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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

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Old 04-30-2015, 09:27 AM   #1
phenom
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I'm sad - future financials

I created a league in 14 that started in 1990. I applied cephasjames' logos and filled it all out and even drafted each round of the inaugural draft, shaping my Detroit Mad Dogs, and every draft thereafter as it went through OOTP 15 and now 16. I won 17 pennants and six championships and tore it down and built it back up twice in that time.

I'm sad because I just finished sim year 2016 and I'm losing interest. I like historical fictional, but I don't like future fictional. I've created a new league starting in 1958 and I'm hoping to have the same love for a league, but it's sad to see the old one fall to the wayside.

Sometimes the OOTP love is so much that you hate it. hehe

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Old 04-30-2015, 09:32 AM   #2
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You and I are, like, opposite people. Give me all the fake players!
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Old 04-30-2015, 09:43 AM   #3
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My players are fake. I just don't like going forward from the present. There's a lot of tedium in maintaining future financial settings.
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Old 04-30-2015, 10:05 AM   #4
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start in 1871.... plenty of time before you get to the present
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Old 04-30-2015, 11:05 AM   #5
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There's a lot of tedium in maintaining future financial settings.
Have you tried it? I have not found it difficult to maintain financials at all going into the future. Maybe you are giving up too soon...if you really love something you will make the extra effort for it!
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Old 05-01-2015, 11:59 AM   #6
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What is the tedium in maintaining the future financials?
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Old 05-01-2015, 12:48 PM   #7
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Have you tried it? I have not found it difficult to maintain financials at all going into the future. Maybe you are giving up too soon...if you really love something you will make the extra effort for it!
I thought you were supposed to set it free
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Old 05-03-2015, 10:54 AM   #8
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What is the tedium in maintaining the future financials?
For me it was finding a reasonable progression such as what occurred in historical financials.
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Old 05-03-2015, 02:43 PM   #9
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For me it was finding a reasonable progression such as what occurred in historical financials.
What the heck? Why not just (carefully) use the financial coefficient?
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Old 05-03-2015, 02:47 PM   #10
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For me it was finding a reasonable progression such as what occurred in historical financials.
Just do what I do when I reach this point and pretend inflation completely disappeared after 2015.
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Old 05-03-2015, 02:51 PM   #11
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Just do what I do when I reach this point and pretend inflation completely disappeared after 2015.
Heh, that's what I do. Basically, unless one is really a stickler for detail AND one has a vivid imagination, future finances cannot be much different from today's: relatively the same scenario but with bigger numbers.
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Old 05-03-2015, 03:06 PM   #12
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Why doesn't OOTP just have a basic financial progression? Like 5% inflation or whatever the standard has been with the game. Doesn't have to be perfect but far better than playing 20 years with the exact same finances and stats...
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Old 05-03-2015, 03:55 PM   #13
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That would be nice. I might consider posting it in the bottomless pit that is the future suggestions forum.
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Old 05-03-2015, 05:08 PM   #14
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That would be nice. I might consider posting it in the bottomless pit that is the future suggestions forum.
Well, my suggestion still stands, I think. Would you not be able to use that financial coefficient to grow the numbers 2-5% each year?
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Old 05-12-2015, 09:26 AM   #15
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I like starting out with real ... then getting to know the fictional players ... don't like historical and don't like starting with all fictional
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Old 05-12-2015, 10:17 AM   #16
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I like starting out with real ... then getting to know the fictional players ... don't like historical and don't like starting with all fictional
I'm the same way. Starting all fictional I find it hard to get involved into the league off the bat - too much checking at the beginning. But as more fictional players make their way in, it's always fun seeing how long before they start over-taking the real players.

Or, if you don't follow prospects too much, seeing a guy who for the longest time you thought was fictional suddenly show up in a real team's top prospect list, or be listed a potential first round pick for the upcoming MLB draft. I had that this year - Brendan Rogers just retired as a sure-fire HOF player in my league, and then the last few months I suddenly see his name in conversation as a potential top-5 pick in the upcoming draft. If real teams saw how he did in my league there's no doubt he would go first overall
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Old 05-12-2015, 10:21 AM   #17
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Well, my suggestion still stands, I think. Would you not be able to use that financial coefficient to grow the numbers 2-5% each year?
The flaw with that is the coefficient will also change current contracts. So if you change it from 1 to 1.01, then if a player made 10M before, after you do the change their salary will rise to 10.1M. Maybe not a big deal for people, but some people would find that annoying.

As for having an actual inflation value in the game, that's on my ever-growing list of things to do. I'm still not sure if I want it to adjust the financial coefficient, or simply have it just edit the league's finance numbers every off-season, but I will hopefully get something working for next year.
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Old 05-12-2015, 10:24 AM   #18
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Heh, that's what I do. Basically, unless one is really a stickler for detail AND one has a vivid imagination, future finances cannot be much different from today's: relatively the same scenario but with bigger numbers.
Count me as someone else who doesn't even bother with trying to "model" inflation (much less more complicated financial changes) after 2015. It always seems silly to me because 1) finances in the modern era have changed so rapidly in so short a time (explosion of TV money, etc.) that it seems dubious to forecast a linear progression from here, and 2) there's no larger economic model in OOTP beyond team expenses so I really don't care so much whether Joe Smith is making $10,000,000 in year in 2015 dollars or 2050 dollars.
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Old 05-12-2015, 11:45 AM   #19
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You can edit the financial.txt file with future numbers and, last I checked, the game will adhere to them.

What I do is pick a yearly inflation amount - usually something small like 1% so that things don't grow too quickly. You create a new row at the bottom and have it multiply the values of the preceding row by that amount (except attendance, which interacts with ticket prices - that I keep constant for the most part). Copy that down and each row will compound that interest. It does go up quickly, though, even at 1%. In the past I've created periods of deflation as well, which wreaks havoc on finances but can present interesting challenges (suddenly that long-term deal is worth a lot more than you thought it would be!).

If you're feeling adventurous, you can set different rates for each year or use other formulas, but it's simple to set up so that you don't have to think about it again.

I hate just using the financial coefficient because, last I checked anyway, it alters what you see but not the nuts and bolts underneath.
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Old 05-12-2015, 11:55 AM   #20
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Quote:
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I hate just using the financial coefficient because, last I checked anyway, it alters what you see but not the nuts and bolts underneath.
Yes, all the coefficient does is act as a multiplier to all financial items.

What is most helpful for, to me, is getting exact figures when I want to setup a league on different levels of finances. If I wanted a league with 10% of modern day finances, I'd set the coefficient to 0.100 and copy all the financial figures in the setup screens down to a notebook. Then reset your coefficient to 1.0 and use the figures I'd write down.

It is not of any use to raise financials, as it changes all contracts as well.
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