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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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All Star Starter
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,257
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How About a Rationale for THIS AI Decision?
Occasionally I've posted examples of what seemed like irrational AI managing decisions, and someone has always managed to contrive a non-frivolous, if not necessarily wholly convincing, defense. Here's another challenge:
Late in a close game, the AI pinch hits for my shortstop. On the bench is a light hitting veteran rated 84 (on the 1-100 scale) at SS. He has high ratings, too, in all of the infield categories (range, arm, errors, turn DP) but almost no experience at second or third base (reflected in single digit ratings at those positions). Instead of bringing him in at shortstop, the AI puts him at 2B and moves my second baseman (very good there, a bit below mediocre elsewhere in the infield) to short. In a blow-out game, I could see inserting a young infielder with lots of talent but limited experience into an unfamiliar position, but what justification is there in this instance? |
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#2 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
I suspect that the player in question may not have been listed as the backup SS. Why is another question. Can you check?
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#3 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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IMO, there is no rationale for it. Supposedly, the AI attempts to optimize in-game fielding assignment decisions. However, it is impossible to see that happening when we look at specific instances.
I fix these whenever I see the AI doing this, and I will do it for both teams in a game (which is a reason I play as commissioner). There is no other work-around. |
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#4 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Not defending it, trying to understand/explain it.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#5 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,218
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The AI does weird and mysterious things. Just checked in a bunch of improvements to substitution logic, so hopefully as of the next patch, issues like this will be gone.
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#6 | |
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Major Leagues
Join Date: Jul 2008
Posts: 371
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Best advice I can offer you is to keep doing what your doing which is bringing it up on the forums and the bug thread if applicable to help. |
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#7 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Any thought to having an in-game depth chart view? This is based on my guess that the depth chart affects substitutions in-game. Perhaps you can clarify.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#8 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,218
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We previously occasionally used the depth chart. Currently no plans to add the depth chart in-game, but we can think about that. More likely to come in next year than next week, though.
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#9 |
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Minors (Double A)
Join Date: Mar 2015
Posts: 109
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newsflash, **** ain't perfect.
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#10 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,522
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Substitution logic can never be perfect. There are so many minutia that need to be handled - don't double switch your last position player into the game if it's a defensive downgrade, don't pinch-run when trailing in the 9th except for the tying or go-ahead run, et cetera.
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#11 |
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All Star Reserve
Join Date: Dec 2001
Location: Canada
Posts: 574
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I see this happening too, for e.g. my starting LF is rated 6 there and 8 in RF, my starting RF is only rated there (hence forcing the first player to play in left), and my 4th outfielder (an inferior hitter) is rated 8 in LF and 6 in RF. When the 4th OF starts and gives the regular RF the day off, the AI just puts him in RF because he's the backup instead of switching everyone to their optimal position. It's not really a big deal but something a human wouldn't do.
I think it would be pretty much impossible to program all the possible AI decisions, so I just commend the OOTP staff for their ongoing work. |
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#12 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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I can't complain, we won. But one particularly uncommon, but not rare, 'tactic' (using the term loosely) I've seen my manager implement is PH with my backup catcher and then leaving him in the game at, say, 3B. Granted, this is almost an exclusive late inning or extra inning move, but it makes me nervous.
In fact, using him at all is a bit unnerving, whether he stays in the game or not.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#13 | |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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Quote:
So if Player A is a better SS than 2B, and Player B is a better 2B than SS (and is better than Player A at 2B while not as good at SS), one would never see, when the two are in the game, Player A at 2B with Player B at SS. Right now, the AI will make that type of mistake at times. |
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#14 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,433
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The different types of moves all need to be programmed in the game. It's like chess, eventually they will get it right. They should hire the chess programmer for this game, it would solve all of OOTP's logic problems:
"Houdini 3 is The Terminator among the many chess engines available at the moment. It is estimated that it has an unprecedented monstrous rating of 3335. In comparison, Magnus Carlsen recently landed a world record for humans on 2861. That means the computer program is expected to win 99 (!) out of 100 games against the world number one." SOURCE: http://en.chessbase.com/post/nettavi...st-che-program Last edited by BusterKing; 06-06-2015 at 04:59 AM. |
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#15 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,433
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nm
Last edited by BusterKing; 06-06-2015 at 05:12 AM. |
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#16 | |
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All Star Reserve
Join Date: Apr 2011
Location: Houston, TX
Posts: 621
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Quote:
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