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#21 |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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You said his problem was caused by him not changing the default settings. I say that if it is a problem then it is caused by the default settings not accurately producing realistic talent changes. If what he is seeing is actually close to what reality produces then there is no problem and he is mistaken about his assumptions. Your response though assumed that there is a problem and offered a reason as to the cause. That was my issue with the response. It isn't uncommon on these boards when someone sees something that seems unrealistic for another poster to say that they need to change some setting or another in order to get the more realistic results he was looking for. It has nothing to do with my interpretation of reality in this case since I haven't complained about this or said that I am seeing unrealistic talent changes in the game. However, I don't think it is unrealistic to expect the "out of the box" version to model reality closer than any other possible settings configuration.
Last edited by Dyzalot; 05-06-2015 at 11:20 PM. |
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#22 | |
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Major Leagues
Join Date: Jul 2008
Posts: 371
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Quote:
My OOTP 13 game which I ran for 75 seasons seemed consistent over 5 yr periods. I'm sure there were years when talent was thin and the numbers were far worse and vice versa. One thing you may want to try is creating a new league with TCR low and just sim it out for at least 5 years keeping track of the potential ratings of prospects and see what happens. And maybe that and some other tweeks might help.
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#23 |
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Major Leagues
Join Date: Jul 2008
Posts: 371
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You may have missed that he is not playing entirely with default settings as he created a league where all players were between the ages of 20-28. That slight change could have a significant effect.
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#24 |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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I'll give the low TCR a try and see what happens!
I do, however, wonder if anyone can chime in on the other question I'd slipped in there: is it weird that most of the managers/ coaches have low ratings? Since I don't know what caused it, and can't help but wonder if it's a contributing factor ... Is there any real harm to turning coaching off? |
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#25 |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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Dyzalot: I agree with you that the game's default talent development settings should be the most realistic. However, what I'm finding -- for whatever reason, and we've discussed a few -- is results that are not realistic at all. So if TB1975's suggestion works as he suggests, I won't be bothered by the fact that ideally it shouldn't.
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#26 | ||
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All Star Starter
Join Date: May 2008
Posts: 1,740
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Quote:
Quote:
Last edited by Dyzalot; 05-06-2015 at 11:47 PM. |
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#27 | |
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All Star Starter
Join Date: Jul 2014
Posts: 1,098
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Quote:
I've noticed similar issues when I create age restricted leagues. I used to have a 22-25 year old league and the players would all have seeming weird potentials then they'd age out, get traded, or released and their potentials would change. Personally I don't think potential should ever be lower then then your current rating. If your rating is 75 then your potential should be at least 75 since that's what you're already at. But that's just my thinking I'm sure there is reasoning behind why the game works the way it does. |
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#28 | |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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Quote:
But! That's a different issue from whether, given a faulty system of talent development, the default settings are the least bad. It is quite possible that they are the least bad, had I chosen a more standard league setup. Maybe! Then again, given my prior experience with earlier OOTP versions where I let the age distribution be normal, and given whatever experience caused TB1975 to make the choice he did, maybe the default isn't very good even in context. I don't know.
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#29 |
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Major Leagues
Join Date: Jul 2008
Posts: 371
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From the manual about TCR:
Talent Change Randomness option is a numeric value from 1 to 200 that controls how random player talent changes are. For example, a 200 here would mean that talent changes are highly random, making it more likely that players would experience significant changes in talent over the course of their career. Not sure I even understand the concept of it since when does talent in RL change randomly? |
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#30 | |
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All Star Starter
Join Date: Jul 2014
Posts: 1,098
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Quote:
IMO nearly every young player should get "better" every year till they hit roughly 25-26ish. Then it becomes a bit more random and after a player hits mid thirties most players should be declining. You could still have random jumps or fall backs but for the most part you should see trends. |
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#31 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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Well, remember that we are talking about "potential" talent, not the actual talent/ability of the player. I see that rating more of a projection than an ability and that is something I can see being a lot more volatile. When they change I look at it more as a reassessment.
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#32 | |
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Major Leagues
Join Date: Jul 2008
Posts: 371
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#33 | |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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Quote:
But given two youngish players with similar recent playing records, one of whom *used* to be quite good, you bet on the one who used to be quite good. Because the Potential, or at least most of it, is still there. Last edited by voxpoptart; 05-07-2015 at 01:05 AM. |
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#34 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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#35 | |
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Major Leagues
Join Date: Jul 2008
Posts: 371
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Quote:
FYI, I play 1-10 but I turn off stars and I hide current ratings so all I see is potential ratings. I found that one of my player development advantages was that as long as I could see current ratings, I had too good of an idea what minors level to put a guy so he could dominate. By hiding the current ratings, I have some Fog of war and have guys who now get promoted and don't hit or pitchers who don't perform at various minor league levels. Debating going to 1-5. It's my next evolution on the way to stats only. |
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#36 | |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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Quote:
In my system, unused Potential would be less and likely, over time, to ever be lived up to -- but it would remain tantalizing, because it's still visibly there. Bubba Starling has been awful since being picked 5th in the 2011 draft, but last month he hit .386/.471/.614 in A-ball and the Royals excitedly promoted him, tiny sample size or no, because they still see what an athlete he is. In OOTP a guy like Javier Baez can, for no reason, turn into someone you have warming the bench in AA because there's no possibility left in him -- just a year removed from his burning up AA and AAA both. |
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#37 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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I don't disagree with any of that, but I also don't see it as very important because I tend to play with potentials off or at 1-5 where you just don't notice that stuff very often (and the overall development engine works really well IMO).
If I were actually designing the rating system from scratch I flat out wouldn't even have hard coded potential ratings. Scouts would come up with a potential based on a combination of current ratings (as they see them), performance and various preferences/biases, but the actual potential would be completely open ended in the development engine. Of course, I'm sure that would also take a lot of testing to balance out and I think at this point we have digressed quite a bit away from addressing the OP. |
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#38 | |
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All Star Starter
Join Date: Jul 2014
Posts: 1,098
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#39 | |
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Major Leagues
Join Date: Jul 2008
Posts: 371
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Quote:
A few months back I was looking through RL MLB drafts from 2002-2010, comparing the success rate of players drafted vs other RL leagues, especially the NHL. For over 90% of the prospects who never made it to ML, even for a September call up, it came down to two things: 1. Injury - especially for Pitchers 2. Player could not handle High A or Double AA. Not sure how that matches up with our OOTP experiences. In my leagues, I don't see enough young prospect pitchers with injuries that ruin their career vs delay their development. I often see prospect pitchers with 4-12 month arm injuries with the only consequence being they miss a year of development vs big velocity drop, loss of control, etc... |
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#40 | |
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Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,131
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