Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Front Office Football > FOF - General Discussions

FOF - General Discussions Discuss the upcoming Front Office Football by OOTP Developments here.

 
 
Thread Tools
Old 03-12-2015, 09:15 AM   #741
garion333
Minors (Double A)
 
Join Date: Jun 2011
Posts: 133
Quote:
Originally Posted by Francis Cole View Post
If a player has been on FA for a long time (think Tim Tebow) then gradually your scout lowers his opinion of the player because he has not seen the player (in Action) for so long he presumes the player has lost some of ability somewhat.
Eventually (probably not V1) that bit will change though and I want to add (not for V1 probably) things like inviting FAs for workouts every week or so to update your scouting reports on them (like happens in real life).
I'm interested to see if the Veteran Combine is going to be useful for teams and players. Lots of marginal names being invited, which makes sense since these players aren't on contracts right now.

Might completely change the face of free agency and text sims based on football.

Or be a complete bust.

Last edited by garion333; 03-12-2015 at 09:16 AM.
garion333 is offline  
Old 03-12-2015, 11:02 AM   #742
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
As (as far as I know) the Veteran Combine was only announced around mid-Jan, there wasn't time to include it for V1, but as it shouldn't be hard to do I'll try and add it for V2 at least (if it still exists by then!)
Francis Cole is offline  
Old 03-12-2015, 11:27 AM   #743
colourmebrad
Minors (Double A)
 
colourmebrad's Avatar
 
Join Date: Feb 2012
Location: Toronto, ON
Posts: 107
Will the release date for V2 be released soon? Feature list?





I kid!
colourmebrad is offline  
Old 03-12-2015, 11:39 AM   #744
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
Release Date: About a year after V1.
Feature List: Things which are missing from V1.

Last edited by Francis Cole; 03-12-2015 at 11:40 AM.
Francis Cole is offline  
Old 03-12-2015, 04:04 PM   #745
james17
All Star Starter
 
james17's Avatar
 
Join Date: Nov 2004
Posts: 1,305
First of all, Francis, v1.0 is not going to be a bust. You don't have to worry about that.

Two questions: Will version 1 include a manual?

How do you plan on handling 'guaranteed money' in the
financial model? Will it exist?
james17 is offline  
Old 03-12-2015, 04:19 PM   #746
gigs
Bat Boy
 
Join Date: Jan 2015
Posts: 2
when this game come out doe I'm so hyped I check everyday
gigs is offline  
Old 03-12-2015, 04:32 PM   #747
natedawgdude3
Bat Boy
 
Join Date: Nov 2014
Posts: 16
How detailed are player contracts going to be? Guaranteed money? Player/Team options? Front load/Back load? Signing bonuses? Performance bonuses?
natedawgdude3 is offline  
Old 03-12-2015, 05:05 PM   #748
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
Quote:
First of all, Francis, v1.0 is not going to be a bust. You don't have to worry about that.
Thank you.

Quote:
Two questions: Will version 1 include a manual?
I would hope the game would be intuitive enough that no manual would be needed..
The only complicated things may be things like the cap, which I hope is explained well enough in detail on the cap screen.

Of course if someone else wants to make a manual I won't complain!

Quote:
How do you plan on handling 'guaranteed money' in the
financial model? Will it exist?
Of course it is in! I'm not sure on what you mean by how BTS handles it, apart from teams make decisions based on guaranteed money (Prorated SB, Some Salaries, Some Bonuses) vs non-guaranteed money (Some other Salaries and Some other bonuses).
Francis Cole is offline  
Old 03-12-2015, 05:13 PM   #749
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
Quote:
How detailed are player contracts going to be? Guaranteed money? Player/Team options? Front load/Back load? Signing bonuses? Performance bonuses?
Guaranteed money (in the 3 various forms): Yes
Team/Player Options: No
Front load/Back load Teams will renegotiate contracts as and when they need to, so they could turn the Salary (or part of) into a SB to free up money now at the expense of further down the line. (obviously that method of restructuring doesn't work for every contract).
Signing bonuses? Of course, that's a bare minimum requirement for a Football GM game as far as I am concerned. And yes the prorated rules are in place as well as the prorated rules when you sign a new contract before the old one has expired.
Performance bonuses? For simplicity at the moment (not just in terms of coding but in terms of research), we have grouped all other (so excluding SB) bonuses into one. So Roster Bonus/Training Camp Bonus/etc are rolled into one general other bonus.

So for each year of a contract you'll have:
Base Salary (of which parts/all could be guaranteed)
Prorated SB (guaranteed of course)
Other Bonus (could be partly guaranteed).

Last edited by Francis Cole; 03-12-2015 at 05:41 PM.
Francis Cole is offline  
Old 03-12-2015, 05:19 PM   #750
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
Quote:
Originally Posted by gigs View Post
I'm so hyped I check everyday
Thanks!

Last edited by Francis Cole; 03-12-2015 at 05:21 PM.
Francis Cole is offline  
Old 03-12-2015, 05:46 PM   #751
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by Francis Cole View Post
So for each year of a contract you'll have:
Base Salary (of which parts/all could be guaranteed)
Prorated SB (guaranteed of course)
Other Bonus (could be partly guaranteed).
It terms of team finances, there can be quite a bit of difference between what a club's payroll is for salary cap purposes versus what it's actual payroll is during a season due to the way player contracts are handled under the salary cap regime. I presume this difference is recreated in BTS?
Le Grande Orange is offline  
Old 03-12-2015, 05:50 PM   #752
james17
All Star Starter
 
james17's Avatar
 
Join Date: Nov 2004
Posts: 1,305
Quote:
Originally Posted by Francis Cole View Post
Thank you.



I would hope the game would be intuitive enough that no manual would be needed..
The only complicated things may be things like the cap, which I hope is explained well enough in detail on the cap screen.

Of course if someone else wants to make a manual I won't complain!



Of course it is in! I'm not sure on what you mean by how BTS handles it, apart from teams make decisions based on guaranteed money (Prorated SB, Some Salaries, Some Bonuses) vs non-guaranteed money (Some other Salaries and Some other bonuses).
Cool.
If the cap screen is intuitive then a manual may not be necessary. At least not in v1. Later on, when there are multiple game plans to choose from and plays to be designed, a manual would probably be most useful. I'm guessing we're talking about v2 or v3 with that.
james17 is offline  
Old 03-12-2015, 05:55 PM   #753
Al Davis
Minors (Rookie Ball)
 
Join Date: Jul 2014
Posts: 39
Quote:
Originally Posted by Francis Cole View Post
I would hope the game would be intuitive enough that no manual would be needed..
The only complicated things may be things like the cap, which I hope is explained well enough in detail on the cap screen.

Of course if someone else wants to make a manual I won't complain!

If you can tell me when you are releasing the game i'll do my best to get you a manual by then
Al Davis is offline  
Old 03-12-2015, 05:58 PM   #754
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
Quote:
Originally Posted by Le Grande Orange View Post
It terms of team finances, there can be quite a bit of difference between what a club's payroll is for salary cap purposes versus what it's actual payroll is during a season due to the way player contracts are handled under the salary cap regime. I presume this difference is recreated in BTS?
No, because as has been stated in previous posts this is a GM (and Head Coach I guess) game, not a Owner simulator.
Though I agree there is a difference between the actual cap figure and the cash figure for the year, I don't feel it's needed (at least for the foreseeable future).

Last edited by Francis Cole; 03-12-2015 at 06:00 PM.
Francis Cole is offline  
Old 03-12-2015, 05:59 PM   #755
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
Quote:
Originally Posted by Al Davis View Post
If you can tell me when you are releasing the game i'll do my best to get you a manual by then
No one believes me that even I don't know the exact date! Not even Markus knows!
Francis Cole is offline  
Old 03-12-2015, 07:00 PM   #756
Al Davis
Minors (Rookie Ball)
 
Join Date: Jul 2014
Posts: 39
Quote:
Originally Posted by Francis Cole View Post
No one believes me that even I don't know the exact date! Not even Markus knows!
Well you don't have to tell us the exact day just the month would do
Al Davis is offline  
Old 03-12-2015, 08:35 PM   #757
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by Francis Cole View Post
No, because as has been stated in previous posts this is a GM (and Head Coach I guess) game, not a Owner simulator.
Though I agree there is a difference between the actual cap figure and the cash figure for the year, I don't feel it's needed (at least for the foreseeable future).
Er, then where exactly is the GM challenge if every club has access to resources which allow it to spend up to the cap maximum every season? In order for there to be variations in what a club has available to spend towards the cap there has to be variations in the revenue from which the money to pay the players comes, or some other reason for the club not to spend up to the cap. In real life the financial situation of the club is going to be one of the motivating reasons why a club may elect to spend at the minimum level the salary cap system requires rather than the maximum.

Last edited by Le Grande Orange; 03-12-2015 at 08:36 PM.
Le Grande Orange is offline  
Old 03-12-2015, 10:48 PM   #758
james17
All Star Starter
 
james17's Avatar
 
Join Date: Nov 2004
Posts: 1,305
Quote:
Originally Posted by Al Davis View Post
Well you don't have to tell us the exact day just the month would do
Hell, I'd settle for just knowing what quarter they're shooting for and it doesn't have to be set in stone.
james17 is offline  
Old 03-13-2015, 10:49 AM   #759
dumbrabbit
All Star Reserve
 
Join Date: Aug 2012
Posts: 827
Quote:
Originally Posted by Le Grande Orange View Post
Er, then where exactly is the GM challenge if every club has access to resources which allow it to spend up to the cap maximum every season? In order for there to be variations in what a club has available to spend towards the cap there has to be variations in the revenue from which the money to pay the players comes, or some other reason for the club not to spend up to the cap. In real life the financial situation of the club is going to be one of the motivating reasons why a club may elect to spend at the minimum level the salary cap system requires rather than the maximum.
I couldn't care less about anything to do with the ownership fincancial stuff for V1. Just give me a salary cap to work with. Let's worry about that stuff in V2.

Last edited by dumbrabbit; 03-13-2015 at 12:36 PM.
dumbrabbit is offline  
Old 03-13-2015, 02:18 PM   #760
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by dumbrabbit View Post
I couldn't care less about anything to do with the ownership fincancial stuff for V1. Just give me a salary cap to work with. Let's worry about that stuff in V2.
I'm not disagreeing with that. But the point is one must be careful about any financial aspects which may be hard-coded into the game now, because as a result it may be difficult to change them later. OOTP suffers from this problem to an extent, where certain features or enhancements are difficult, if not impossible to do, because of some things being hard-coded.

It's not a matter of every feature must exist right now in the inaugural version. It's a matter of there ought to be a longer-range plan or vision as to what things might be added down the road and provisions made for such additions. That way including them will be much less problematic.
Le Grande Orange is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments