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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,770
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I'm sad - future financials
I created a league in 14 that started in 1990. I applied cephasjames' logos and filled it all out and even drafted each round of the inaugural draft, shaping my Detroit Mad Dogs, and every draft thereafter as it went through OOTP 15 and now 16. I won 17 pennants and six championships and tore it down and built it back up twice in that time.
I'm sad because I just finished sim year 2016 and I'm losing interest. I like historical fictional, but I don't like future fictional. I've created a new league starting in 1958 and I'm hoping to have the same love for a league, but it's sad to see the old one fall to the wayside. Sometimes the OOTP love is so much that you hate it. hehe
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reported Last edited by phenom; 05-12-2015 at 07:16 PM. |
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#2 |
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Minors (Double A)
Join Date: Jun 2011
Posts: 135
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You and I are, like, opposite people. Give me all the fake players!
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#3 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,770
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My players are fake. I just don't like going forward from the present. There's a lot of tedium in maintaining future financial settings.
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#4 |
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Hall Of Famer
Join Date: Apr 2006
Posts: 10,112
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start in 1871.... plenty of time before you get to the present
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#5 | |
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All Star Starter
Join Date: Sep 2003
Posts: 1,571
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Quote:
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#6 |
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Minors (Single A)
Join Date: Aug 2011
Posts: 71
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What is the tedium in maintaining the future financials?
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#7 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,106
Infractions: 0/1 (1)
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#8 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,770
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For me it was finding a reasonable progression such as what occurred in historical financials.
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#9 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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What the heck? Why not just (carefully) use the financial coefficient?
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- Bru |
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#10 | |
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Major Leagues
Join Date: Dec 2009
Location: California
Posts: 346
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Quote:
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Uniforms/Logos: Cincinnati Redbirds through the ages: 1900-2014 Professional Association (1876) Baltimore Bombers Old Dynasties "Many attend, few understand" - The Baltimore Bombers (1946-) |
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#11 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Heh, that's what I do. Basically, unless one is really a stickler for detail AND one has a vivid imagination, future finances cannot be much different from today's: relatively the same scenario but with bigger numbers.
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- Bru |
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#12 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Why doesn't OOTP just have a basic financial progression? Like 5% inflation or whatever the standard has been with the game. Doesn't have to be perfect but far better than playing 20 years with the exact same finances and stats...
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#13 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,770
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That would be nice. I might consider posting it in the bottomless pit that is the future suggestions forum.
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#14 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Well, my suggestion still stands, I think. Would you not be able to use that financial coefficient to grow the numbers 2-5% each year?
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- Bru |
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#16 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,162
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Or, if you don't follow prospects too much, seeing a guy who for the longest time you thought was fictional suddenly show up in a real team's top prospect list, or be listed a potential first round pick for the upcoming MLB draft. I had that this year - Brendan Rogers just retired as a sure-fire HOF player in my league, and then the last few months I suddenly see his name in conversation as a potential top-5 pick in the upcoming draft. If real teams saw how he did in my league there's no doubt he would go first overall
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#17 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,162
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Quote:
As for having an actual inflation value in the game, that's on my ever-growing list of things to do. I'm still not sure if I want it to adjust the financial coefficient, or simply have it just edit the league's finance numbers every off-season, but I will hopefully get something working for next year. |
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#18 |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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Count me as someone else who doesn't even bother with trying to "model" inflation (much less more complicated financial changes) after 2015. It always seems silly to me because 1) finances in the modern era have changed so rapidly in so short a time (explosion of TV money, etc.) that it seems dubious to forecast a linear progression from here, and 2) there's no larger economic model in OOTP beyond team expenses so I really don't care so much whether Joe Smith is making $10,000,000 in year in 2015 dollars or 2050 dollars.
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#19 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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You can edit the financial.txt file with future numbers and, last I checked, the game will adhere to them.
What I do is pick a yearly inflation amount - usually something small like 1% so that things don't grow too quickly. You create a new row at the bottom and have it multiply the values of the preceding row by that amount (except attendance, which interacts with ticket prices - that I keep constant for the most part). Copy that down and each row will compound that interest. It does go up quickly, though, even at 1%. In the past I've created periods of deflation as well, which wreaks havoc on finances but can present interesting challenges (suddenly that long-term deal is worth a lot more than you thought it would be!). If you're feeling adventurous, you can set different rates for each year or use other formulas, but it's simple to set up so that you don't have to think about it again. I hate just using the financial coefficient because, last I checked anyway, it alters what you see but not the nuts and bolts underneath.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#20 | |
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Hall Of Famer
Join Date: Nov 2012
Posts: 2,325
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Quote:
What is most helpful for, to me, is getting exact figures when I want to setup a league on different levels of finances. If I wanted a league with 10% of modern day finances, I'd set the coefficient to 0.100 and copy all the financial figures in the setup screens down to a notebook. Then reset your coefficient to 1.0 and use the figures I'd write down. It is not of any use to raise financials, as it changes all contracts as well. |
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