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#21 |
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All Star Reserve
Join Date: Oct 2003
Location: NJ
Posts: 763
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I commish a league myself, and updated on Friday. A mistake made, but since several member use the steam version of 16, I've held off on any sims until the patch is available for them to update and export.
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Union League Baseball Commissioner |
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#22 | |
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Major Leagues
Join Date: Oct 2012
Location: South Carolina
Posts: 350
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Quote:
The thought on how a delayed patch would effect leagues apparently never went through anyone's thought process is interesting to say the least. Basically, get the patch out there, make everyone whole, and work on whatever build you want to work on. But don't give it out to a portion of your customer base and leave the others hanging in the wind. I'm stuck now with 16 and now will spend the days from now till we upgrade to 17 to weigh whether my love of the league outweighs the how customers are treated. |
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#23 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,321
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That isn't what happened though. Markus specifically said that it just takes longer to do the build for the 3rd party and that once they realized there was a problem with it they decided not to push it through since they were going to have a new one (that fixed what that patch broke) in a few days.
Steam users who created an early historical league in the last few days are probably quite appreciative. Last edited by Rain King; 07-28-2015 at 04:45 PM. |
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#24 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,878
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Quote:
Why should customers that buy directly from OOTP be penalized with a delayed patch? The problem goes away if your commissioner does not update until his Steam members can update. |
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#25 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,184
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It's usually only about a day between our updates and Steam updates. This weekend was a rare case where we found a bug very early after release, and then decided to hold back the Steam update until we could get things patched. We apologize for any problems, but we try to get the patches out as soon as possible to as many people as possible, so someone will always get it last, unfortunately.
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#26 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Some common-sense and patience seems in order here.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#27 | |||
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Major Leagues
Join Date: Oct 2012
Location: South Carolina
Posts: 350
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Quote:
He didn't "Specifically" say that it takes longer to do a 3rd party build. Go review what he said. Here is what he did say: Quote:
By my score card, direct buyers have gotten patched twice STEAM users nothing. Quote:
But it was too late after I realized it. But, why should customers that buy directly from the game get a patch sooner than ones who purchased thru STEAM? Your logic makes no sense. And if you do believe that there is a "perk" to buying directly then you're okay with segregating a portion of your revenue stream. I'm glad you're not running my company. About 25% of my one league used STEAM, so it is a viable source of revenue to the company. |
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#28 | |
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Major Leagues
Join Date: Oct 2012
Location: South Carolina
Posts: 350
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Quote:
5 days, and two patches later and others didn't get it is UNACCEPTABLE under every circumstance. And then previously in this thread a Mac user said he waited a month. |
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#29 |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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Because a company (OOTP) holding itself hostage to the whims of a third-party distributor (Steam) is an inane and self-sabotaging way of doing business.
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#30 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,433
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Markus was extremely happy when his OOTP game became available on Steam. It is quite an increase in revenue for him. I think some effort should be made in the future to coordinate the patch releases with Steam so to keep everyone happy. I don't think it's asking too much, specially if there's only a day or two difference in release time.
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#31 | |
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Major Leagues
Join Date: Oct 2012
Location: South Carolina
Posts: 350
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Quote:
But I agree it would be an inanae and self sabotaging way of doing business. |
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#32 | |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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Quote:
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 07-28-2015 at 05:40 PM. |
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#33 |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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GTAItman, I get it that you're upset and that you're basically losing ground in your online league through no real fault of your own. But what you're missing in Markus' response is that this has been a somewhat fluky situation. As he said, normally it's a day or two between OOTP release and Steam, in which you wouldn't have lost nearly as much time. But in THIS case, there was a significant-enough bug in the patch that Markus & Co chose to hold it from Steam so that those users wouldn't have to deal with said bug(s). Imagine someone installing the buggy patch and simming most of season only to find out their force-starts in the minors didn't work right or some such. Also not good right? That user might be on here posting the reverse of you, complaining that OOTP should have held the patch until the bugs were fixed.
Point is, yes this particular experience with patching has been far from satisfactory to you, but it is also far from normal. If you stick with it, your patch experiences will be better in the future (even if you stay on Steam). |
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#34 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,878
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It makes perfect sense to me. The patch (build 33) fixed a serious issue in my league. I don't play online. It benefited me to have it days ago, so I could continue my stalled game. The patch was finished and ready for release. Why should I have to wait while Steam updates, when the patch is available now?
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#35 | ||
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Major Leagues
Join Date: Oct 2012
Location: South Carolina
Posts: 350
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Quote:
Quote:
That COULD and SHOULD have been done. I could care less if you get it first and I get it second. Minutes and hours - in the scheme of things - mean nothing. Days....completely different story. Give me 33 and I can keep up with my league. Give me 36 when you have it. and I am SURE, I'd be willing to bet that there are more league users then historical league solo artists.. But again, STEAM buyers are still left out as 36 is available to direct buyers, but we have to wait till tomorrow. So, we're still getting it last and the STEAM customer base is looked down upon. Dress it up any way you want, put whatever spin you want on it, but we're made to wait for a 5th day. We're no longer near minutes and hours. And to be perfectly frank, it pisses me off with the answer I've gotten. The answer I should have gotten was this, "Hey, today is day 4 that some of our customers are unable to use our game - what can we do to make it right? OH, lets release the patch to them as well and we'll deal with it afterwards". But as the company err's on the side of caution, this customer is seriously considering finding another use for my time and another luxury to spend my money on - because this is not a NEED product. I believe the company has lost sight of that. To be perfectly honest, I can't ever remember hearing about a company that so blatantly disregarded a portion of their customer base. BTW, not a single post here, not a single thought has been to what can be done to make this right.... Just the opinions about commissioners should have waited, direct buyers shouldn't have to wait, it helped historical leagues....But NOTHING about making things right with STEAM users in leagues. Now based on this thread it's me venting, but there is no way I can be the only one....just the only one to voice my opinion. |
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#36 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Meanwhile . . . hee, hee . . . I don't see any major problems being reported with this patch . . .
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- Bru |
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#37 |
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All Star Reserve
Join Date: Mar 2013
Posts: 755
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#38 |
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Major Leagues
Join Date: Oct 2012
Location: South Carolina
Posts: 350
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#39 | |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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Quote:
(tl:dr version) - You've been told this isn't normal by the dev himself. Practically every longtime member can substantiate his claim. You're upset. We get it. Stop complaining. |
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#40 |
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All Star Starter
Join Date: May 2004
Location: Just on the fair side of the foul pole!
Posts: 1,772
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Please also remember that most other developers will not do what they did and do a fast patch like they did.
In game play terms, they did this community a big favor. |
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