Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 16 > OOTP 16 - General Discussions

OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

Reply
 
Thread Tools
Old 03-20-2015, 10:58 PM   #1
frangipard
OOTP Roster Team
 
Join Date: Jun 2013
Posts: 750
Expanded personalities

Those of you who have peeked into the editor know that one of the undersold features this year is a pretty dramatic expansion to the player personalities. All players now have ratings for:

- adaptability
- controversy
- handle success
- handle failure
- handle critics


This is a very interesting addition. Anyone seeing any effects of the new ratings?
frangipard is offline   Reply With Quote
Old 03-20-2015, 11:34 PM   #2
Avindian
Minors (Triple A)
 
Avindian's Avatar
 
Join Date: Apr 2012
Location: Houston, TX
Posts: 274
That is awesome! I hope we can also get this information to display (if it's relevant) without the editor, since it would be handy for online leagues where not everyone owns the game (and nobody has commish access except me. )
Avindian is offline   Reply With Quote
Old 03-20-2015, 11:49 PM   #3
sbailey85
Minors (Single A)
 
Join Date: Apr 2010
Posts: 94
Quote:
Originally Posted by frangipard View Post
This is a very interesting addition. Anyone seeing any effects of the new ratings?
I will let you know.. I just got this e-mail after releasing someone .

I just got an e-mail after releasing a 1 star guy letting me know that the players were upset and it could hurt the current vibe of the team.
sbailey85 is offline   Reply With Quote
Old 03-20-2015, 11:50 PM   #4
daveawrit
Major Leagues
 
daveawrit's Avatar
 
Join Date: Mar 2007
Location: California
Posts: 329
Holy cow, awesome. Sometimes the features that they don't tell us about before release are even better than all the things they have told us.
daveawrit is offline   Reply With Quote
Old 03-20-2015, 11:52 PM   #5
sbailey85
Minors (Single A)
 
Join Date: Apr 2010
Posts: 94
Quote:
Originally Posted by sbailey85 View Post
I will let you know.. I just got this e-mail after releasing someone .

I just got an e-mail after releasing a 1 star guy letting me know that the players were upset and it could hurt the current vibe of the team.

My guess would be it just lets you know of certain changes that have always happened under the hood. Regardless getting the e-mail was awesome and adds a really nice touch.
sbailey85 is offline   Reply With Quote
Old 03-21-2015, 03:57 AM   #6
Matt Arnold
OOTP Developer
 
Matt Arnold's Avatar
 
Join Date: Jun 2009
Location: Here and there
Posts: 15,736
The team chemistry aspect is new. The ratings above were in the game before but unused. They have now been folded into the new team chemistry system, and are used to decide player personalities and see how they adjust to situations (how much morale goes up and down with wins and losses, for example).

So if you let a good leader go, players may be upset. It likely won't be a big effect, but if he was the only leader on the team, you might see some players become increasingly unhappy.
Matt Arnold is offline   Reply With Quote
Old 03-21-2015, 02:23 PM   #7
Anemic_royaltea
Minors (Rookie Ball)
 
Join Date: Feb 2013
Location: Vancouver
Posts: 38
I've been tinkering with personalities all morning, figuring out if it's possible to make a Baseball-playing Muhammad Ali/Dennis Rodman/Terrel Owens level personality/monster.
Anemic_royaltea is offline   Reply With Quote
Old 03-21-2015, 03:40 PM   #8
Edmonde
Bat Boy
 
Join Date: Mar 2015
Posts: 8
Got half way through my first season and the Bench Coach sent me an email telling me of the team chemistry. Good way to keep an eye on trouble makers to trade at the deadline or drop.

Nice touch!
Edmonde is offline   Reply With Quote
Old 03-21-2015, 04:01 PM   #9
BusterKing
Hall Of Famer
 
BusterKing's Avatar
 
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,418
Quote:
Originally Posted by Edmonde View Post
Got half way through my first season and the Bench Coach sent me an email telling me of the team chemistry. Good way to keep an eye on trouble makers to trade at the deadline or drop.

Nice touch!
In manager mode you are stuck with the bad seeds. This is why with the new manager mode only it is a must that the manager has the option to request that the GM trade so and so for the betterment of the team. I'm sure Markus can program that feature in a patch. Just a trigger that would make the GM trade the unwanted player. Let the manager have a say in some extreme circumstances.
BusterKing is offline   Reply With Quote
Old 03-21-2015, 04:47 PM   #10
Edmonde
Bat Boy
 
Join Date: Mar 2015
Posts: 8
Quote:
Originally Posted by BusterKing View Post
In manager mode you are stuck with the bad seeds. This is why with the new manager mode only it is a must that the manager has the option to request that the GM trade so and so for the betterment of the team. I'm sure Markus can program that feature in a patch. Just a trigger that would make the GM trade the unwanted player. Let the manager have a say in some extreme circumstances.


Adding a "request you trade this guy" feature to Manager mode would be an awesome idea.


Would be awesome too, since I play GM only mode, that the Manager requests trades for/of players as well.


Nice Idea!!!
Edmonde is offline   Reply With Quote
Old 04-03-2015, 12:00 PM   #11
Arc Flash
Bat Boy
 
Arc Flash's Avatar
 
Join Date: Nov 2011
Posts: 19
Quote:
Originally Posted by Edmonde View Post
Adding a "request you trade this guy" feature to Manager mode would be an awesome idea.


Would be awesome too, since I play GM only mode, that the Manager requests trades for/of players as well.


Nice Idea!!!


What would even be nicer is if the manager could also request that the GM try to make a trade for a specific type of player, i.e. A Third Baseman with great defense and an above average hitter, as opposed to the one I have now who is an average hitter with above average power with a lousy arm and making error after error game in and game out.
__________________
"Not bragging by any means, but I could have done a lot of other stuff as far as working in films go and working in television... I had chances to do that stuff, but I like baseball, I really do."

The One and Only,
Bob Uecker.
Arc Flash is offline   Reply With Quote
Old 04-03-2015, 12:20 PM   #12
swoboda
All Star Starter
 
swoboda's Avatar
 
Join Date: Mar 2005
Location: Guarding The Line
Posts: 1,220
how about adding sense of humor? couldn't hurt.
__________________
"...If you want to look ahead to the bottom of the ninth, the Mets will be sending up Buddy Harrelson, Jerry Buchek , and Don Bosch, we'll be right back after this word from Rheingold Beer"


The late great Lindsey Nelson
swoboda is offline   Reply With Quote
Old 04-03-2015, 02:31 PM   #13
sandman2575
Minors (Triple A)
 
sandman2575's Avatar
 
Join Date: Apr 2013
Location: Cambridge, MA
Posts: 255
Quote:
Originally Posted by Matt Arnold View Post
The team chemistry aspect is new. The ratings above were in the game before but unused. They have now been folded into the new team chemistry system, and are used to decide player personalities and see how they adjust to situations (how much morale goes up and down with wins and losses, for example).

So if you let a good leader go, players may be upset. It likely won't be a big effect, but if he was the only leader on the team, you might see some players become increasingly unhappy.
Love all the flavor this adds, but it's not really clear to me what tangible effect morale etc. has on the game (or has had even in past versions).

Do unhappy players necessarily perform below their optimum level? Or is there just a chance they will? And is there a chance there's no performance hit at all?
sandman2575 is offline   Reply With Quote
Old 04-03-2015, 02:47 PM   #14
frangipard
OOTP Roster Team
 
Join Date: Jun 2013
Posts: 750
Quote:
Originally Posted by sandman2575 View Post
Love all the flavor this adds, but it's not really clear to me what tangible effect morale etc. has on the game (or has had even in past versions).

Do unhappy players necessarily perform below their optimum level? Or is there just a chance they will? And is there a chance there's no performance hit at all?
See my thread about manager/coach test results. TLDR: yes, a positive working environment generally leads to better results.

I doubt Matt & Markus are going to break it down for you at the level you (and I) want.
frangipard is offline   Reply With Quote
Old 04-03-2015, 03:01 PM   #15
sandman2575
Minors (Triple A)
 
sandman2575's Avatar
 
Join Date: Apr 2013
Location: Cambridge, MA
Posts: 255
Well, I don't really want it broken down in detail. I just wonder how much of chemistry/morale is cosmetic -- i.e. mostly meant to give flavor to the game (which is fine) -- and how much is actually impactful on player and team performance.

Can a team have bad chemistry and still be a winning team? Presumably yes, like some dysfunctional but successful Billy Martin skippered squad from the 70s.

Also, losing in the first place is apt to generate bad morale and raise tensions between players or between players and management. Does it then feed on itself, losing --> bad chemistry --> more losing? Again, I assume yes, but hard to know to what degree...
sandman2575 is offline   Reply With Quote
Old 04-03-2015, 04:00 PM   #16
SodoMojo
Minors (Double A)
 
SodoMojo's Avatar
 
Join Date: Apr 2013
Posts: 136
For clarity sake I assume the following on the 200 point scale:
  1. adaptability (higher is better)
  2. controversy (lower is better)
  3. handle success (higher is better)
  4. handle failure (higher is better)
  5. handle critics (higher is better)

Also what does adaptability really mean?...isn't that covered in more detail by handle success, failure, critics? Is it if the player is traded he transitions better?

Last edited by SodoMojo; 04-03-2015 at 05:57 PM.
SodoMojo is offline   Reply With Quote
Old 04-03-2015, 04:24 PM   #17
frangipard
OOTP Roster Team
 
Join Date: Jun 2013
Posts: 750
Quote:
Originally Posted by sandman2575 View Post
Well, I don't really want it broken down in detail. I just wonder how much of chemistry/morale is cosmetic -- i.e. mostly meant to give flavor to the game (which is fine) -- and how much is actually impactful on player and team performance.
Oh, I think it's definitely impactful ... we just don't usually know how or why.

Quote:
Can a team have bad chemistry and still be a winning team? Presumably yes, like some dysfunctional but successful Billy Martin skippered squad from the 70s.
I think you may want to reconsider what "bad chemistry" means ... if Billy Martin yells and screams and pisses people off so much that they go out there and knock the cover off the ball, maybe that's good chemistry.

What I suspect is happening under the hood is that certain manager & player traits interact in certain ways. Maybe young players respond better to a fiery, Tempermental coach, while vets just roll their eyes; maybe an Easygoing type will have success with a team that has good player leadership, but not with a team full of malcontents.

I love that the system's in the game ... I hate that we don't know what it's doing. I really wish we had 1) a way to ask our bench coach, at any time, how things are going, 2) who the leaders/slackers are ... I've twice been told after the fact that I just let the team captain leave town 3) WHY players are happy/sad. If a guy is angry because he's hitting .225, there's nothing I can do about it. If he's angry because he's in the bullpen instead of starting, that's another issue. If he's angry because he thinks his manager is an ass, that's something else. Is he just pissed himself, or is he spreading it around? As GM I should be able to get that info.

Quote:
Also, losing in the first place is apt to generate bad morale and raise tensions between players or between players and management. Does it then feed on itself, losing --> bad chemistry --> more losing? Again, I assume yes, but hard to know to what degree...
Agree.
frangipard is offline   Reply With Quote
Old 04-03-2015, 04:26 PM   #18
frangipard
OOTP Roster Team
 
Join Date: Jun 2013
Posts: 750
Quote:
Originally Posted by SodoMojo View Post
For clarity sake I assume the following on the 200 point scale:
  1. adaptability (higher is better)
  2. controversy (lower is better)
  3. handle success (higher is better)
  4. handle failure (higher is better)
  5. handle critics (higher is better)

Also what does adaptability really mean...isn't that covered in more detail by handle success, failure, critics? Is it if the player is traded he transitions better?
And A-Rod is 0 for controversy. And "Extremely popular."
frangipard is offline   Reply With Quote
Old 04-03-2015, 04:40 PM   #19
Dr.K
Major Leagues
 
Dr.K's Avatar
 
Join Date: Mar 2002
Location: UK
Posts: 368
It really adds something to managing or the GM aspect of the game, this season my Astros 1983 are bottom of the division, all season long I've ignored the complaints from various players in the clubhouse about team chemistry.

When I took a look the player with the worse personality was pitcher Len Barker. The problem was that I had signed Barker as a free agent for a juicy 7 year contract and he was 18 - 13 with a 3.31 era. The team was 75-87 and bottom of the division at the end of the season. I had tried to shop him and had no takers.

Now it's a big problem going into 1984...if the owner does not fire me, really good addition to a great game.
Dr.K is offline   Reply With Quote
Old 04-03-2015, 05:32 PM   #20
Anyone
Major Leagues
 
Join Date: Jul 2014
Posts: 405
I love it, but I definitely wish we knew what it all meant. What is bad "Handle Success," for example? Just that the player doesn't benefit from it as much as others, or that the player becomes egotistical? Also the effect of "Adaptability" is not clear.

The others are more obvious, but it would really be nice to know more about what everything's effect is.
Anyone is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:33 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments