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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#21 | |
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I play with no minor league roster limits and with evaluation by stats, so I never have this problem. The fix is well-documented on this board, by the way.
1. Turn roster limits off on reserves/minor leagues 2. Click the button in settings for the AI to evaluate players by your evaluation settings and not by pure ratings. 3. Set your AI evaluation criteria to 0/67/22/11 or 10/60/20/10 4. Click the button there to recalculate player evaluations 5. Fixed
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#22 | |||
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See the description in the manual: Quote:
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#23 | |
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The CPU tends to make its managerial decisions based on a combination of overall ratings/potential ratings plus obviously more under the hood. If you are having the CPU determine the ratings mainly through the statistical production and not what the CPU is being told should be produced (the ratings), they make much better decisions. In a pure ratings system, a player can be rated extremely well, and not produce at all, and he is still going to get the nod over the low-rated player who is actively producing -- because he's rated better, and not because of his production. I hope this clears it up a bit. Also, if you are using this in historical leagues, you want to have the following checkmarked as well: (I only have a historical loaded, so don't remember if this is also in MLB/fictional games at present.)
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#24 |
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Agree completely!
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#25 | |
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The fact that the AI evaluation settings were customizable before the checkbox even existed (per the Markus comment that I linked to) seems to verify that.
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 05-22-2015 at 04:34 PM. |
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#26 | ||
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Since you never have access to the PURE ratings (unless you edit) you have no idea what the CPU is evaluating from and it makes for the people talking about "ridiculous" trades, and people seeing their AI's cut players who are top producers, etc, etc.
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#27 |
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Take two players, assume with me that they both have identical pure ratings.
Player A hits .325, 25 HR, 100 RBI Player B hits .250, 15 HR, 60 RBI Without the box checked, it is going to treat these two players identically. With the box checked, it doesn't. EDIT: Unless, of course, you are using 100/0/0/0 as your evaluation measure. Then it would still treat the players exactly the same.
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Manager - Motor City Marshals Perfect Manager/Discord Name: jaysdailydose Last edited by jaysdailydose; 05-22-2015 at 06:38 PM. |
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#28 | |
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![]() "If enabled, then the overall stars use the AI evaluation settings (stats + ratings) instead of pure ratings. " The overall stars are what you the human sees when you view the players. By default they are based on pure ratings. The AI doesn't see "stars." The option is telling you that if enabled, the star ratings you see when you view the player are going to be based on the evaluation criteria that the AI uses, rather than the pure ratings. But the AI evaluation criteria is always that mix of ratings and stats that you see in the AI options.
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 05-22-2015 at 07:36 PM. |
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#29 | |
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It's actually pretty easy to test. I don't think its some kind of major coincidence that those of us who play with the AI evaluation settings set the way we do (mind you, those of us who play this way pretty much all agree on exactly what the AI does) rarely, if ever, have complaints about stupidity from the AI... Also, in the screenshot I showed you for my historical game, it very clearly shows where it has Roles and Positions determined by that AI Evaluation. By that evaluation, it is going to value the producing player more than the rated player.
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#30 | |||
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Quote:
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 05-22-2015 at 08:35 PM. |
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#31 |
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I'm not trying to be argumentative for the sake of arguing, but I'm pressing my point because I'm honestly confused how anyone could read the options/manual and come to the conclusion you are coming to.
It would be great to get some kind of "official" verification from the OOTP Developments crew because if you are right, then the wording of this option and its explanation needs serious revision. In OOTP 16, the check box and the AI evaluation settings aren't even on the same screen anymore, so there's really no reason to think that the check box would be needed to enable the AI evaluation settings.
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#32 | |
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I've just seen too much evidence to the contrary to think that using/not using the checkbox in conjunction with the values doesn't result in major changes to how the AI behaves in regards to its players.
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#33 |
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The checkbox could mean nothing, you're right. But I know that I have gotten the best results out of all my years of playing with it on. I am only relaying what it seems like the AI does for me using these settings.
And I do not think you are being argumentative at all. Clarification couldn't hurt and can only help us all get the best results.
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#34 |
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AI released top prospect for no reason?
Last edited by SirMichaelJordan; 05-22-2015 at 09:25 PM. |
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#35 | |
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#36 |
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i think there is another option that might be relevant. there are many posts here i skimmed through as best i can. only have a few minutes.
i read (have not looked myself) that on minor league strategy pages you can set the AI to play players based on potential and not current ratings. this might resolve some of the 'poor' decisions made by the AI that are listed in this thread. the following is a generalization to apply to all situations, i'm not assuming anything about causality of the problems listed in this post: this is one of those situations in which everyone should remain calm. don't automatically assume it's the developer's fault or incompetence. this game's settings are quite complex. it's easy to think one thing, then realize it's your own fault. it's okay to ride the fence until all possibilities are exhausted. |
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#37 | |
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Join Date: Apr 2015
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What matter for the AI are only the evaluation settings that can be changed even without checking the box. It is actually quite easy to test. For example start a MLB game as GM of the Toronto Blue Jays, leave the box unchecked and ask your manager to set the pitching depth chart. After that, change the AI eval setting, without checking the box, and ask again your manager to set the pitching chart. According the the values you set you will see different depth charts while the OVR rating you see will remain the same. |
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#38 | |
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AI released top prospect for no reason?
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FWIW, I don't think this specific problem was because of the AI evaluation feature. But not checking the AI Eval setting is part of the confusion because the user and the AI are not looking at the same player in question using the same criteria and scouting accuracy blur the lines even more. Also the QuickStart AI eval settings are weighted like 65% on ratings. So unless you change that, the AI will sense a decline in ratings on the 1-200 scale and dump players before the ratings take a hit on the scales or before the stats start to decline. Last edited by SirMichaelJordan; 05-24-2015 at 10:18 AM. |
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#39 | |
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My contention is that the AI does indeed look at the DISPLAYED overall rating during its calculations. I could be wrong, but again, I've been testing this a long time and am only going off what I have personally experienced and discussed with others. Anyone willing to run a test? Setup a game with all of the same settings, both having evals set 10/60/20/10. Click the check box on one, don't click it on the other. Sim 5 seasons and compare them. See which one gives the better AI behavior. I would imagine jazzrack would let us put some testing quickstarts up on the wiki for research and testing purposes.
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#40 | |
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Quote:
Last edited by Okay; 05-24-2015 at 02:19 PM. |
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