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#741 | |
Minors (Double A)
Join Date: Jun 2011
Posts: 133
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Quote:
Might completely change the face of free agency and text sims based on football. Or be a complete bust. ![]() Last edited by garion333; 03-12-2015 at 09:16 AM. |
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#742 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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As (as far as I know) the Veteran Combine was only announced around mid-Jan, there wasn't time to include it for V1, but as it shouldn't be hard to do I'll try and add it for V2 at least (if it still exists by then!)
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#743 |
Minors (Double A)
Join Date: Feb 2012
Location: Toronto, ON
Posts: 107
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Will the release date for V2 be released soon? Feature list?
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#744 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Release Date: About a year after V1.
Feature List: Things which are missing from V1. Last edited by Francis Cole; 03-12-2015 at 11:40 AM. |
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#745 |
All Star Starter
Join Date: Nov 2004
Posts: 1,305
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First of all, Francis, v1.0 is not going to be a bust. You don't have to worry about that.
![]() Two questions: Will version 1 include a manual? How do you plan on handling 'guaranteed money' in the financial model? Will it exist? |
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#746 |
Bat Boy
Join Date: Jan 2015
Posts: 2
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when this game come out doe I'm so hyped I check everyday
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#747 |
Bat Boy
Join Date: Nov 2014
Posts: 16
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How detailed are player contracts going to be? Guaranteed money? Player/Team options? Front load/Back load? Signing bonuses? Performance bonuses?
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#748 | |||
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
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The only complicated things may be things like the cap, which I hope is explained well enough in detail on the cap screen. Of course if someone else wants to make a manual I won't complain! Quote:
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#749 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
Team/Player Options: No Front load/Back load Teams will renegotiate contracts as and when they need to, so they could turn the Salary (or part of) into a SB to free up money now at the expense of further down the line. (obviously that method of restructuring doesn't work for every contract). Signing bonuses? Of course, that's a bare minimum requirement for a Football GM game as far as I am concerned. And yes the prorated rules are in place as well as the prorated rules when you sign a new contract before the old one has expired. Performance bonuses? For simplicity at the moment (not just in terms of coding but in terms of research), we have grouped all other (so excluding SB) bonuses into one. So Roster Bonus/Training Camp Bonus/etc are rolled into one general other bonus. So for each year of a contract you'll have: Base Salary (of which parts/all could be guaranteed) Prorated SB (guaranteed of course) Other Bonus (could be partly guaranteed). Last edited by Francis Cole; 03-12-2015 at 05:41 PM. |
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#750 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Last edited by Francis Cole; 03-12-2015 at 05:21 PM. |
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#751 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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It terms of team finances, there can be quite a bit of difference between what a club's payroll is for salary cap purposes versus what it's actual payroll is during a season due to the way player contracts are handled under the salary cap regime. I presume this difference is recreated in BTS?
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#752 | |
All Star Starter
Join Date: Nov 2004
Posts: 1,305
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Quote:
If the cap screen is intuitive then a manual may not be necessary. At least not in v1. Later on, when there are multiple game plans to choose from and plays to be designed, a manual would probably be most useful. I'm guessing we're talking about v2 or v3 with that. |
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#753 | |
Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 39
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Quote:
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#754 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
![]() Though I agree there is a difference between the actual cap figure and the cash figure for the year, I don't feel it's needed (at least for the foreseeable future). Last edited by Francis Cole; 03-12-2015 at 06:00 PM. |
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#755 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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#756 |
Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 39
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#757 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Last edited by Le Grande Orange; 03-12-2015 at 08:36 PM. |
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#758 |
All Star Starter
Join Date: Nov 2004
Posts: 1,305
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#759 | |
All Star Reserve
Join Date: Aug 2012
Posts: 827
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Quote:
Last edited by dumbrabbit; 03-13-2015 at 12:36 PM. |
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#760 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
It's not a matter of every feature must exist right now in the inaugural version. It's a matter of there ought to be a longer-range plan or vision as to what things might be added down the road and provisions made for such additions. That way including them will be much less problematic. |
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