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Old 03-10-2015, 10:23 PM   #721
Francis Cole
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Quote:
Originally Posted by BeanSobie View Post
Two questions: Is there a complete listing of player attributes that are in the game, or is that not released yet? Are there position specific attributes? Along those lines will a player's abilities for that position improve by playing there (essentially I want to know if I'd be able to convert CB to S, TE to OL, etc.)

Sorry missed this one:

I honestly can't remember if we have released all the attributes yet, so in case we have not I better not post them here out of the blue!
There are 33 attributes though.

There are specific attributes in the sense that only Throwing Power will be used by QBs, however all other players will still show that attribute, it will just be incredibly low.

You can arrange the depth chart however you want, so if you want your punter as your #1 QB you can.

Still to be decided how/if/when you play your punter as QB he eventually becomes listed as a QB/Punter as his position.
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Old 03-10-2015, 10:24 PM   #722
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Quote:
Originally Posted by Francis Cole View Post
Hi,

1)Yes, if it's one conference, not if it's 2 because then you have 60 teams overall from one nation which is over the limit.

2)No probably not

3)post #705 above

4)Regular Season Games can be 6,8,10,12,14,16,18, or 20
Pre-season can be between 0 and 4.

Francis.
1) I was thinking 2 Conferences, 3 Divisions Each, 5 teams per division for 30 teams total which sounds possible based on your comment.

3) My bad. I completely missed that.

Thanks again. Saying that I can't wait for BTS to drop is an understatement.
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Old 03-10-2015, 10:49 PM   #723
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Will player ratings/potential decline without playing time?

Sorry if this has been asked,
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Old 03-10-2015, 10:52 PM   #724
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If they are a FA they will.
If they are on your team (and not old) they could increase as they will be practising most days *like Practice Squad players will never play but their attributes should increase as they train.
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Old 03-11-2015, 02:15 AM   #725
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Say I draft a great pass rushing LB and want to try him at DE. Will there be some sort of coach feedback letting me know how the transition is going?

He may hold up as a pass rusher, but is there a way to know if he's getting destroyed against the run, or missing assignments?
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Old 03-11-2015, 09:33 AM   #726
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With OOTP and FHM2 road to release info sent out, will BTS be doing one soon?
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Old 03-11-2015, 10:03 AM   #727
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Originally Posted by beezer2434 View Post
With OOTP and FHM2 road to release info sent out, will BTS be doing one soon?
One can hope.
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Old 03-11-2015, 10:21 AM   #728
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FHM2 set a release date of May. BTS's release "date" is 2015. I wouldn't expect any road to release info out for a good while. Hopefully in the next few months we'll get a release month.

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Old 03-11-2015, 11:45 AM   #729
Francis Cole
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There won't be any release date announcement soon. We don't even know it yet.

I appreciate you are all very eager though. At the moment (apart from me), the rest of the company is obviously focused 100% on the OOTP release though, which I hope you will all understand.
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Old 03-11-2015, 03:40 PM   #730
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I think to remeber, that you said there will be no team chemistry in V1.
Is there or will there be a feature like locker room or team control. Like dislike of trading away star players. Or will three be moral loss after benching of some players, even by other players?

Is there a rating or disciplin in your team? In cases of handling your conduct policy and handling of players after on- or offfield incedents. Will there be more incedents if you stay loose with your players. Can you train disciplin so your players conduct penaltys?

How pacience will the a.i. be with their costly singings or high draftpicks? I suppose Trent Richardson would have been cut long ago, if he had been a late pick.

Is there loyalty with your longtime players in free agentcy ?

I also want to know how will you scout free agents or soon-to-be free agents? or can you just judge them on your game taoe? potential and personality? Can you talk to them before free agentcy, like everyone seems to do?
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Old 03-11-2015, 05:03 PM   #731
Francis Cole
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Correct in no chemistry/moral loss etc, I'm afraid there was just not enough time for it to be done properly for V1.

There is discipline of the players, though that is something you won't have direct control over (aside from the fact it was choice to sign/draft a player with off the field-issues in the first place). They will do "stuff" depending on this off the field attribute and their punishment will be decided by the league (based on the current real life conduct policy).

There is patience with draft picks.
I can't remember the exact time but it's something like 3 (might be 2, I'd have to go look it up) seasons before a first round player is treated normally and has to earn his spot on the roster spot based on ability and not just because he is a 1st rounder (and it goes down as the draft picks go to lower rounds).

There is no loyalty attribute as such for V1, though some players will want to test the open market while others will resign straight away before FA opens. As their is no loyalty attribute for V1 this is kind of random in a sort of way.

You can not talk (i.e. offer a contract and find out what they want) to would be Free Agents before Free Agency starts. I know it happens in real life, but as far as I know it's a very shady area so I'd prefer to stick to the proper rules for now at least. (exception: if they are on your team of course then you can re-sign them before FA starts).

Scouting soon to be FA (i.e. players who are on a team now but won't be in a month or so) will be the same as scouting a normal player. Your scout has judged their attributes based on his skill and what the player did in past season(s).

If a player has been on FA for a long time (think Tim Tebow) then gradually your scout lowers his opinion of the player because he has not seen the player (in Action) for so long he presumes the player has lost some of ability somewhat.
Eventually (probably not V1) that bit will change though and I want to add (not for V1 probably) things like inviting FAs for workouts every week or so to update your scouting reports on them (like happens in real life).

Francis

Last edited by Francis Cole; 03-11-2015 at 05:17 PM.
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Old 03-11-2015, 06:07 PM   #732
costevie
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Man every time you something new about the game it just sounds richer and richer. Gonna be a pretty in depth first iteration, I can't express my excitement for a deep football sim with a manageable UI.

My question, and forgive me if it's been answered already, is whether there will be an element of dynamism to leagues like you have in OOTP? Could Jacksonville move to LA in 2017 if they continue to play poorly, for instance? Or could the regular season schedule increase to 18 games somewhere down the line?
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Old 03-11-2015, 06:26 PM   #733
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Thank you.
To me it sounds like I am destroying people's dreams who are expecting morale/chemistry etc, so thanks for your comment
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Old 03-11-2015, 06:28 PM   #734
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Could Jacksonville move to LA in 2017 if they continue to play poorly, for instance?
Yes relocations is something I am aiming for in V1. I don't know if they would change division though (would they in real life? I don't know)

Probably not for brand new Franchises though nor extended schedules.
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Old 03-11-2015, 07:34 PM   #735
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Yes relocations is something I am aiming for in V1. I don't know if they would change division though (would they in real life? I don't know)

Probably not for brand new Franchises though nor extended schedules.
I think that would be highly dependent on the team, where they were, and where they've moved. I have a feeling if Jacksonville moved to LA, maybe they'd stick them in the NFC West and move St. Louis to the AFC South. I think they'd probably have to move an LA team to one of the Wests in real life due to TV and time zone considerations.

I'm curious about the in game animation. As you're envisioning it in v1, how would you compare it to, say, the basic 2D animation in Football Manager? Obviously graphics are secondary to the simulation itself, but I find even fairly simple graphics like that add a lot to my immersion. Really can't wait for the game!
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Old 03-11-2015, 08:33 PM   #736
Francis Cole
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Yes it will very similar to that with circles running around.

If you wish to see a very earlier prototype from around 2 years ago:
https://www.youtube.com/watch?v=_PEd12FHl6E
(this was before I joined OOTP so obviously the UI is totally different now), but you'll get the general idea of the dots running around.

Last edited by Francis Cole; 03-11-2015 at 08:38 PM.
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Old 03-11-2015, 08:42 PM   #737
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Yes it will very similar to that with circles running around.

If you wish to see a very earlier prototype from around 2 years ago:
https://www.youtube.com/watch?v=_PEd12FHl6E
(this was before I joined OOTP so obviously the UI is totally different now), but you'll get the general idea of the dots running around.
That looks really good, especially if it's a two year old early prototype. If you haven't already done it, I think it might benefit from a pause of a second or two after the player is down before the next play calling screen pops up. Again, can't wait.
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Old 03-11-2015, 09:43 PM   #738
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Eventually (probably not V1) that bit will change though and I want to add (not for V1 probably) things like inviting FAs for workouts every week or so to update your scouting reports on them (like happens in real life).
This would be super cool (I can definitely see why it wouldn't make V1, though).

Count me in as another person salivating over this. There are some NFL sims out there, but they all look like ass or are otherwise very meh. I can't wait to get my hands on BTS.
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Old 03-11-2015, 10:28 PM   #739
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I think that would be highly dependent on the team, where they were, and where they've moved. I have a feeling if Jacksonville moved to LA, maybe they'd stick them in the NFC West and move St. Louis to the AFC South. I think they'd probably have to move an LA team to one of the Wests in real life due to TV and time zone considerations.
On the other hand, when you look at all the real-life NFL club relocations that have taken place since 1982, none of them resulted in a realignment of the divisions.

1982: Oakland Raiders to Los Angeles. Club remained in AFC West.
1984: Baltimore Colts to Indianapolis. Club remained in AFC East.
1988: St. Louis Cardinals to Phoenix. Club remained in NFC East.
1995: Los Angeles Raiders to Oakland. Club remained in AFC West.
1995: Los Angeles Rams to St. Louis. Club remained in NFC West.
1996: Cleveland Browns to Baltimore. Club remained in AFC Central.
1997: Houston Oilers to Memphis (later Nashville). Club remained in AFC Central.

I doubt the NFL would realign its divisions due to a club relocation since: (a) the schedule is so short and spread out compared to the other big sports leagues travel considerations are not a major factor, and (b) the desire to continue established rivalries with that club, wherever it may be situated, via divisional games.

Last edited by Le Grande Orange; 03-11-2015 at 10:29 PM.
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Old 03-11-2015, 10:43 PM   #740
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On the other hand, when you look at all the real-life NFL club relocations that have taken place since 1982, none of them resulted in a realignment of the divisions.

1982: Oakland Raiders to Los Angeles. Club remained in AFC West.
1984: Baltimore Colts to Indianapolis. Club remained in AFC East.
1988: St. Louis Cardinals to Phoenix. Club remained in NFC East.
1995: Los Angeles Raiders to Oakland. Club remained in AFC West.
1995: Los Angeles Rams to St. Louis. Club remained in NFC West.
1996: Cleveland Browns to Baltimore. Club remained in AFC Central.
1997: Houston Oilers to Memphis (later Nashville). Club remained in AFC Central.

I doubt the NFL would realign its divisions due to a club relocation since: (a) the schedule is so short and spread out compared to the other big sports leagues travel considerations are not a major factor, and (b) the desire to continue established rivalries with that club, wherever it may be situated, via divisional games.
You certainly might be right, but none of those moves were as dramatic geographically as a Jacksonville to L.A. move would be, going through three time zones and coast to coast. Also, with the exception of the previous Oakland to LA move, none of them involved a team moving to the type of media market that might influence that decision. I would imagine the NFL would prefer an LA team play as many games at 1PM local time as possible versus 10AM local time. I could see it going either way. I guess we'll find out if it happens.

As for established rivalries, that's one of the reasons I pegged St. Louis as a possible mover. I don't think the rivalries St. Louis or Jacksonville have with the teams in their divisions are ones the NFL would be tripping over themselves to keep. I mean it doesn't make much sense that Dallas is in the NFC East on paper, but those rivalries are all big time, so they'll never be moved.
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