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Old 02-03-2015, 09:09 PM   #1
Ike348
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Origin Percentages Overriding Baseball Quality?

I want to create a league where each team is based off of one nation, and only players from a team's nation can be on that team.

I want teams with good baseball programs to have better teams, and teams with weaker programs to have worse teams. However, even though I adjust the baseball quality of each nation to my liking, each team has still the same quality of players.

Example: I created a test league with one team each from the "Poor" to "Excellent" qualities. I used Japan, South Korea, Sint Maarten, Guam, and Uganda. I set the player origin percentages to be 20% from each nation, and each team to have no foreigners based on team nationality. However, when I create the players for the teams, each nation has the same talent level!

Is there any way I can get the game to base nation talent off of "Baseball Quality", and not player origin percentages?

Note: I don't want to change the overall league talent with PCMs. I want to change each team in the league's talent through their nation.
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Even in a parallel universe, the Astros don't make the playoffs.
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Old 02-03-2015, 10:21 PM   #2
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Not that I know of. Why would you want to? You'd have the same nations dominating year in and year out.
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Old 02-04-2015, 08:08 AM   #3
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Not that I know of. Why would you want to? You'd have the same nations dominating year in and year out.

Well, there will be a lot of teams in a lot of leagues, so there will be plenty of competition among the top teams.
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Old 02-04-2015, 02:41 PM   #4
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Quote:
Originally Posted by Ike348 View Post
I want to create a league where each team is based off of one nation, and only players from a team's nation can be on that team.

I want teams with good baseball programs to have better teams, and teams with weaker programs to have worse teams. However, even though I adjust the baseball quality of each nation to my liking, each team has still the same quality of players.

Example: I created a test league with one team each from the "Poor" to "Excellent" qualities. I used Japan, South Korea, Sint Maarten, Guam, and Uganda. I set the player origin percentages to be 20% from each nation, and each team to have no foreigners based on team nationality. However, when I create the players for the teams, each nation has the same talent level!

Is there any way I can get the game to base nation talent off of "Baseball Quality", and not player origin percentages?

Note: I don't want to change the overall league talent with PCMs. I want to change each team in the league's talent through their nation.
Perhaps you've come upon one of the difficulties the OotPB team might have in creating the WBC
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Old 02-04-2015, 04:27 PM   #5
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perhaps it can be controlled by other means...

perhaps lowering finances, or league reputations...

see this guys dynasty, or others like it. Some people have tried this.

http://www.ootpdevelopments.com/boar...elocation.html

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Old 02-04-2015, 10:08 PM   #6
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Perhaps you've come upon one of the difficulties the OotPB team might have in creating the WBC

This creates an underlying issue: that baseball quality essentially does nothing now that custom origin percentages are in the game. If the worst-quality nations can create major league talent if it creates enough players, then that renders the nation baseball quality level useless.
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Even in a parallel universe, the Astros don't make the playoffs.
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Old 02-04-2015, 10:09 PM   #7
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perhaps it can be controlled by other means...

perhaps lowering finances, or league reputations...

see this guys dynasty, or others like it. Some people have tried this.

http://www.ootpdevelopments.com/boar...elocation.html

- Molson

Finances have been way too tricky for me to ever figure them out. Perhaps one day...
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Even in a parallel universe, the Astros don't make the playoffs.
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Old 02-05-2015, 06:03 PM   #8
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Quote:
Originally Posted by Ike348 View Post
I want to create a league where each team is based off of one nation, and only players from a team's nation can be on that team.

I want teams with good baseball programs to have better teams, and teams with weaker programs to have worse teams. However, even though I adjust the baseball quality of each nation to my liking, each team has still the same quality of players.

Example: I created a test league with one team each from the "Poor" to "Excellent" qualities. I used Japan, South Korea, Sint Maarten, Guam, and Uganda. I set the player origin percentages to be 20% from each nation, and each team to have no foreigners based on team nationality. However, when I create the players for the teams, each nation has the same talent level!

Is there any way I can get the game to base nation talent off of "Baseball Quality", and not player origin percentages?

Note: I don't want to change the overall league talent with PCMs. I want to change each team in the league's talent through their nation.
I think the quality only affects the quality of scouting discoveries. The league will create players according to your PCMs. So if it is creating new the players for your draft or your new league, I think it is slowly based on PCMs not where the players come from.

I have noticed this in my 19th century leagues to an extent. The US and Canada are the only 5 star countries but I find starters from other countries. That being said I don't think I have ever seen a superstar from czech republic so maybe quality does has some effect. I have seen serviceable Scots, Welsh, Irish, English, etc but my stars have always been American with some Canadians. This could be because only Canada has more than 4% of the player population in the 19th century. Most other countries with the exception of England and Ireland have less than 1%. I may have seen an Irish or English star despite the BB quality.

Scouting discoveries are affected by baseball quality though.
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Old 02-05-2015, 06:15 PM   #9
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Looking at stock leagues I think the PCMs trump baseball quality. For instance MLB is one in the stock game. The Dutch league is .750 for contact and .700 for the rest. This seems to be good evidence the PCMs for the league are used for player creation in the beginning and for new gens as opposed to baseball quality. There would be no need to adjust the PCMs if the baseball qualtiy were different and it affected player creation outside of those random discoveries your scouts find. The Netherlands is 4 stars compared to the US being 5 stars. Italy is 3 stars while San Merino is 1 star but the PCMs for IBL are almost identical to the Netherlands league.

I think quality only affects the random discoveries your scouts make.

This is from the manual. Baseball quality
"This value is also used by the game when creating hidden players in the scouting engine. See the manualscreenon"
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Old 02-06-2015, 03:52 PM   #10
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Thanks for telling me. I guess I will have to go with some sort of PCMs in this league.
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