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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#21 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,236
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from what i have noticed, it will start screwing with service time. In one league he has 30 days for a year in service time, another is 172. If the player switches leagues, the service time doesn't switch properly
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#22 |
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Major Leagues
Join Date: Jan 2012
Location: Canada
Posts: 417
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Yeah, I too am curious as to how it will cause problems if that box isn't checked. I've been running my league now for 27 seasons with independents and haven't seen anything wonky with that box being unchecked
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#23 | |
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All Star Reserve
Join Date: Mar 2013
Posts: 754
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Quote:
Have you reported that as a bug to Marcus? Honestly, that's so subtle for me (most of my leagues have a difference of maybe 10-15 days) I'd have never noticed it in a million years. |
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#24 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,236
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Quote:
Create 2 standard leagues, make one league have a year service time to 30 and one to 100. Player A is in 30 day league. Player B is in 100 day league. Sim 35 game days. Player A has 1 yr ST. Player B has 35 days. Trade the players between leagues. Then trade the players back. Player B now has 43 days ST for some reason. Sim another 30 days. Player B should have around 60 some days. Player A is still on a 1 year. Trade the players. Player B now has 2 years ST. Player A only has 30 days because his ST days stops when he hits a year. It's really weird and doesn't make sense to me. I've seen other weird stuff too but I don't remember specifics. I feel it's best to leave it checked.
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#25 |
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Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
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Yeah, I still can't get it to go.
I'm thinking of scheduling a FA draft just to jump start the league. |
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#26 |
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Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
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Finally, success!!
I wasn't giving the league enough time to sign it's players. I pushed out the start date of this league another year and now it's working. So I'm going to dial back on the financials a bit as it seems the salaries weren't as much of the problem as it was simply time to sign enough players to field a team. I'll post the final financials I settled upon for this league when I am happy with the results. (Just for completeness to the thread, if someone else finds this useful in their project.) Last edited by jhart05; 02-10-2015 at 02:31 PM. |
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#27 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,236
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I'm glad it's working for you. Just curious, how long were you expecting the league to fill up? It usually takes several months for me
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#28 | |
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Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
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Quote:
About a month and a half. I figured as we got close to the this league starting up, the AI would have a "mass-signing" day, like it did when I added another Minor League level. Doesn't work that way I guess. I have changed my mind from the original post thou. I ended up going back a full season from where I was in my league. One season ago I added Short Season A. Well I got a bit nervous when teams were not filling up those rosters as we got closer to Opening Day, and decided to add about 20 players per team. I know now I didn't need to do that. This time I went back to the day I added the SSA Minors, not adding any additional players this time. Worked well, the AI of course filled up those rosters just fine. But I still have enough FAs to start up an 8-team Indie, so that will be the only one I add at this time. Suppose since I'm only a month into the season I could fall back again to when I created the SSA and add the Indie 8-team at the same time, but don't feel like it. It can wait 'till next season.. Last edited by jhart05; 02-10-2015 at 04:37 PM. |
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#29 |
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All Star Reserve
Join Date: Mar 2013
Posts: 754
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One word of warning: if you set a top level league to be aaa/aa/a, the players on those teams will never become free agents.
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#30 |
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Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
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#31 |
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All Star Reserve
Join Date: Mar 2013
Posts: 754
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Figured I'd test it one more time, to be sure.
Even with minor league free agency turned on, after 25 years, no players except those released were given free agency. Believe me, I wish I could use those other league levels with free agency. Maybe some day... |
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#32 | |
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All Star Starter
Join Date: Jun 2002
Posts: 1,364
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Quote:
I would like a league that attracts former ML guys, but also late bloomers or walk on's. Not clear on the feeder league only suggestion. Any help would be great. THANKS!
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BASEBALL, HOCKEY AND BOXING FAN |
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#33 | |
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All Star Reserve
Join Date: Mar 2013
Posts: 754
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Quote:
What I've noticed is that future stars (using no draft and no minors, so your mileage will vary) tend to go to the 2nd/3rd level leagues for a few years before they sign with the top level after being a top player at level 3. It's my preference, because I just don't like the idea of 30 teams controlling almost all of professional baseball. |
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#34 | |
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All Star Starter
Join Date: Jun 2002
Posts: 1,364
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Quote:
__________________
BASEBALL, HOCKEY AND BOXING FAN |
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#35 | |
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Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
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Quote:
Okay. Again not what I planed on doing, but thanks for the info. |
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#36 | |
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Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
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Quote:
I have been able to get this to work. Will be posting my final financial settings hopefully over the weekend. I'm having an issue with the setup dates for the league right now. For some reason it's freaking out with the year. I'm thinking if I wait 'till January 1, it will be fine. |
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#37 | |
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Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
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Quote:
That's a cool idea and kind-of what I'm doing, except I like having the minors in there. I'm just adding an Indie league or two to use up the FAs. Do you change the rep level of those other leagues or only the financials? |
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#38 |
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All Star Reserve
Join Date: Mar 2013
Posts: 754
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I also stagger the league Rep, usually -2 per step down.
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#39 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Quote:
*Edit* - To clarify, I am asking concerning the players that get created in place of those that would be created for a draft...I know I am going to have to adjust the quality of the players originally populating the leagues. Last edited by Rain King; 02-17-2015 at 03:09 AM. |
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#40 |
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All Star Reserve
Join Date: Mar 2013
Posts: 754
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For me personally, I only let the top level create players. The rest pick up what the top level releases or does not sign. If I feel I need more, I use second tier also, which I usually pemit to have top levl modifiers.
Goal is for the others to sign the aaaa players and aging vets OR rookies that fell through, and let them develop. |
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