Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 16 > OOTP 16 - General Discussions

OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

Reply
 
Thread Tools
Old 06-12-2015, 03:12 PM   #21
Lukas Berger
OOTP Developments
 
Lukas Berger's Avatar
 
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,381
Quote:
Originally Posted by SirMichaelJordan View Post
Depends what your definition of talent is.

Players getting generated with green and blue ratings for multiple fielding positions screams talent to me, too much tbh.
I've thought that as well, but have been told by those who know, that fielding is on a different scale from batting and the higher ratings there are working as intended. Not sure I totally buy that even now to be honest, but I guess it is what it is for now.
Lukas Berger is offline   Reply With Quote
Old 06-12-2015, 03:17 PM   #22
Lukas Berger
OOTP Developments
 
Lukas Berger's Avatar
 
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,381
Quote:
Originally Posted by jpeters1734 View Post
I agree with this. Draft classes that no longer have database prospects are right where they need to be talent wise. You simply cannot expect to draft players with blue ratings across the board past the early first round. I'm not trying to call anyone out but I feel like many have unrealistic expectations on draft talent.

A solution if you really want draft classes with super star potential players past the top 10, jack up the number of players created for the draft.
I definitely agree with this, and it's how I'd originally tried to rate the db guys as well.

But during beta Markus ended up wanting them boosted significantly across the board, especially for the pitchers.

So while I used to be pretty sure that the generated classes are right on, some of his comments during the discussion we had about the created guys makes me think that he actually prefers the higher talent drafts to the lower.

At any rate, I do think we should find one scale and stick to it, so the game-generated classes are in line with the hand rated classes.

I dunno how all that will shake out, we'll see.
Lukas Berger is offline   Reply With Quote
Old 06-14-2015, 07:28 PM   #23
mpejkrm
All Star Reserve
 
Join Date: Jul 2012
Location: Boston, MA
Posts: 951
Quote:
Originally Posted by jpeters1734 View Post
I agree with this. Draft classes that no longer have database prospects are right where they need to be talent wise. You simply cannot expect to draft players with blue ratings across the board past the early first round. I'm not trying to call anyone out but I feel like many have unrealistic expectations on draft talent.

A solution if you really want draft classes with super star potential players past the top 10, jack up the number of players created for the draft.
I'm not talking blue. I'm talking 40-55 on the 20-80 scale. MLB players - not stars, but guys who can play. If you read reports of top draft prospects this year (or any year), only the top 10 or so guys are stars. The first 150 or so can all be contributors.

And then there's the HS/college piece (HSers usually higher upside, much more raw, college polished but lower ceilings), pitchers who could start but may be bullpen arms (as opposed to HS bullpen arms out of the draft), etc.

When I hit generated classes after seven years or so, I might see a total of 30 non relievers with more than 50 POT. So essentially, only 30 guys who might play every day. And obviously they won't all work out, but if you imcrease the talent, the number of busts wouldn't really change.
mpejkrm is offline   Reply With Quote
Old 06-14-2015, 08:05 PM   #24
Mike Lowe
Hall Of Famer
 
Mike Lowe's Avatar
 
Join Date: Dec 2001
Location: San Diego, CA
Posts: 2,168
what I did was delete all of the real life guys from the draft database, and then rest the "reveal" date for the draft prospects. The game generated the exact amount of players I told it to (there were zero before after deleting the real life guys).

I share this because I'm wondering if we'll see this problem as well (weak classes)?

We did a 40 round draft with 41 rounds of players created, and it did seem a bit low compared to what I was used to seeing. Nothing major though.

Can anyone shed some light? Thank you!
__________________
Franchise. Sliders.
@MikeLowe47 | YouTube | Discord
Mike Lowe is offline   Reply With Quote
Old 06-14-2015, 08:49 PM   #25
NoOne
Banned
 
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
you may want to turn off development for draft eligible players. i could be very wrong, but they seem to go down more than up. might help 1-5% of your problem.

do some simulations and find some player creation mods that produce the right distribution of talent based on you want. make sure all other settings are set as you will use them.

i probably played out 100+ 2015's to get league total modifiers where i believe they should be. it's impossible to avoid no matter how well they make the program. people's perception and/or schemas for using historical data differ from one person to the next - rational or irrational is irrelevant.
NoOne is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:16 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments