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#821 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,228
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Quote:
is the distribution of talent among Real players similar to the distribution of talent of future fictionally generated players? or will the league see a drastic and permanent shift? that question comes with the understanding of random fluctuation and all the normal stuff that will/should occur. pretend i've covered all the reasonable stipulations. the shift i am worried about would be large and would never again approach it's original state -> this happens in ootp baseball and makes real player leagues a bit ridiculous as the fictional players begin to fill it up. they are drastically different in their make-up. this also assumes an infinite sample of time. don't misunderstand, i do want volatility. if it does shift and the player distribution is significantly different, are you making use of some arbitrary function like OotP baseball has -> "autocalculate league totals modifiers for statistical accuracy" ? that's important for me to know before spending money on a simulation. i prefer a sim that allows various factors like randomly generated talent and development among other tangible things to drive change. not some seen/unseen arbitrary recalculation for quasi-accuracy. Last edited by NoOne; 10-15-2015 at 08:23 AM. |
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#822 |
Minors (Single A)
Join Date: Sep 2015
Location: Surrey, UK
Posts: 86
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Does the AI have the same restrictions on player progression as human users, i.e a maximum of one attribute increase per month? I ask because AI owned players seem to progress substantially faster at present in my saves
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#823 |
Major Leagues
Join Date: Dec 2003
Location: West Michigan
Posts: 366
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I am in a online league, and after the comish sims, the file I submitted is invalid. What issues should I be checking as my roster is valid or so I think. Thanks
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#824 |
Bat Boy
Join Date: May 2015
Location: Pittsburgh, PA
Posts: 16
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Watching Live games
Dumb question most likely but...........
Can I watch the games my team played live after a sim in an online league? Or even see a play by play.....or a more detailed version of the game? |
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#825 |
Bat Boy
Join Date: Oct 2015
Posts: 1
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hey asked on steam forums but ill try here as well:
A couple of games into the season (nhl) i noticed this option "change supplementary role" in the right-click Player Menu has become greyed out. Is there a date when this option becomes enabled/disabled or is it a bug? Thanks |
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#826 |
Minors (Triple A)
Join Date: Apr 2013
Posts: 254
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What is the best way to track player progression other than the development E-Mails? Is there a way to export player ratings to CSV?
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#827 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,241
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Quote:
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#828 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,241
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Yes, the "Create CSV Export" option in the Manager menu will export (among other things) player ratings; you'll find them in player_ratings.csv in the "exports" folder in your savegame. There are going to be some bugfixes to the csv export in the next update, though, so if you were thinking of building something to track development using those csv's, you may want to hold off until then.
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#829 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,241
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#830 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,241
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Playable teams currently being run by the AI have exactly the same restrictions; nonplayable ones use a slightly different system that still works out to a similar development rate overall. It's also possible for players with very high potentials to get more than one attribute increase per month, particularly if there's a large gap between their potential and current talent level.
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#831 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,241
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Quote:
(Use the procedure for "Offline Licensing - Windows or Mac (OOTP 11-16 & FHM 2014)" - the title hasn't been updated to include FHM2 yet) |
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#832 |
Minors (Single A)
Join Date: Sep 2015
Location: Surrey, UK
Posts: 86
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I've yet to see this happen after five seasons? It's not like I've had bad prospects either... I got both Auston Matthews and Nolan Patrick due to my expansion team initially being completely whack in my first couple of years
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#833 | |
Major Leagues
Join Date: Sep 2013
Location: New York City
Posts: 381
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Quote:
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#834 |
Bat Boy
Join Date: Oct 2015
Posts: 9
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Contract maximum limit
What is Contract Maximum Limit. Trying to sign free agents. Have plenty
of cap space, and space on the roster. Won't let me. Why? |
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#835 |
Major Leagues
Join Date: Sep 2013
Location: New York City
Posts: 381
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You can only have a certain amount of contracts signed. Look under contracts button on your roster page. At the bottom it will tell you how many contracts you have out of your limit. You may need to release players (buyout) to make room.
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#836 | |
All Star Starter
Join Date: Sep 2009
Location: Aarhus, Denmark
Posts: 1,932
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also, are the stars universally determind, or are they based on players in the league?
Quote:
__________________
Intercontinental League: https://forums.ootpdevelopments.com/...d.php?t=316668 PBL Uniform 1956-on : http://www.ootpdevelopments.com/boar...ml#post3965791 GET THEM & USE THEM: http://www.ootpdevelopments.com/boar...ml#post3967601 FHM2: Report http://www.ootpdevelopments.com/boar...-call-iha.html |
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#837 | ||
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
Quote:
Last edited by Cole; 10-15-2015 at 09:54 PM. |
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#838 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,241
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I'm talking Gretzky-Lemieux-Orr level high, it'll mainly come up in historical games (although it also looks like I need to figure out a way to make the occasional generational-type player like that a little more frequent in the modern game.)
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#839 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,241
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Trading, yeah, good point there. Not promotion/demotion, since he's still contracted to the same team, and that's the relevant relationship (it'd also make it too easy to change them if it was only a demotion/recall away.)
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#840 |
Major Leagues
Join Date: Dec 2003
Location: West Michigan
Posts: 366
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I looked for a different forum as my question went unanswered, but not sure if there is one for this issue. If someone can advise, I would appreciate it. Thanks
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