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Old 07-13-2015, 04:21 PM   #1
CapnHighlands
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Trying to make a 40 game season... stats messed up?

So I'm trying to make a 40 game season using gmo's 24 team, 40 game schedule. The problem is, the scores and stats are nuts. People hitting for crazy RBIs, super high batting average, and the scores of games are something like 11-1. I tried dividing all the league totals by 4.05 (which is 162/40) but it seemed to not do anything. I also auto-calculated the modifiers, which didn't help either. How do I get the stats to accurately reflect modern day baseball in a 40 game season?
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Old 07-13-2015, 04:37 PM   #2
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I might be wrong but you shouldn't have to change it. The only reason the stats may seem higher is because they don't play enough games to drop to the norm. A standout can happen in a shorter season.

I could be wrong so I'd wait for someone more experienced to weigh in.
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Old 07-13-2015, 04:52 PM   #3
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I might be wrong but you shouldn't have to change it. The only reason the stats may seem higher is because they don't play enough games to drop to the norm. A standout can happen in a shorter season.

I could be wrong so I'd wait for someone more experienced to weigh in.
I would agree if it weren't for every 3rd game being 9-10, or 2-12, or 13-0. That doesn't really happen in any span of games, at least not that I think. It's consistent too, not just some part, but through all 40 games.
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Old 07-13-2015, 05:17 PM   #4
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This is happening for every team, through all 40 games?
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Old 07-13-2015, 05:38 PM   #5
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I have used 40 game seasons for almost all my leagues going back to the first OOTP. I set up a new league just like any league. The only things I change are the number players, higher endurance for pitchers and my own 40 game schedule. They play 2-3 games a week. I always get stats that you would expect from 40 games. I get more .400 hitters but the stats are pretty close to 162/4.
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Old 07-13-2015, 05:48 PM   #6
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This is happening for every team, through all 40 games?
Yes. Mind you, it's not literally every game, but it's way more often than it would happen in real life. I tried a 162 game season with the exact same settings and got more true to life stats than the 40 game season.
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Old 07-13-2015, 05:53 PM   #7
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perhaps some screenshots showing some score screens or a schedule and maybe player stats. Player stats being high does make sense, so some proper numbers in a sceeenshot to work off of might help explain the weird scores you are getting.

I never play 162 game seasons and have never had issues. Although Im also less aware of the norms of the MLB so I may miss some things being a bit high/low
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Old 07-15-2015, 03:34 PM   #8
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It's honestly too much work trying to figure out why this is happening. I'm just going to switch to 162 game seasons and deal with it.

The schedule I'm using is this one (http://www.ootpdevelopments.com/boar...ml#post2835774) and I've been using COMPLETELY DEFAULT settings on everything except financials.
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Old 07-17-2015, 08:26 PM   #9
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I suspect a sample size issue.
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Old 07-17-2015, 08:28 PM   #10
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Sim a 162 game season and pause 40 games in and look at the stats.
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Old 07-23-2015, 09:04 PM   #11
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Alright so I've been trying tons of things since I last posted, still nothing. I found the stats for MLB's 2014 season, then divided by 4.05 (the divisor for games I have) then multiplied those numbers by .8 (30 teams vs 24 teams) and still nothing.

The stats for my 40 game, 24 teams schedule are as such:

AB: 32592
H: 8296
D: 1600
T: 209
HR: 848
BoB: 2764
HbP: 325
Ks: 7110
BABIP: .302

I used this as a reference (2014 Major League Baseball Standard Batting | Baseball-Reference.com)

What am I doing wrong?

Last edited by CapnHighlands; 07-23-2015 at 09:06 PM.
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Old 07-23-2015, 09:09 PM   #12
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You don't need to adjust the league totals at all for a shorter schedule. OOTP uses the league totals as relative targets, not absolutes.

Restore the totals and modifiers to the defaults, and just sim a few test seasons using those. I'm pretty sure you will be satisfied.
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Old 07-23-2015, 09:23 PM   #13
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You don't need to adjust the league totals at all for a shorter schedule. OOTP uses the league totals as relative targets, not absolutes.

Restore the totals and modifiers to the defaults, and just sim a few test seasons using those. I'm pretty sure you will be satisfied.
Oh damn. You're right. Now what about the Hall of Fame milestones? Do I need to adjust those or no?
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Old 07-24-2015, 07:34 AM   #14
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Oh damn. You're right. Now what about the Hall of Fame milestones? Do I need to adjust those or no?
Yes, you should adjust the HoF milestones.
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Old 07-24-2015, 09:03 AM   #15
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You can change the milestones so that theyll display in the milestone screen etc... but they do not need to be changed for the HoF. This now automated/fixed in 16 so that it will find the best players without you needing to adjust.

I asked Matt about this at launch as I wanted to use the new HoF features.
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Old 07-24-2015, 09:10 AM   #16
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Originally Posted by Walsh06 View Post
You can change the milestones so that theyll display in the milestone screen etc... but they do not need to be changed for the HoF. This now automated/fixed in 16 so that it will find the best players without you needing to adjust.

I asked Matt about this at launch as I wanted to use the new HoF features.
You're right. I think I changed away from using them primarily. There's a small bonus if you hit some of them, but it's now more of an adjustment than the primary criteria.
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Old 07-24-2015, 10:16 AM   #17
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Quote:
Originally Posted by CapnHighlands View Post
So I'm trying to make a 40 game season using gmo's 24 team, 40 game schedule. The problem is, the scores and stats are nuts. People hitting for crazy RBIs, super high batting average, and the scores of games are something like 11-1. I tried dividing all the league totals by 4.05 (which is 162/40) but it seemed to not do anything. I also auto-calculated the modifiers, which didn't help either. How do I get the stats to accurately reflect modern day baseball in a 40 game season?
Smaller league totals lead to higher output. You should not change league totals as they represent the rate at which certain stats occur.

If after you start a league and find certain stats not to your liking adjust the league total modifiers to get your numbers right.

Autocalc may not be the right thing for you as it is based on a simulation of 3X162 game seasons.
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Old 07-24-2015, 12:26 PM   #18
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You're right. I think I changed away from using them primarily. There's a small bonus if you hit some of them, but it's now more of an adjustment than the primary criteria.
And that change is very much appreciated considering I tend to play shorter seasons but never had any idea what to set the values too.
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