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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

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Old 03-22-2015, 12:35 PM   #201
Markus Heinsohn
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Quote:
Originally Posted by rpriske View Post
Hey... new thing!

Now when a player gets injured and diagnosis is pending, you get to see what the injury is! Yay!
That's a bug that got fixed for patch 1.
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Old 03-22-2015, 12:40 PM   #202
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The game is simply great! Love the new features I've discovered so far and some of the new looks.
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Old 03-22-2015, 02:18 PM   #203
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Originally Posted by rpriske View Post
During a game, when someone gets injured.
I'll have to pay more attention! I wish it would at least say something on their profile as to what part of the body and maybe a line that says, "leg injury, team trainer's initial diagnosis, at least a stint on the 15 day DL, we will know more after x-rays".

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Old 03-22-2015, 02:41 PM   #204
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Seems to be a memory leak. I haven't read through the whole thread to see if this is addressed in the patch, but after playing the game for a while, performing many actions takes a long time.
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Old 03-22-2015, 02:57 PM   #205
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Another suggestion for the pop-up box in game:

Instead of showing the last 3 seasons of stats, can we get r/l splits instead?
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Old 03-22-2015, 02:59 PM   #206
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Originally Posted by Mike D View Post
Another suggestion for the pop-up box in game:

Instead of showing the last 3 seasons of stats, can we get r/l splits instead?
I was looking at your avatar then I thought you wrote r/l tits.
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Old 03-22-2015, 03:02 PM   #207
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Another suggestion for the pop-up box in game:

Instead of showing the last 3 seasons of stats, can we get r/l splits instead?
Or if we were replaying a historical season, showing real life stats below current stats.
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Old 03-22-2015, 03:21 PM   #208
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Originally Posted by steveabg View Post
Seems to be a memory leak. I haven't read through the whole thread to see if this is addressed in the patch, but after playing the game for a while, performing many actions takes a long time.
We check for memory leaks regularly, there aren't any. So it's likely your system not liking the game too much. I guess a reboot will fix this.
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Old 03-22-2015, 03:21 PM   #209
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Team strategies are useless and broken.

Team strategies are broken to the point that it breaks the entire simulation.
Let me start with this screenshot :

Here you can see that in the new version, team strategies can only be set for +-3 runs or +-1 run or tied games. WTF? A manager that manages a game the same down 3 runs as he does up 3 runs is a terrible manager. The same goes for +-1 run. Being down a run and being up a run is 2 totally different situations, as opposite as night and day.

So, I tried to tell myself that it's no big deal and makes no difference. But, something just kept clawing away inside my brain, so I set up a quick test. First, I set stolen bases to never for all times and all scores. Then ran a simulation module for 20 games. I am the Cardinals. Result : zero stolen bases :

Next I set the stolen bases to max and reran the simulation. Result : 15 stolen bases :

So, these settings do matter. They influence the results of simulations tremendously. And I feel like I should have more control over the team strategy settings, at least like it was in previous releases.
So, in an effort to go with the flow so to speak, I tried to ignore this glaring and overpowering weakness in the simulation by letting the coaches take responsibility of strategy in simulated games. And exposed another glaring weakness. But, this is another subject for another post. This post is long enough already, and I'll be back later to expose this in full also.
The way strategies work now, the rest of the simulation is basically garbage. It doesn't matter how much time I spend on evaluating players and setting lineups. Broken a.i. strategies just ruins all of it.
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Old 03-22-2015, 03:23 PM   #210
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Or if we were replaying a historical season, showing real life stats below current stats.
I really hate that idea.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 03-22-2015, 04:17 PM   #211
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So three days in, I have to say I'm very impressed by all of the new changes. The only thing I'm a bit disappointed in is the advancement of the 3D. I didn't expect miracles overnight, but with the specifically tailored 3D ballparks, I'm still seeing homeruns that appear like they're long (or even medium) flyballs and some other behavior that is more similar to last version than I would have liked.

In regards to the 3D ballparks, I kind of feel like the default screen layout in broadcast mode diminishes them. In a lot of the stadiums huge portions of the ballpark are covered by the scoreboard, etc, so you don't get to see the whole park. Additionally, is it just me, or does it look like the 3D ballpark images are all stretched out?

To be clear, I certainly don't mean to disparage the work done on this portion of the game, and I understand the 3D is still in its infancy. They're just a couple of things I noticed that I hope can be improved on down the line. I hope there's a bigger jump forward from 16 to 17 in this area than from 15 to 16.

All that being said, the new pros outweigh all of that about a zillion to one. One thing that struck me and that doesn't really ever get mentioned as a major new feature (even though it's always worked on) because it's somewhat subjective is how much better the trade AI feels to me. You can still rip it off, but even on average it feels like a significant challenge. This has just gradually gotten better to the point where I don't feel like I'm cheating when I make trades.
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Old 03-22-2015, 06:07 PM   #212
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Does the AI ever change a player's position to DH? I simmed 10 years and there weren't any Silver Slugger winners for the DH position.
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Old 03-22-2015, 06:10 PM   #213
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Originally Posted by SirMichaelJordan View Post
Does the AI ever change a player's position to DH? I simmed 10 years and there weren't any Silver Slugger winners for the DH position.
I don't believe the game recognizes the DH as a "position" for the Silver Slugger award. It would be a good idea for them to add that though.
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Old 03-22-2015, 06:14 PM   #214
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I don't believe the game recognizes the DH as a "position" for the Silver Slugger award. It would be a good idea for them to add that though.

I know its selectable for the user when you change a player's position.

I just check and there is 1 player that is actually listed at DH in my current sim. He put up good stats and did not win the award so I can only assume that he was not listed as a DH long.
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Old 03-22-2015, 09:26 PM   #215
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Or if we were replaying a historical season, showing real life stats below current stats.
How about just making the contents of the pop up window customizable some day?
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Old 03-22-2015, 10:01 PM   #216
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Some day, yes.
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Old 03-22-2015, 10:02 PM   #217
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Originally Posted by Markus Heinsohn View Post
We check for memory leaks regularly, there aren't any. So it's likely your system not liking the game too much. I guess a reboot will fix this.
Quitting/restarting the game improved it.

I'm running a late 2013 Macbook Pro quad core 2.6 i7 with 16GB memory, so I should have no trouble running OOTP.
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Old 03-22-2015, 10:38 PM   #218
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Apologies are in order.

I was wrong earlier when I stated that the OOTP16 simulation was broken and basically garbage and I'd like to publicly apologize. It turns out that the game engine hasn't changed at all as far as team strategies are concerned. Only the U.I. has changed, and it's the U.I. that sucks Shweddy Balls.

Please allow me to explain. My earlier post was motivated by frustration over not being able to set team strategies like in earlier OOTP releases. Well, after some serious thought, it dawned on me that it might be possible that the code base hadn't really changed much at all and I come up with a way to check it for myself.

First, I went back to OOTP15 and created a very specific strategy profile with everything set in the middle, or reset. Then I set the stolen base frequency to never for all scenerios, except for one, one that cannot be set in OOTP16. I set innings 1-3 and leading by 2 runs to it's highest setting. I then exported from OOTP15 and closed the game.

Next, I opened up OOTP16, loaded up my game, and imported strategy settings from OOTP15, and began simulations. The very first thing I tried was the simulation module again. And there was 1 stolen base, but I was unable to check the scenario because the box scores were not available.

So, I set up my manager settings to take care of the minor leagues, set lineups for the big league club, and started simulating one week at a time. After each week of simulating, I would check the stats, looking for stolen bases. There were none for a long time. Then, Johnny Peralta got caught stealing in a situation that was outside of my parameters and I thought my theory was busted. But:

As you can see here, he wasn't trying to steal, he was picked off, catcher to first! Game on!
Finally, the moment came, after hours of simulating and biting my nails. And it was the sneakiest runner of them all, Yadier Molina, that I believe proved my theory right :

The score was 4 to 1, Cardinal lead in the top of the 3rd, when Yadi finally got the teams first steal. All within the parameters set in OOTP15, and with OOTP16 settings all showing never steal. RELIEF.

So, to sum the long post up, for those of you that might get a little OCD sometimes like me, the team strategy settings look like they work just like they always have. You can set the strategies up in OOTP15 with the more detailed U.I. and export. Then open OOTP16 and import. The information will be there. You just won't be able to see it. It will still work the same as always, as far as I can tell.

I also failed to mention that I ran another simple test before this more complicated one that I just described. I imported a known strategy profile from OOTP15 into OOTP16. I noticed that strategy settings were similar, but I of course I couldn't check them all with the limited OOTP16 U.I. I then exported from OOTP16, closed the program, opened OOTP15, an imported the OOTP16 file into the OOTP15 game. The settings were exactly the same. Nothing changed. This led me to believe that all the info was still in the file even when in the OOTP16 game. I believe that I have also confirmed that the OOTP16 game still uses all the OOTP15 info for strategies even though they can't be seen or adjusted. Whew, break time, I'm tired of typing.

Edit : I just realized that with the 3 run lead, there should not have been a stolen base. So, it kinda works but not really. OOTP16 strategy settings did show all scenario's to be never steal. The stolen base I believe did occur because of the OOTP15 settings. But, OOTP16 cannot tell the difference between a 2 run lead and a 3 run lead. Oh, well. I guess I want my cake and to eat it too.

Last edited by I♥Pepper; 03-22-2015 at 10:54 PM. Reason: correction
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Old 03-22-2015, 10:46 PM   #219
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Quitting/restarting the game improved it.

I'm running a late 2013 Macbook Pro quad core 2.6 i7 with 16GB memory, so I should have no trouble running OOTP.
I've occasionally had similar slowdowns to yours in past versions of the game, also on Mac. If you could try one thing, if it happens to you again, that would help with diagnosing the issue. I've always managed to cure the unresponsiveness just by going to File menu --> Settings, then clicking 'OK' (without changing anything). If you could try that if it happens again, it would be interesting to know if it solves the problem for you (and is probably simpler than restarting!). I filed a bug report on this already, so am trying to get a bit more info. But it's an issue that's only rarely affected me, so you might not notice it again.
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Old 03-22-2015, 10:47 PM   #220
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Some day, yes.
I just re-read my post and realized it could have been read like I was surprised it wasn't in already. I didn't intend it that way at all. It's a terrific new feature as is.
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