out a way to make the occasional generational-type player like that a little more frequent in the modern game.)
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Old 10-16-2015, 12:53 AM   #839
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Should they also be changeable when a player changes teams via trade or promotion/demotion?
Trading, yeah, good point there. Not promotion/demotion, since he's still contracted to the same team, and that's the relevant relationship (it'd also make it too easy to change them if it was only a demotion/recall away.)
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Old 10-16-2015, 10:59 AM   #840
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Question

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Originally Posted by Bigdummie View Post
I am in a online league, and after the comish sims, the file I submitted is invalid. What issues should I be checking as my roster is valid or so I think. Thanks
I looked for a different forum as my question went unanswered, but not sure if there is one for this issue. If someone can advise, I would appreciate it. Thanks
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