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Old 03-02-2015, 08:20 PM   #701
Francis Cole
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Quote:
Originally Posted by CouchQB View Post
I would love some kind of scenario, in witch you start directly after the superbowl and make all the decisions before the franchise tag, the free agent periodes and you can change everything, sign and resign the guys you want.

The exclusive Franchise tag is in currently, the non-exclusive one is not in currently due to the fact the rules are far more complicated (go read the CBA if you want some fun!)
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Old 03-02-2015, 08:45 PM   #702
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Will there be RFAs?
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Old 03-02-2015, 09:54 PM   #703
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That is the plan, albeit the latest CBA effectively ended it in any useful manner by imposing set rookie contracts.
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Old 03-03-2015, 06:09 AM   #704
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Any final word on Custom League Structure sizes(# teams,# divisions,# conferences)?
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Old 03-03-2015, 07:28 AM   #705
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Same as before at the moment:
1-8 Divs
2-22 Teams per Div
Teams in 1 League 1-36
Max Teams per League Nation - 46
Max Leagues per Nation - 2
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Old 03-03-2015, 09:10 AM   #706
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Will a "bust" always be a "bust?" Or will they have a chance to go to another "system" and become serviceable or even a star.


Will some players be late bloomers, guys who struggled to hang on for several years, finally hitting their stride.
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Old 03-03-2015, 02:16 PM   #707
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Kind of, if a coach is using the player in the wrong way and then he goes to a team which uses him in the "right" way then yes he will seem to improve.
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Old 03-06-2015, 02:06 PM   #708
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Let me ask his question in FOF terms:

Will there be booms and busts based on volatility?

Or is a person's quality hard coded and that's just Who They Are?
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Old 03-06-2015, 02:36 PM   #709
Francis Cole
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I don't know how FOF/volatility works so I can't answer that bit.

A player's true abilities are what they are, but that doesn't mean there can't be booms/busts. Largely because you don't know for certain if what your scouts/the media tell you about a player and his potential is actually accurate or not.

A QB may appear to have high passing accuracy/awareness etc, so you draft him in the first round, but after he's been on your team a while and your coaches/scouts/you get to know him better it turns out he doesn't have those things, nor the potential your scouts/media presumed he had when he got drafted; so he would be labelled a bust.

The player never actually changed though, his potential didn't change; you, your scouts and the media were just originally all wrong about him.

(and the same works in the opposite way too).

Last edited by Francis Cole; 03-06-2015 at 07:10 PM.
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Old 03-06-2015, 09:06 PM   #710
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Will there be an option to make
Quote:
you, your scouts and the media
more or less accurate?
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Old 03-06-2015, 09:21 PM   #711
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No. (aside from hiring better/worse scouts).
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Old 03-07-2015, 02:16 AM   #712
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Will there be discipline issues such as PED violations, domestic violence, or any other trouble with the law? And if so will you be able to decide the punishment?
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Old 03-07-2015, 07:32 AM   #713
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Yes, but for legal reasons we can't say exactly what they did, it will just be an unspecified off-the-field incident. And the league decides how long they will be suspended for, not you!
(though as the suspension lengths will be realistic you could infer what they did a bit).
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Old 03-07-2015, 10:34 AM   #714
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Quote:
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No. (aside from hiring better/worse scouts).

With that said, how accurate will the worst scout be vs the best?

I personally think the best scout shouldn't be near 100% correct unless he has psychic powers.
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Old 03-07-2015, 10:49 AM   #715
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No of course not, even if the scout has perfect ratings (which he won't) then that doesn't mean he is psychic.
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Old 03-08-2015, 07:24 PM   #716
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Two questions: Is there a complete listing of player attributes that are in the game, or is that not released yet? Are there position specific attributes? Along those lines will a player's abilities for that position improve by playing there (essentially I want to know if I'd be able to convert CB to S, TE to OL, etc.)
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Old 03-08-2015, 07:42 PM   #717
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Just to confirm, will this be modable like OOTP? Could we can download an "all in one mod" with facescans and logos?
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Old 03-09-2015, 08:41 AM   #718
garion333
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Quote:
Originally Posted by Francis Cole View Post
I don't know how FOF/volatility works so I can't answer that bit.

A player's true abilities are what they are, but that doesn't mean there can't be booms/busts. Largely because you don't know for certain if what your scouts/the media tell you about a player and his potential is actually accurate or not.

A QB may appear to have high passing accuracy/awareness etc, so you draft him in the first round, but after he's been on your team a while and your coaches/scouts/you get to know him better it turns out he doesn't have those things, nor the potential your scouts/media presumed he had when he got drafted; so he would be labelled a bust.

The player never actually changed though, his potential didn't change; you, your scouts and the media were just originally all wrong about him.

(and the same works in the opposite way too).
In FOF volatility is a die roll that either booms or busts a player at a random time. It is a separate function from normal development and how scouts/coaches see a player (ie. the true abilities of a player).

Basically, it's an added element of chaos. If a player is truly a 50 rated player, but in year 7 he has a volatility hit and booms to 70 that is how he truly is now, he's no longer the 50 rated player he was. Meaning, he was fully developed as intended at 50 because he was the player the game created, but he got hit by volatility and suddenly became the 70 rated player that he is now.

It also works the other way and can bust players down.

I believe Jim said the purpose behind it is to add in a random element that emulates when a player suddenly busts out or turns it on. It exists outside of the true abilities.

Volatility is a very small part of the game. Statistically it isn't even worth tracking because it's so random and only a couple players have a volatility hit each season.

So, my question was whether or not a random element like that exists in BTS. From your answer I'm going with "no".

"Or is a person's quality hard coded and that's just Who They Are?"

This seems to be a yes in that your team could be seeing the player wrong and/or using them wrong.

Gracias!
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Old 03-10-2015, 08:58 PM   #719
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Francis,
Will it be possible to have an odd number of teams in a league's divisions (I.E. 6 Divisions of 5 teams each)?

Have you had any time to think about if the number of playoff teams will be customizable for V1 (8 teams no matter the size of league)?

Have you discussed or listed the different league structures?

Will league structures be tied to a set number of games per season (12 team leagues can have only 12 or 16 game schedule)

Thank you.

Last edited by GiantYankee; 03-10-2015 at 09:09 PM.
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Old 03-10-2015, 10:11 PM   #720
Francis Cole
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Hi,

1)Yes, if it's one conference, not if it's 2 because then you have 60 teams overall from one nation which is over the limit.

2)No probably not

3)post #705 above

4)Regular Season Games can be 6,8,10,12,14,16,18, or 20
Pre-season can be between 0 and 4.

Francis.
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