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OOTP 16 - Technical Support If you have problems with the game, please see here.

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Old 09-24-2015, 11:33 PM   #1621
Cobra Mgr
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2019. Longoria is hurt & out for 3 weeks. I try to bring up my 3B from Durham. Can't. Says 40 man roster full. When did I put 40 players on that thing? So I go to remove someone & see I've got Jose Dominguez on there. Problem is, he plays for the Marlins. Not my team. Try to waive him. Still there. Try to release him. Still there. Retire him. Still there! Try to delete him. STILL THERE!!!!!!
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Old 09-25-2015, 05:45 PM   #1622
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Minor language issue.

I traded away a toxic player and the EMail said "tensions have risen" should be "tensions have dropped"
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Old 09-28-2015, 04:43 PM   #1623
Marsupilami
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The message calls him reliever.
The statline shows that he played in 25 games, and started all 25 games.
Under Personal Details however, it states his position as RP in contrast to the pic on right where it calls his current role Starter.

how exactly is it that under personal details he is called a RP? (which is what is messing everything else up)
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Old 09-28-2015, 04:49 PM   #1624
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I don't think this is a bug. He's a RP who started 25 games. Where is says "Current: Starter" That is just the area where the game suggests what role he should play. Which makes sense that the computer started him for 25 games. I would have to see the rest of the pitching staff to figure out why the CPU didn't change him to a SP or if you didn't set the CPU to auto set lineups/staff etc.

I suppose the awards text could be a little more accurate, since he technically was a starter, but I'm not that picky about it.
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Old 09-28-2015, 08:18 PM   #1625
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When playing out games in one-pitch mode, every time a relief pitcher is brought in with men on base, he commits a wild pitch to the very first batter he faces. This seems to happen with close to 100% probability.
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Old 09-28-2015, 10:44 PM   #1626
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Quote:
Originally Posted by Josquin View Post
When playing out games in one-pitch mode, every time a relief pitcher is brought in with men on base, he commits a wild pitch to the very first batter he faces. This seems to happen with close to 100% probability.
I play every game out and I haven't seen it happen that often at all.
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Old 09-29-2015, 02:52 AM   #1627
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The Italian Baseball league plays 42 games but in ootp they play only 27
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Old 09-29-2015, 12:14 PM   #1628
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Quote:
Originally Posted by Ramzavail View Post
I play every game out and I haven't seen it happen that often at all.
Happened to me about ten times in a row. I'm playing on Linux with default out-of-the-box League settings, except that I have pitcher stamina adjusted to "Normal", and use of closers adjusted to "Rarely". Overall, I am not seeing an unreasonable number of wild pitches, just that they happen like clockwork in certain game situations. Another indicator that this could be a bug is that right after the wild pitch, the play-by-play text re-introduces the new relief pitcher ("Now pitching for team X, ..."), even though the new relief pitcher has already entered the game and thrown some pitches.
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Old 09-29-2015, 12:41 PM   #1629
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Mariano Rivera RECENTLY retired AT THE AGE of 53 and today became member of the HoF.

i might be off, but the way it is written it says that he just retired at 53. The intent is obviously that he got into the Hof at age 53, yet thats not what it says
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Old 09-30-2015, 02:24 AM   #1630
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this may or may not be a buy, or even worth fixing... but there may be a data integrity issue in very select cases.

after a very long-run sim without stopping, ram bloats to 2-3 gigabytes of use. i think on some occasions after closing the program, it has not completely written to disk yet. if the computer is shut down right after it is closed, after rebooting that league will not load anymore.

i could be wrong. on one occasion i did use rammap and cleared working memory and such, but only after saving and closing the program. before i did this but after ootp was closed, i noticed a hefty chunk of ram still in use.. and the only possibility was the remnants of ootp (nothing else was in use that could use 800mb of ram). because i cleared the memory i could not re-open that particular league.

i know the latter happened, i think shutting down caused the same problem.

i've seen a similar situation when you transfer data from one hd to a hd in pio mode. because the pio mode hd only writes at .5-4mB/s and the faster hd is writing to RAM at 100-150mB/s, the file transfer window will show completed, but it really isn't. if you turn off your computer before the entire ?metafile? is written from RAM, you lose that unwritten data.

it's as if there is still important things in RAM that are required.

like i said, this is very unlikely to happen to nearly all people. it could also be related windows shutdown settings i've changed in my registry to speed up shutdown.

either way, i don't see why the program needs to eat up so much RAM over time - not a big deal, if it's needed. i know ram will provide the best performance. and holy %$#@ on the i/o writes it does. you should defintiely warn people not to use this on SSDs until they last longer, lol.

Last edited by NoOne; 09-30-2015 at 02:26 AM.
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Old 09-30-2015, 08:52 AM   #1631
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EDIT: This is a wondows issue that is more prevalent on versions earlier than r2/win7. if others have this problem of your entire ram being eaten, google "Microsoft Windows Dynamic Cache Service." this will require a minimal knowledge about windows registry - very minimum. the documentation is good. again this isn't about ootp, so if you experience this in other situation look into it and read its documentation.

side note: only about 1.5-2GB of the "mapped file" category was associated with ootp of the 3.2GB listed.

i'll leave the other posts and the following untouched merely for the description of what was happening.

Edit2: still having an issue if tte game crashes after a very long sim (how long? not sure of the minimum that causes it. maybe around 50). data integrity issue if you shut down after program is not responding and ending process (i wait 5-10mins before ending process, i've seen it unstick before), database is corrupted. before i shut down, i tried loading the league after ending the process. it loaded fine. i shut down, restart, and it won't load. same as before stuck at initializing database 10%. it was succesfully loaded after ending the process, but it was corrupted after shutdown and restart.

game issue or windows issue, no idea. the dynamic cache service thing above didn't help.
_______________
okay this time it happened with absolutely no funny business. only ootp was running. no shutting down, no clearing RAM etc. also, i can reload the game this time. previously it froze on initializing db.

after simming ~70 years of an existing saved game, it saved fine on january 1, but when i tried to close the program it freezes on "Closing World Object."

i've let that sit for a long time previously. after i end process, there is a 3GB mapped file in my ram, and it's not going anywhere(not shrinking). i will have to remove it manually or it just resides in my RAM.
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Last edited by NoOne; 10-01-2015 at 03:19 AM. Reason: edit noted in post...
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Old 10-01-2015, 12:01 AM   #1632
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I just had a badly credited RBI.

Frank Chance is on first and Ginger Beaumont hits a double.

Chance tries to score and is thrown out at home. Beaumont tries to advance to third on the throw and Joe Sugden (the catcher) throws it to third... but throws it away. Beaumont scores.

He was credited with an RBI double, both on PbP and in the stats. It was also credited as an earned run against the pitcher.

There is NO WAY that is an RBI OR an earned run. (Though it could BECOME an earned run with subsequent batters.)
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Old 10-01-2015, 03:47 AM   #1633
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Quote:
Originally Posted by NoOne View Post
this may or may not be a buy, or even worth fixing... but there may be a data integrity issue in very select cases.

after a very long-run sim without stopping, ram bloats to 2-3 gigabytes of use. i think on some occasions after closing the program, it has not completely written to disk yet. if the computer is shut down right after it is closed, after rebooting that league will not load anymore.

i could be wrong. on one occasion i did use rammap and cleared working memory and such, but only after saving and closing the program. before i did this but after ootp was closed, i noticed a hefty chunk of ram still in use.. and the only possibility was the remnants of ootp (nothing else was in use that could use 800mb of ram). because i cleared the memory i could not re-open that particular league.

i know the latter happened, i think shutting down caused the same problem.

i've seen a similar situation when you transfer data from one hd to a hd in pio mode. because the pio mode hd only writes at .5-4mB/s and the faster hd is writing to RAM at 100-150mB/s, the file transfer window will show completed, but it really isn't. if you turn off your computer before the entire ?metafile? is written from RAM, you lose that unwritten data.

it's as if there is still important things in RAM that are required.

like i said, this is very unlikely to happen to nearly all people. it could also be related windows shutdown settings i've changed in my registry to speed up shutdown.

either way, i don't see why the program needs to eat up so much RAM over time - not a big deal, if it's needed. i know ram will provide the best performance. and holy %$#@ on the i/o writes it does. you should defintiely warn people not to use this on SSDs until they last longer, lol.
What about SSDs?
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Old 10-01-2015, 06:35 AM   #1634
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Quote:
Originally Posted by jpeters1734 View Post
What about SSDs?
In a nutshell, when SSD's first appeared there were issues with their lifespan. It is not as big an issue today it appears. Tons of stuff has been written, studied, etc on it. Do a search on 'SSD reliability' , there is a wide range of opinions. Just be aware of 'when' what you read was posted. there is a big difference between SSD's from a few years ago to todays models.
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Old 10-03-2015, 11:47 PM   #1635
MAmerica1
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I am having a problem with disappearing players and empty rosters for minor league teams.

I am playing in a historical league where I started with the 1942 MLB season and then created a new league and deleted MLB (not sure if there was a better way to do this). So really a fictional league created from a historical start.

For 1943, I created some minor leagues and independent leagues. Everything worked fine. Then in 1944, I created a few more leagues. With the large number of minor league teams, I had to create a bunch of fictional players to fill out rosters (which was my plan all along). For two of these leagues (actually, both of the ones created in 1943), when Opening Day came in 1944, I started getting illegal roster errors for a many, but not all, of the teams.

At first, I assumed that the AI was promoting or demoting players in such a way that some teams had zero players, so i filled out the teams with fictional players and advanced a day. But then the same thing happened. I filled with more players, advanced a day, and again the same result.

Looking at the transaction logs, I realized the promotions and demotions couldn't account for all the added players. So I checked the list of all players for the league. With 13 teams and 25 players per team, there should be 325 players. Instead there were over 1000. Teams with zero players on the active roster on the team page were showing dozens of players on the league list. And if I tried to move one of the players to the active roster, I got a message saying that the active roster was full (despite, again, showing zero players).

Eventually, I removed the association with the major league and made the two leagues with these problems into independent leagues, and once again filled with fictional players. This solved the problem, except that 1) my game isn't configured in the way I intended and would prefer, and 2) I have hundreds of fictional players floating out there associated with teams but not appearing on the roster.

I've checked the forums and it doesn't look like anyone is having quite this same problem, so I'm not even sure quite where to start, other than maybe just trying to start fresh and perhaps try a less complex league set-up.
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Old 10-04-2015, 01:21 AM   #1636
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I cannot edit my screen size anymore. And now when I close the game, I get an error.

I have a Mac


Process: OOTP Baseball 16 [536]
Path: /Applications/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16
Identifier: com.ootpdevelopments.ootp16macappstore
Version: 16.9.39 (39)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: OOTP Baseball 16 [536]
User ID: 501

Date/Time: 2015-10-03 18:30:33.143 -0500
OS Version: Mac OS X 10.11 (15A284)
Report Version: 11
Anonymous UUID: EB9EF948-F286-A7AB-C5EF-4029387F3837


Time Awake Since Boot: 890 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000020
Exception Note: EXC_CORPSE_NOTIFY

VM Regions Near 0x20:
-->
__TEXT 0000000000001000-0000000001eba000 [ 30.7M] r-x/rwx SM=COW /Applications/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16

Application Specific Information:
objc_msgSend() selector name: release


Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x9133369f objc_msgSend + 31
1 com.apple.CoreFoundation 0x925a094f _CFAutoreleasePoolPop + 47
2 com.apple.Foundation 0x9802757d __NSFireTimer + 164
3 com.apple.CoreFoundation 0x925ed2c6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUN CTION__ + 22
4 com.apple.CoreFoundation 0x925ecd72 __CFRunLoopDoTimer + 1250
5 com.apple.CoreFoundation 0x925ec7fd __CFRunLoopDoTimers + 349
6 com.apple.CoreFoundation 0x925e36f1 __CFRunLoopRun + 2113
7 com.apple.CoreFoundation 0x925e2c46 CFRunLoopRunSpecific + 390
8 com.apple.CoreFoundation 0x925e2aab CFRunLoopRunInMode + 123
9 com.apple.HIToolbox 0x9b7a4719 RunCurrentEventLoopInMode + 267
10 com.apple.HIToolbox 0x9b7a451b ReceiveNextEventCommon + 503
11 com.apple.HIToolbox 0x9b7a4314 _BlockUntilNextEventMatchingListInModeWithFilter + 99
12 com.apple.AppKit 0x94c37976 _DPSNextEvent + 1053
13 com.apple.AppKit 0x94c36ef0 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:deque ue:] + 1057
14 com.apple.AppKit 0x94c36ac7 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 121
15 com.apple.AppKit 0x94c2a23b -[NSApplication run] + 1063
16 com.ootpdevelopments.ootp16macappstore 0x01640707 0x1000 + 23328519
17 com.ootpdevelopments.ootp16macappstore 0x000029a5 0x1000 + 6565

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9c6a18b2 kevent_qos + 10
1 libdispatch.dylib 0x95ec2836 _dispatch_mgr_invoke + 234
2 libdispatch.dylib 0x95ec240a _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x9c699fae _kernelrpc_mach_vm_deallocate_trap + 10
1 libsystem_kernel.dylib 0x9c69f1aa mach_vm_deallocate + 57
2 libsystem_malloc.dylib 0x996c2419 deallocate_pages + 115
3 libsystem_malloc.dylib 0x996c15d2 free_large + 381
4 libsystem_malloc.dylib 0x996bc7e5 szone_free_definite_size + 598
5 libsystem_malloc.dylib 0x996bc21e free + 301
6 com.ootpdevelopments.ootp16macappstore 0x01618a7d 0x1000 + 23165565
7 com.ootpdevelopments.ootp16macappstore 0x01644410 0x1000 + 23344144
8 com.ootpdevelopments.ootp16macappstore 0x0163e9e7 0x1000 + 23321063
9 libsystem_pthread.dylib 0x9e44e794 _pthread_body + 138
10 libsystem_pthread.dylib 0x9e44e70a _pthread_start + 155
11 libsystem_pthread.dylib 0x9e44bfa6 thread_start + 34

Thread 3:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x9c69a07a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9c699464 mach_msg + 68
2 com.apple.CoreFoundation 0x925e4096 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x925e34a1 __CFRunLoopRun + 1521
4 com.apple.CoreFoundation 0x925e2c46 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x925e2aab CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x94d9f1c2 _NSEventThread + 291
7 libsystem_pthread.dylib 0x9e44e794 _pthread_body + 138
8 libsystem_pthread.dylib 0x9e44e70a _pthread_start + 155
9 libsystem_pthread.dylib 0x9e44bfa6 thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x9c6a0e16 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9e44e35f _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x9e44bf82 start_wqthread + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0423f890 ebx: 0x0500a010 ecx: 0x9134fc22 edx: 0x00000000
edi: 0x91334fdf esi: 0x0500a000 ebp: 0xbfffd498 esp: 0xbfffd258
ss: 0x00000023 efl: 0x00010206 eip: 0x9133369f cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000020

Logical CPU: 2
Error Code: 0x00000004
Trap Number: 14


Binary Images:
0x1000 - 0x1eb9feb +com.ootpdevelopments.ootp16macappstore (16.9.39 - 39) <6CEC35A0-F2AE-361B-B3DD-863F240938FB> /Applications/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16
0x38a9000 - 0x38c3ff7 +com.eSellerate.EWSMac (5.0.0.2 - 5.0.0.2) <53BBD4A1-91CC-5861-9F8A-8A0068D378CD> /Applications/OOTP Baseball 16.app/Contents/Frameworks/EWSEmbedded.framework/Versions/A/EWSEmbedded
0x38d3000 - 0x3b42ffb com.apple.AddressBook.framework (9.0 - 1679) <493D4865-33E1-3CDA-AC8F-157C38567005> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook
0x3d09000 - 0x3d1dfff com.apple.contacts.ContactsPersistence (1.0 - 2137) <B6505A19-4803-3974-B968-3D5FCC27581E> /System/Library/PrivateFrameworks/ContactsPersistence.framework/Versions/A/ContactsPersistence
0x3d31000 - 0x3d5dfff com.apple.AddressBook.ContactsFoundation (8.0 - 2137) <AC369F48-D94A-3B91-9086-DA50900AE2C0> /System/Library/PrivateFrameworks/ContactsFoundation.framework/Versions/A/ContactsFoundation
0x3d8b000 - 0x3dacffb com.apple.contacts.vCard (1.0 - 2137) <5D3887E9-57ED-37C5-BD4B-790A097026DB> /System/Library/PrivateFrameworks/vCard.framework/Versions/A/vCard
0x3dcc000 - 0x3ddbfff com.apple.IntlPreferences (2.0 - 192) <5B1B2F13-9D16-363D-AACD-45011CF8BB09> /System/Library/PrivateFrameworks/IntlPreferences.framework/Versions/A/IntlPreferences
0x3dea000 - 0x3df4fff com.apple.DirectoryService.Framework (10.11 - 194) <2D3C1EB0-5A8D-3BF8-9971-BCAAE217CCB6> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
0x3dfd000 - 0x3e2ffff com.apple.securityinterface (10.0 - 55065) <5C279337-773D-3AE3-B433-D221E0F0D9BE> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface
0x3e4f000 - 0x3e56ff3 com.apple.phonenumbers (1.1.1 - 105) <33851E6E-AF2A-33DE-A10E-B20201FB9317> /System/Library/PrivateFrameworks/PhoneNumbers.framework/Versions/A/PhoneNumbers
0xe3f9000 - 0xe3f9ffd +cl_kernels (???) <37DF6ED8-660D-40CE-A3D0-962BEB73C669> cl_kernels
0x3e000000 - 0x3e041ff7 com.apple.glut (3.6.3 - GLUT-3.6.3) <56CDAC9D-E143-3A35-AA20-063F2B2EB53E> /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x48000000 - 0x488c7fff com.apple.GeForceGLDriver (10.6.42 - 10.0.6) <7F397D4E-2AFD-3A64-B1B8-EF602E1C872B> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x8fe81000 - 0x8feb55bf dyld (360.14) <9FE9CADA-7460-3F80-B881-42443C5FA2E1> /usr/lib/dyld
0x90010000 - 0x90010fff com.apple.ApplicationServices (48 - 48) <7173D2F6-1111-3DF5-AC2D-2AB27BC90B0B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x90011000 - 0x90146fff com.apple.WebKitLegacy (11601 - 11601.1.56) <A4BB2EA1-4764-329D-861C-DE048632335E> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebKitLegacy.framework/Versions/A/WebKitLegacy
0x90147000 - 0x90289fef libvDSP.dylib (563.3) <96BD47A9-0422-3BE8-A04A-F545CC29E4A2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x9028a000 - 0x9132efff com.apple.WebCore (11601 - 11601.1.55) <DA6EC4FF-26E8-3661-9730-EC25CFC8DB79> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.framework/Versions/A/WebCore
0x9132f000 - 0x9168a30b libobjc.A.dylib (680) <79E434D9-37AB-333E-9568-05C72E246313> /usr/lib/libobjc.A.dylib
0x9168b000 - 0x9168bfff libmetal_timestamp.dylib (600.0.41.2) <162963C5-F33E-30FD-8157-B59DB8AB02D5> /System/Library/PrivateFrameworks/GPUCompiler.framework/libmetal_timestamp.dylib
0x9168c000 - 0x916ccfff com.apple.AppleJPEG (1.0 - 1) <D9FD3BF9-A695-339C-85CC-E627193DEEE2> /System/Library/PrivateFrameworks/AppleJPEG.framework/Versions/A/AppleJPEG
0x916cd000 - 0x916cefff libremovefile.dylib (41) <59D0F532-1D12-3CB0-841A-E79E85616D70> /usr/lib/system/libremovefile.dylib
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0x9bb40000 - 0x9be3bfff com.apple.CoreServices.CarbonCore (1136 - 1136) <4BAC2C66-2CFF-306E-864D-04D17E24B454> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x9be3c000 - 0x9c216ff7 libLAPACK.dylib (1159) <339771A7-9D1D-37CC-8EF1-76A9380713DA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x9c217000 - 0x9c28dff3 com.apple.securityfoundation (6.0 - 55126) <F96764E4-0071-385E-82AD-B24B788940D4> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x9c28e000 - 0x9c28efff libOpenScriptingUtil.dylib (169) <EB507B47-CA3B-3628-87B7-0244F1140DC1> /usr/lib/libOpenScriptingUtil.dylib
0x9c53b000 - 0x9c594ff7 com.apple.AE (701 - 701) <7D28F479-36AC-3057-BAB7-C394E30C4BC2> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9c59b000 - 0x9c5e4ff7 com.apple.coreservices.SharedFileList (24.2 - 24.2) <20063969-E95E-383C-83F2-5730B9120FAB> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SharedFileList.framework/Versions/A/SharedFileList
0x9c5e5000 - 0x9c60dffb libxpc.dylib (755.1.19) <E6BABCAF-E6DC-3475-BC47-8A79D54E0746> /usr/lib/system/libxpc.dylib
0x9c60e000 - 0x9c616fff libcldcpuengine.dylib (2.6.4.1) <115CF846-4322-31AF-9C2E-A3FD0194DFB0> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengine.dylib
0x9c617000 - 0x9c61dfff com.apple.ImageCapture (9.0 - 9.0) <25EECDAF-3C6D-3DFA-944C-A42E93028700> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x9c61e000 - 0x9c685fff libcorecrypto.dylib (334) <855C8E99-B0B9-35E4-B8AE-68972AC1CCA1> /usr/lib/system/libcorecrypto.dylib
0x9c686000 - 0x9c6a6fff libsystem_kernel.dylib (3247.1.106) <73C35AC7-93C0-3A7C-846B-AC5BBAB187EA> /usr/lib/system/libsystem_kernel.dylib
0x9c6a7000 - 0x9c756ff3 com.apple.PDFKit (3.1 - 3.1) <35ADB1C5-F5DB-39CE-82DB-8CF143DF3049> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/PDFKit.framework/Versions/A/PDFKit
0x9c757000 - 0x9c794ff7 com.apple.DebugSymbols (132 - 132) <1D10954E-12BA-363A-9D0B-99B4B1727D30> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols
0x9c795000 - 0x9cb50fff com.apple.VideoToolbox (1.0 - 1731.15.4) <63F0D58F-D01B-3842-8047-217F21A6A988> /System/Library/Frameworks/VideoToolbox.framework/Versions/A/VideoToolbox
0x9cb51000 - 0x9cb61fff libGL.dylib (12.0.34.11) <156D269C-5A20-385E-A380-0428B0E34408> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x9cb62000 - 0x9cbc6fff com.apple.QuickLookFramework (5.0 - 696.1) <F9367228-B5CC-33F4-8B1C-B922BBEFF3F3> /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook
0x9cbc7000 - 0x9cec5ffb com.apple.WebKit (11601 - 11601.1.56) <F0A53E77-92DB-3475-84FB-F813DB04D499> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
0x9cec6000 - 0x9cecefff com.apple.NetFS (6.0 - 4.0) <7A265E8E-DAF0-349D-8818-80FB5771BA83> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x9cecf000 - 0x9cf70fff com.apple.ink.framework (10.9 - 214) <4080C194-91A4-37F2-89B4-913F6EE199AA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x9cf71000 - 0x9cf9ffff libarchive.2.dylib (32) <EC930FBD-D3FD-38A2-82E7-85D67844BFF5> /usr/lib/libarchive.2.dylib
0x9cfa0000 - 0x9cfa6fff com.apple.speech.recognition.framework (5.1.1 - 5.1.1) <4EA65D82-3E4C-3C6E-AA1F-9286590F728D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x9cfa7000 - 0x9cfa9fff com.apple.securityhi (9.0 - 55006) <36C7F06B-9223-3457-9784-6B2DC166F722> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x9cfaa000 - 0x9cfd0ffb com.apple.MultitouchSupport.framework (304.9 - 304.9) <D8CC074C-6B51-3B8F-9531-702E01AD10EE> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x9cfd1000 - 0x9cfd1fff com.apple.quartzframework (1.5 - 21) <C60CA77C-51D5-317E-868F-9A7E8FE6F77F> /System/Library/Frameworks/Quartz.framework/Versions/A/Quartz
0x9cfd2000 - 0x9d404ffb com.apple.vision.FaceCore (3.3.1 - 3.3.1) <683CF36E-5679-3963-8A98-98C90B3D2BCF> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore
0x9d4a4000 - 0x9d4a6ffb libCGXType.A.dylib (934) <47B66CA1-577F-3BBA-872A-620742A5CEAF> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x9d4a7000 - 0x9d4acff7 libmacho.dylib (875.1) <20C4FF2D-035C-3CDA-8DA2-F37EFCFBD3AF> /usr/lib/system/libmacho.dylib
0x9d4ad000 - 0x9d6cffff com.apple.CoreImage (11.0.0 - 366) <79C76FAC-BCD1-3337-9AEA-D9502AB229FC> /System/Library/Frameworks/CoreImage.framework/Versions/A/CoreImage
0x9d6d0000 - 0x9d6ebfff com.apple.CFOpenDirectory (10.11 - 194) <BB851767-1A2B-3E17-B9ED-E21D5154C101> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
0x9d6ec000 - 0x9d6f2fff libunwind.dylib (35.3) <7639935C-D618-343C-AC20-90A8C4665971> /usr/lib/system/libunwind.dylib
0x9d6f3000 - 0x9d8abffb com.apple.avfoundation (2.0 - 1046.9.1) <50BD7EB6-3AF2-3CCD-B049-F623FCA4334E> /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation
0x9d8ac000 - 0x9d8b1ff3 com.apple.print.framework.Print (10.0 - 266) <D054CAC7-E116-36E1-B08F-89F63640CB96> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x9d8b2000 - 0x9d8c1ff7 libxar.1.dylib (302) <9BDA6960-DF48-3AF2-AB05-89A0823210C5> /usr/lib/libxar.1.dylib
0x9d8c2000 - 0x9d8c3fff com.apple.TrustEvaluationAgent (2.0 - 25) <C5A969DB-6332-3B0C-9779-05B8F491A81B> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0x9d8c4000 - 0x9d8dafe7 libcompression.dylib (23) <720A9F79-6ACE-381E-B2D1-FCFBB740775A> /usr/lib/libcompression.dylib
0x9d8db000 - 0x9d96fff3 com.apple.PerformanceAnalysis (1.0 - 1) <D9BC2DF1-8114-30BF-919C-B1CF206B75B6> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
0x9e378000 - 0x9e38fffb com.apple.AppContainer (4.0 - 261.1.1) <D17921A4-2A35-3E55-8692-E8E06CEECD54> /System/Library/PrivateFrameworks/AppContainer.framework/Versions/A/AppContainer
0x9e44b000 - 0x9e453ffb libsystem_pthread.dylib (137.1.1) <C34AB3EC-25DB-325C-BA96-123772887436> /usr/lib/system/libsystem_pthread.dylib
0x9e454000 - 0x9e462ff3 com.apple.opengl (12.0.34 - 12.0.34) <0913D5AD-789C-368D-9563-F5D8B75D5890> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 5
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 785
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=294.3M resident=0K(0%) swapped_out_or_unallocated=294.3M(100%)
Writable regions: Total=401.1M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=401.1M(100%)

VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate.framework 128K 2
Activity Tracing 2048K 2
CG backing stores 12.9M 4
CG image 36K 10
CG shared images 272K 8
CoreAnimation 76K 11
CoreUI image data 212K 11
CoreUI image file 192K 4
Kernel Alloc Once 4K 2
MALLOC 342.8M 80
MALLOC guard page 48K 10
Memory Tag 242 12K 2
Memory Tag 249 156K 3
OpenCL 8K 2
OpenGL GLSL 128K 3
Process Corpse Info 2048K 2
Stack 9812K 7
Stack Guard 56.0M 6
VM_ALLOCATE 124K 17
__DATA 33.0M 259
__GLSLBUILTINS 2588K 2
__IMAGE 528K 2
__IMPORT 4K 2
__LINKEDIT 62.2M 16
__OBJC 4360K 93
__TEXT 232.1M 266
__UNICODE 552K 2
mapped file 87.6M 97
shared memory 16.4M 9
=========== ======= =======
TOTAL 865.8M 905

Model: iMac13,2, BootROM IM131.010A.B08, 4 processors, Intel Core i5, 2.9 GHz, 8 GB, SMC 2.11f14
Graphics: NVIDIA GeForce GTX 660M, NVIDIA GeForce GTX 660M, PCIe, 512 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3431554638424455352D474E2D4620
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3431554638424455352D474E2D4620
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF4), Broadcom BCM43xx 1.0 (7.21.94.25.1a3)
Bluetooth: Version 4.4.0f4 16320, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD WDC WD10EALX-408EA0, 1 TB
USB Device: USB 2.0 Bus
USB Device: Hub
USB Device: FaceTime HD Camera (Built-in)
USB Device: USB 2.0 Bus
USB Device: Hub
USB Device: Hub
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: USB 3.0 Bus
USB Device: My Passport 07B8
USB Device: Apple USB SuperDrive
Thunderbolt Bus: iMac, Apple Inc., 23.4
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Old 10-04-2015, 11:38 AM   #1637
Marsupilami
Major Leagues
 
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Join Date: May 2004
Posts: 328
i tried to look up the boxscore of my single A team. instead, when i clicked on it it showed the boxscores for matches of the Cuban league...
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Old 10-04-2015, 01:41 PM   #1638
battaile
Bat Boy
 
Join Date: May 2013
Posts: 3
Unhappy All Star Voting menu notification won't go away

I submitted an incomplete allstar ballot, and now even though the game has already been played the red menu notification will not go away. See attached image, voting has closed but it still won't go away.
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Old 10-04-2015, 03:53 PM   #1639
david limbaugh
All Star Reserve
 
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Join Date: Aug 2003
Location: Murfreesboro (Nashville) Tennessee
Posts: 726
Two bugs... schedule editor and no MVP for 1-game playoff

Two Bugs:

If you set time to 12:05 it defaults to AM and even if you change it to PM it goes back to AM ????

No MVP for 1-game playoff
__________________
@RHS_SID on Twitter - Go Cubs - BoSox - World Series - One Day ...#WhenItHappens
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Old 10-05-2015, 08:18 PM   #1640
drowssap
Minors (Double A)
 
Join Date: Feb 2014
Posts: 128
Every time I close OOTP on my Mac since installing El Capitan, it says I have closed the program unexpectedly.
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