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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#21 | |
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Minors (Double A)
Join Date: Jan 2015
Posts: 137
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#22 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Which was his point - and you know, I actually kind of agree with that. My strategies tend to be different when I'm trailing by 2 runs than when I'm up by 2 runs.
So I still say the game is working as designed, based off of your stolen base example, but now I understand what you're looking for. I wouldn't be opposed to it being expanded again, now that I think about it. |
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#23 |
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Major Leagues
Join Date: Mar 2003
Posts: 302
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I'm on board with the change... as long as the AI can't cheat and look behind the curtain. It's basing it's hirings on rep and strategies, too, right, and not ratings?
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#24 |
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Minors (Double A)
Join Date: Jul 2012
Posts: 190
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I'm not on board with the change. So many elements of OOTP are options. This could be an option - expose or hide the skills ratings for coaches.
Instead, now if I want a highly rated hitting coach, I have to edit each one to see the ratings. |
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#25 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
If you can recognize a good hitting coach and their work is consistently good, why do they ever get fired?
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 03-23-2015 at 03:08 PM. Reason: hitting not pitching |
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#26 | ||
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 33
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Well, gremlins attacked my internet connection. I've been down all afternoon. I want to try to reinforce some of my arguments.
To pick up- where I left off : Quote:
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![]() If you think I should try something different, I'd be glad to run some more tests with any settings you suggest. My OCD is calmed greatly so long as I'm busy trying to fix the problem. And in response to the more recent replies from DB930, bazeall, and RchW : I would like for all of us to be able to have our cake and eat it too. Maybe options that allow us to personalize the game a little more is the way to go. I personally only want the option to restore the old team strategy U.I. But i am in no way against options that let you personalize the coach evaluation process either. Convincing Markus may be a tall order. And to Fyrestorm3, Awesome! and thank you.
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#27 | |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 33
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Oh, and one more reply that I missed :
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The only time I expect the a.i. to steal in my example is with either a 3 run lead or a 3 run deficit. There are also settings for +/-1 run and a tied game. The 2 run situation is mysterious. The 4 and >4 run situation seems to be included in the +/-3 run setting, maybe, I'm guessing. That's the point. I don't want to have to guess. Also, if you have have any ideas on how to improve the testing, I'm all ears and I'd like to help and volunteer my time. I don't go back to work for a couple more weeks still yet. I love baseball and computers. This game brings it all together. |
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#28 | |
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Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,007
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#29 | |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 33
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#30 |
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Minors (Single A)
Join Date: Jun 2011
Posts: 52
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Optional
I also would like the option of showing coach ratings.
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#31 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote of the week. WTG, Syd.
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#32 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#33 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#34 | |
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OOTP Roster Team
Join Date: Jun 2013
Posts: 763
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Quote:
But I think showing all the ratings would add to that "hard choice" factor, not take away from it, especially when you think about filling out your minor league staffs. Do I really care about whether my AA Manager practices smallball or not? The team does not exist to win, it exists to develop players. (Unless a smallball manager improves his players bunting skills or something like that, which it doesn't AFAICT) On the other hand, I could have a meaningful choice between one guy ranked "decent" but "favors veterans" and another who is only "fair" but who "favors rookies." If the manger's "teach fielding" rating affects minor leaguers, that should be visible, too . In general, I don't think you're ever going to go wrong by providing meaningful info to the players. Yes, information overload is a real thing, but the way to avoid that is by avoiding meaningless information. IOW, when I go to "staff search," I can see his DOB, his age, and his years of experience. The first two are duplicates, the third is strongly correlated, and AFAICT none have any impact on the game. "Teach fielding" and "favors rookies" do, but are hidden. In addition the general descriptions smallball/tactician/sabermetric/conventional hide as much as they reveal. Near as I can tell, "tactician" means he likes to substitute a lot; but what do you call a guy who likes to substitute a lot AND bunt often? And isn't favoring the L/R split a "sabermetric" principle? Last edited by frangipard; 03-26-2015 at 12:22 PM. |
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#35 | |
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Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,007
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Quote:
Last edited by byzeil; 03-26-2015 at 11:00 AM. |
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#36 |
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Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,007
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I'm fine with that being an option but personally I like the new way of doing it.
In previous versions I didn't play with coaches on because it was tedious and it was just a matter of sorting by the different ratings and hiring the guy with the best ratings. Who to hire wasn't a tough decision because I wanted the guy with the best ratings so I sorted by the ratings and hired the guy at the top of the list. Now I hire a guy with a good rep and a personality that sounds like a match and then I have to evaluate the job he does. If I think he does a good job over time then I keep him but if I think he is hurting me I have to make the choice to fire him. With ratings the only time I'm going to fire a guy is if a guy with better ratings becomes available. No real logic or thought needed regarding how well he seems to be doing just concern for the cost of the contracts. In regards to evaluating a coach/manager it would be helpful if there was some more info regarding him. Maybe some sort of feedback from the players, like the morale "happy face" but in regards to the coach. Also some feedback from the managers in regards to how the relate/think about the coach and the same from the coaches regarding the manager. Those are things I'm sure a RL GM would take into account when evaluating a coach/manager. Last edited by byzeil; 03-26-2015 at 11:13 AM. |
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#37 |
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All Star Reserve
Join Date: Jul 2012
Location: Boston, MA
Posts: 951
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The devs have stated this in the past, but I'll say it this time - not every single thing in the game is going to be an option. Yes, OOTP is great due to its customization. But it would be ridiculous if every single aspect of the game had an option to be turned on and off.
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#38 | |||
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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#39 |
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Minors (Triple A)
Join Date: Apr 2012
Location: Houston, TX
Posts: 274
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I would like the coaching changes more if it were easier to see whether coaches favored veterans or rookies in the screen where you're signing them. Clicking on each coach can be a bit of a chore, especially when you're like me and sign personnel for all of your minor league teams.
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#40 | |||
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OOTP Roster Team
Join Date: Jun 2013
Posts: 763
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Quote:
In the same way, if I have a light-hitting AAA affiliate and want to get them to develop power by assigning a hitting instructor who emphasizes that, are they just going to drag his ratings down because of what I gave him to work with? That seems kind of counterproductive. Quote:
You're absolutely right that the latter kills the game. But the former is what gives it life. I agree completely that there needs to be "fuzz" between the ratings and the data we are given. But there shouldn't be such a mystery about what ratings exist. If I decide that I'm scheme-indifferent, and just want to get coaches that works well with young players, I should be able to look for those guys; but other than by clicking on dozens of profiles, there's no way to find those guys. And AFICT the text descriptions don't make a distinction between "he's crappy with young players, but at least okay with vets" and "he's okay with young players but awesome with vets" ... they seem to be purely a relative thing. Or say I want to build a smallball team, and decide that defense and baserunning are part of that. For both, there are just occasional mentions that I have to click to see. Defense I know matters, because in the editor there's a "teach defense" rating ... but there is no "teach baserunning" rating ... is that just mythical? Do the tendencies affect player's ratings? If I staff my whole system with smallballers, will bunt ratings improve, or do I need to draft guys with those skills to begin with? Again, I'm NOT saying we need completely accurate information, where we know exactly how the engine is working ("A spreadsheet game"). But I do need to know what things at least matter. To make a very concrete example: I am starting a fictional league, and I'm going to put the parent club of the org I will run in an extreme pitcher's park. So the approach I might take is to draft guys with tools -- great speed, good throwing arms -- and stock my system with the best hitting instructors money can buy, and smallball managers who teach good defense and baserunning. That's a coherent organizational philosophy, right? The kind of thinking and strategy the game should (in time, with luck) reward. But here's the thing: I'll have to click on a hundred or more profiles just to find six coaches who are good at both "teach defense" and "teach baserunning," when I should just have sortable columns for that. Again -- maybe the descriptions are "fuzzy" just like scouting is for players; but I should still be able to quickly locate the kinds of guys I'm looking for. Moreover, I'm not even sure "teach baserunning" is a real thing. I don't know if those hitting instructors will suddenly start looking stupid because of the stiffs I gave them to work with. And finally, I don't know if having a series of smallball managers who call for a lot of bunts will ever help young players develop those skills, or if they'll just keep on popping up to the pitcher, and I should look for guys who can already bunt. I don't want complete information. I do want meaningful information so I can make decisions. Quote:
1) Descriptive of the sliders, not coded-in. If I go into the editor and move Joe Maddon's sliders for bunting/stealing/etc all the way over, he should change to "smallball." 2) On 2-3 different axes: smallball vs sabermetrics, uses bench vs. uses starters, etc. Last edited by frangipard; 03-26-2015 at 03:13 PM. |
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