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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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Major Leagues
Join Date: Apr 2006
Location: New Jersey
Posts: 448
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Too many decisions to closers
I've noticed that an abnormal amount of closers earn way more wins/losses than compared to real life. Routinely multiple closers a year with records like 8-6, 10-4, 3-12, etc.
Has anybody else noticed this? My suspicion is that the AI is far more willing and likely to bring in closers in tie games than real life managers are, which leads to more games ending with the closer in the game. I'm not sure if there's anyway to influence this either on a leaguewide level or with your own team (when GMing of course)... |
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#2 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#3 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i have used closer settings at 9th and 8+. on occasion they will win 8-10 games. losses and wins are almost always because of a blown save. in real life most managers will use a closer in the nineth inning of a tie. i have always disagreed with it, but they do it with regularity in the MLB.
What kind of team you have can make a difference. when i dinked around with 'super' teams, the manager barely uses the closer because there aren't many save opportunities. 50-60ip and only 25-30ish save opportunities. so, if push comes to shove, they will use the closer in non-save opportinities only when he is severely underworked. when i have a realistic playoff team he gets 35-50saves in a year - mostly hovers around 40 and gets 65-80innings. maybe your closer is just bad at his job, even if he has 8 wins. you'd have to look at your game log for that closer. i bet alot of the wins he got were due to him letting the score become tied, and you won in the next half inning. check his blown saves for the year. if you want a larger sample size to make sure, make a back up, restore the back up as trial 1, trial 2, trial 3, etc etc. run each through a quick 1 year sim and check out the stats. most likely you just experienced something flukey and any combination of the reasons i explained above. mike henneman was notorious for having too many wins as a closer. he won 38games as det's closer from 1988-1991. i don't expect one example to convince anyone, but go ahead and look up some closers not named mariano revera or anyone else of his ilk. Mike Henneman Statistics and History | Baseball-Reference.com Last edited by NoOne; 04-30-2015 at 02:19 PM. |
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#4 |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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The CL who won awards across my 3 main leagues last year records were
5-6 40 SV 1.87 8-1 40 SV 2.07 4-4 49 SV 1.10 8-5 31 SV 1.59 6-1 41 SV 0.91 3-2 41 SV 1.40 I do not these are that far out of line. Fernando Rodney who had the most saves last year at 49 was 1-6 2.85 In many ways these 6 guys were better then anything MLB had to offer. 2014 Major League Baseball Standard Pitching | Baseball-Reference.com
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Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#5 | |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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#6 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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There's probably not much you can take from the results he gets, they're going to be very much a-typical of what you'd get from most OOTP leagues. I don't say that as any sort of criticism. His universes are very creative, but they certainly push the limits of what the game can do and really aren't representative of most user's likely experiences. OOTP will produce as realistic or as unrealistic results as you could want in almost any situation. It simply depends on how you set things up and what settings you use/adjust. It's endlessly customizable and if it's not currently doing what you'd like it to do, you can usually fix that with a few settings adjustments. Last edited by Lukas Berger; 05-01-2015 at 04:02 AM. |
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#7 | |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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#8 |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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I think in general the game is willing to use closers in tie games more often than most modern managers. This is where "management style" should come in outside of as a guide to where the sliders are likely to be.
A Sabermetric manager should be as willing to use his closer in tie games as with a lead, and tend to avoid using him with a 3+ run lead. A Tactician, and sometimes an Unorthodox manager, should be willing to use his closer in a tie game as well, if he's well rested. But certainly a Conventional manager should never use his closer in a tie game, saving him for a "save situation," outside of the 9th+ inning at home, when if it's tied then a save situation for that game is impossible (taking the lead = winning). That pattern is not IMO the best use of a Closer, but it is certainly what's "Conventional" in today's game. |
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#9 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Too many decisions to closers
Raise the reliever usage up in the player & Stats screen in the settings menu?
I had a problem with minor league teams using their starters too long in games, so I set pitcher stamina from low to very low in the specific leagues and that fixed things so now I don't even have to set pitch count limits. Maybe some settings can also help tune this. Last edited by SirMichaelJordan; 05-01-2015 at 06:44 AM. |
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#10 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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![]() As for disagreeing, well that's your prerogative but I'd say you may not fully understand what the game is really capable of. Last edited by Lukas Berger; 05-01-2015 at 11:28 AM. |
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#11 |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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I disagree because I am fully aware of the limitations of the game. Not knocking OOTP. Just disagree with your statement that by tweaking the settings you can make it as realistic as you could want.
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#12 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I have 2 leagues for sure and 3-4 others in development where I can manipulate things to emulate several variants of recent MLB stat output. I've mixed dominant SP ala mid late 1970's with steroid era HR results in batting then transitioned into less batting output more SB and high RP usage via lower SP stamina.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#13 | |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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#14 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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So sometimes you'll see things that look off, but are simply the result of outcomes that are on the extreme ends of probability and are maybe a few standard deviations off from the expected norm one way or another. That could be "fixed" by rigging the game, building in brakes that cut players off and make them bad once they start to get unusual results in a season, but that's not the vision Markus has for the game, nor is it something that most of OOTP's users want either. Even at that, there are settings that will drastically affect individual player outcomes as well as those of the entire league's forest. Things like the make worse/bad settings for historical leagues f.e. Last edited by Lukas Berger; 05-01-2015 at 12:31 PM. |
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#15 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Good to keep in mind, as well, that the term realistic is specific to its league reality. That is, any settings- with some of exceptions, of course -produce realistic results based on those settings. I think the point is, any element of those results that, in your world view is unrealistic, can usually be adjusted toward your desired result.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#16 |
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All Star Reserve
Join Date: Apr 2010
Posts: 753
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All this talk about tweakin got me jonesin
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#17 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I don't focus on the forest. I really wish you would have a proper conversation here and stop telling me (and others) what I'm doing or thinking. You have no clue what I am doing or thinking.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#18 | ||
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All Star Starter
Join Date: May 2008
Posts: 1,740
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Listen guys, the game is awesome. It is pretty darn close to what I dreamed of being able to do back when I fell in love with Strat-O-Matic as a kid. But that doesn't mean it is perfect and I take exception to the assertion that you can "make it as realistic as you want". No. I can't. At least not yet. Maybe someday. Last edited by Dyzalot; 05-01-2015 at 01:40 PM. |
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#19 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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Real players, teams and managers constantly, constantly make stupid, bone-headed decisions or even just seemingly sub-optimal decisions I disagree with. They throw to the wrong base, they try to take an extra base when they shouldn't and get thrown out, they sub relievers at the wrong time, play players at the wrong positions (heck Yuniesky Betancourt started at SS in the majors for how many years? Wilmer Flores is starting at SS in the majors now!), they don't pinch hit when they should and do when they shouldn't etc. etc. etc. A lot of the ai stuff you've posted is far, far less egregiously incorrect than the typical stuff I see every day when watching real life games. I'm not saying there's no room for improvement with the ai. There clearly is, and Markus, Andreas and Matt would be the first to admit that. They spend a great deal of time working on it every version. I agree that maybe 50% of the stuff you've posted are places the ai could be genuinely improved, but the other 50%, imo, are areas that are judgement calls at best, where the ai is already probably more consistently strong than many rl managers and players are. I may be totally off base, but I get the feeling you want to have an ai that always makes the mathematically optimal decision in every circumstance during games. But that would be totally and completely contrary to real baseball. I imagine the ai could be programmed to do that, but what would be the point? The results would then be far more unrealistic than they are now. Last edited by Lukas Berger; 05-01-2015 at 02:33 PM. |
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#20 | |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Quote:
My point was that for the most part, the CL in my game are right around what MLB has. Therre will always be some variance to RL and a game.
__________________
Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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