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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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Bat Boy
Join Date: Apr 2015
Posts: 6
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Would you feel comfortable drafting your fantasy baseball team based on your evaluation of the performances that result from OOTP's simulation of the 2015 season?
I want to believe the results would be safe enough to draft by. But then again... I can't help but be skeptical. Thoughts? |
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#2 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,081
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Yes and no ... would depend on what rating system the drafting being used. Might be much different than OOTP. But stats would most assured follow OOTP
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#3 |
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Bat Boy
Join Date: Apr 2015
Posts: 6
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But what about just using OOTP to get a general idea about whether or not a player's performance will improve or decline in comparison to their 2014 campaign?
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#4 |
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All Star Reserve
Join Date: Jan 2012
Posts: 576
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I was thinking about this in preparation for my draft tonight. OOTP uses PECOTA, so I was trying to figure out if there was a way to make the game rank players offensively based on these projections, without having to do multiple sims which will have outliers.
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A man doesn't make mistakes, mistakes make the man @MisterG90 |
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#5 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,081
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stats help in a major way but just be aware of their rankings and the sites point system and ratings
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#6 |
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Major Leagues
Join Date: Aug 2009
Posts: 479
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Fantasy Draft
I'd be skeptical. You can see massive variance in potential and overall for players year over year in OOTP, many of which are predictable: OOTP overfits on players having a single huge year when the data shows those years are outliers and many players are skeptical of repeat performances.
It might be useful to use OOTP to get a series of ratings then look for anomalies or outliers and manually adjust them. It might also be useful to use the progression engine rather than refitting and simulate say 4 different series: 2011,2012,2013,2014 then apply a weighted average -- this would help limit overfitting on single year performance, but you'd have to trust the progression engine which I personally think gives more possible realities than actual realities. You might want to consider simming with injuries off then manually downgrading injury prone players as well, as the injury engine is quite high variance (you don't want to automatically not draft any pitcher who picks up a major injury in a single run of the sim for example). |
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