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Old 02-08-2015, 07:21 AM   #21
jpeters1734
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from what i have noticed, it will start screwing with service time. In one league he has 30 days for a year in service time, another is 172. If the player switches leagues, the service time doesn't switch properly
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Old 02-08-2015, 12:11 PM   #22
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Yeah, I too am curious as to how it will cause problems if that box isn't checked. I've been running my league now for 27 seasons with independents and haven't seen anything wonky with that box being unchecked
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Old 02-08-2015, 03:32 PM   #23
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from what i have noticed, it will start screwing with service time. In one league he has 30 days for a year in service time, another is 172. If the player switches leagues, the service time doesn't switch properly
So what you're saying is that if J Peters begins in League A, where the service time to reach a year is 100 days, then moves to League B, where the service time to reach a year is 150 days, he'll still be accruing service time by the League A standard?

Have you reported that as a bug to Marcus? Honestly, that's so subtle for me (most of my leagues have a difference of maybe 10-15 days) I'd have never noticed it in a million years.
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Old 02-08-2015, 04:58 PM   #24
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So what you're saying is that if J Peters begins in League A, where the service time to reach a year is 100 days, then moves to League B, where the service time to reach a year is 150 days, he'll still be accruing service time by the League A standard?

Have you reported that as a bug to Marcus? Honestly, that's so subtle for me (most of my leagues have a difference of maybe 10-15 days) I'd have never noticed it in a million years.
No I never reported it. But it can do some weird things when unchecked. I did a quick test so I'd have something specific to say.

Create 2 standard leagues, make one league have a year service time to 30 and one to 100. Player A is in 30 day league. Player B is in 100 day league. Sim 35 game days. Player A has 1 yr ST. Player B has 35 days.

Trade the players between leagues. Then trade the players back. Player B now has 43 days ST for some reason. Sim another 30 days. Player B should have around 60 some days. Player A is still on a 1 year. Trade the players. Player B now has 2 years ST. Player A only has 30 days because his ST days stops when he hits a year.

It's really weird and doesn't make sense to me. I've seen other weird stuff too but I don't remember specifics. I feel it's best to leave it checked.
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Old 02-09-2015, 11:05 PM   #25
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Yeah, I still can't get it to go.

I'm thinking of scheduling a FA draft just to jump start the league.
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Old 02-10-2015, 02:29 PM   #26
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Finally, success!!

I wasn't giving the league enough time to sign it's players. I pushed out the start date of this league another year and now it's working.

So I'm going to dial back on the financials a bit as it seems the salaries weren't as much of the problem as it was simply time to sign enough players to field a team.

I'll post the final financials I settled upon for this league when I am happy with the results. (Just for completeness to the thread, if someone else finds this useful in their project.)

Last edited by jhart05; 02-10-2015 at 02:31 PM.
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Old 02-10-2015, 03:01 PM   #27
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I'm glad it's working for you. Just curious, how long were you expecting the league to fill up? It usually takes several months for me
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Old 02-10-2015, 04:35 PM   #28
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I'm glad it's working for you. Just curious, how long were you expecting the league to fill up? It usually takes several months for me

About a month and a half.

I figured as we got close to the this league starting up, the AI would have a "mass-signing" day, like it did when I added another Minor League level. Doesn't work that way I guess.

I have changed my mind from the original post thou. I ended up going back a full season from where I was in my league.

One season ago I added Short Season A. Well I got a bit nervous when teams were not filling up those rosters as we got closer to Opening Day, and decided to add about 20 players per team. I know now I didn't need to do that.

This time I went back to the day I added the SSA Minors, not adding any additional players this time. Worked well, the AI of course filled up those rosters just fine. But I still have enough FAs to start up an 8-team Indie, so that will be the only one I add at this time.

Suppose since I'm only a month into the season I could fall back again to when I created the SSA and add the Indie 8-team at the same time, but don't feel like it. It can wait 'till next season..

Last edited by jhart05; 02-10-2015 at 04:37 PM.
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Old 02-10-2015, 07:00 PM   #29
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One word of warning: if you set a top level league to be aaa/aa/a, the players on those teams will never become free agents.
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Old 02-10-2015, 08:23 PM   #30
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One word of warning: if you set a top level league to be aaa/aa/a, the players on those teams will never become free agents.


I'm not sure that's true. You can have Minor League free agency.

Not what I plan to do anyway, but thanks for the tip.
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Old 02-12-2015, 02:11 AM   #31
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Figured I'd test it one more time, to be sure.

Even with minor league free agency turned on, after 25 years, no players except those released were given free agency. Believe me, I wish I could use those other league levels with free agency. Maybe some day...
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Old 02-12-2015, 05:53 AM   #32
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16 has some financial re working, I hope it helps on this. To avoid teams having insane cash in historical years, I had to inflate salaries and cut stadium sizes. You wont get perfect realism in numbers, but tweaking can give you the net result you want--ex ML players signing on. Personlly, I find making te indie league 10-15 years lower means ex ML players will sign on. But! I have found nothing that prevents a handful of players getting big time money. Just a part of the game and not really a high priority fix.
I am confused by this?

I would like a league that attracts former ML guys, but also late bloomers or walk on's. Not clear on the feeder league only suggestion.

Any help would be great.

THANKS!
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Old 02-12-2015, 06:33 PM   #33
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I am confused by this?

I would like a league that attracts former ML guys, but also late bloomers or walk on's. Not clear on the feeder league only suggestion.

Any help would be great.

THANKS!
What I meant is that if my ML (top) league is using, say, 1900 finances, I will set the next league down with 1890 finances, then the next step 1885 or even 1880. My lowest league usually sits about 30 years below the top.

What I've noticed is that future stars (using no draft and no minors, so your mileage will vary) tend to go to the 2nd/3rd level leagues for a few years before they sign with the top level after being a top player at level 3.

It's my preference, because I just don't like the idea of 30 teams controlling almost all of professional baseball.
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Old 02-12-2015, 08:29 PM   #34
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What I meant is that if my ML (top) league is using, say, 1900 finances, I will set the next league down with 1890 finances, then the next step 1885 or even 1880. My lowest league usually sits about 30 years below the top.

What I've noticed is that future stars (using no draft and no minors, so your mileage will vary) tend to go to the 2nd/3rd level leagues for a few years before they sign with the top level after being a top player at level 3.

It's my preference, because I just don't like the idea of 30 teams controlling almost all of professional baseball.
Oh, now I get it (Duh). Thanks for clearing that up.. I like seeing a player progress through the lower levels and maybe get a cup of coffee or really stick!
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Old 02-13-2015, 03:09 PM   #35
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Figured I'd test it one more time, to be sure.

Even with minor league free agency turned on, after 25 years, no players except those released were given free agency. Believe me, I wish I could use those other league levels with free agency. Maybe some day...

Okay. Again not what I planed on doing, but thanks for the info.
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Old 02-13-2015, 03:12 PM   #36
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I am confused by this?

I would like a league that attracts former ML guys, but also late bloomers or walk on's. Not clear on the feeder league only suggestion.

Any help would be great.

THANKS!

I have been able to get this to work.

Will be posting my final financial settings hopefully over the weekend.

I'm having an issue with the setup dates for the league right now. For some reason it's freaking out with the year. I'm thinking if I wait 'till January 1, it will be fine.
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Old 02-13-2015, 03:15 PM   #37
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What I meant is that if my ML (top) league is using, say, 1900 finances, I will set the next league down with 1890 finances, then the next step 1885 or even 1880. My lowest league usually sits about 30 years below the top.

What I've noticed is that future stars (using no draft and no minors, so your mileage will vary) tend to go to the 2nd/3rd level leagues for a few years before they sign with the top level after being a top player at level 3.

It's my preference, because I just don't like the idea of 30 teams controlling almost all of professional baseball.

That's a cool idea and kind-of what I'm doing, except I like having the minors in there. I'm just adding an Indie league or two to use up the FAs.

Do you change the rep level of those other leagues or only the financials?
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Old 02-13-2015, 07:50 PM   #38
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I also stagger the league Rep, usually -2 per step down.
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Old 02-17-2015, 03:04 AM   #39
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What I meant is that if my ML (top) league is using, say, 1900 finances, I will set the next league down with 1890 finances, then the next step 1885 or even 1880. My lowest league usually sits about 30 years below the top.

What I've noticed is that future stars (using no draft and no minors, so your mileage will vary) tend to go to the 2nd/3rd level leagues for a few years before they sign with the top level after being a top player at level 3.

It's my preference, because I just don't like the idea of 30 teams controlling almost all of professional baseball.
When using no minors and no draft over multiple levels of leagues do you need to adjust the creation modifiers at all? I want to create a 5-tier system where the top 3 tiers have 1 league, the 4th tier has 2 leagues and the 5th tier has 4 leagues. I'm guessing I should probably adjust the players created by at least the 5th tier league and maybe a couple of the others...thoughts?

*Edit* - To clarify, I am asking concerning the players that get created in place of those that would be created for a draft...I know I am going to have to adjust the quality of the players originally populating the leagues.

Last edited by Rain King; 02-17-2015 at 03:09 AM.
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Old 02-17-2015, 04:43 AM   #40
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For me personally, I only let the top level create players. The rest pick up what the top level releases or does not sign. If I feel I need more, I use second tier also, which I usually pemit to have top levl modifiers.

Goal is for the others to sign the aaaa players and aging vets OR rookies that fell through, and let them develop.
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