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Old 01-21-2015, 10:28 PM   #301
DustinthePOWERHOUSE
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I have an extremely small cosmetic addition I'd like to see added if possible. I realize how small this is, but nonetheless why not.

On the achievements page I would like to see the 30/30 club and 40/40 club added. It's a big achievement and could be worth it.

In addition maybe we could add a stolen bases tab in the achievement section? 40+ or something like that?

Anyways very minor, but worth a mention.
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Old 01-21-2015, 10:53 PM   #302
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Several firstbase coaches are also base running coaches. So baserunning skills. 3rd base coaches can help you score more or hinder you depending how good he is
Davey Lopes comes to mind. A quick search shows that his teams have had substantial sb% jumps in his first year as coach. Sample size, correlation, etc but that seems like a pretty tangible argument to me.
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Old 01-21-2015, 11:05 PM   #303
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do you know what i would really like to see that would make a very tangible difference to my enjoyment of the game?

Fix the play by play so when it quotes stats in quotes stats from the level they are playing on, not all levels.

It is really ridiculous for a major league announcer to quote stats that include aaa or lower. "he has hit 15 home runs this season..." uh, not in the bigs he hasn't! He has hit six. (to use an example i am looking at right now...)

this
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Old 01-21-2015, 11:06 PM   #304
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Originally Posted by DustinthePOWERHOUSE View Post
I have an extremely small cosmetic addition I'd like to see added if possible. I realize how small this is, but nonetheless why not.

On the achievements page I would like to see the 30/30 club and 40/40 club added. It's a big achievement and could be worth it.

In addition maybe we could add a stolen bases tab in the achievement section? 40+ or something like that?

Anyways very minor, but worth a mention.

And THIS
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Old 01-22-2015, 12:51 AM   #305
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I have two additional thoughts on the matter. I'm sure we all agree that a team without coaches would be bad. But is the difference between coach a and b enough to make it an impact in the game?

My other thought is that, where is the proof that they don't have an impact? Why should we have to prove something, that is a part of baseball, for its inclusion in ootp?
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Old 01-22-2015, 05:43 AM   #306
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Originally Posted by rpriske View Post
Do you know what I would REALLY like to see that would make a very tangible difference to my enjoyment of the game?

Fix the play by play so when it quotes stats in quotes stats from the level they are playing on, not all levels.

It is really ridiculous for a major league announcer to quote stats that include AAA or lower. "He has hit 15 home runs this season..." Uh, not in the bigs he hasn't! He has hit six. (To use an example I am looking at right now...)
I was never able to reproduce this. It should not happen. And never does in my tests. So, I'd say if it does for you it is an extremely rare instance. Can you send me a PM with a screenshot, then I can have another look.
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Old 01-22-2015, 05:44 AM   #307
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this
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Old 01-22-2015, 07:24 AM   #308
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I have two additional thoughts on the matter. I'm sure we all agree that a team without coaches would be bad. But is the difference between coach a and b enough to make it an impact in the game?

My other thought is that, where is the proof that they don't have an impact? Why should we have to prove something, that is a part of baseball, for its inclusion in ootp?
Well, if someone want something included in the game that they want to have impact on the in game game play, then they should be the one showing that such feature do in fact impact the in-game game play, not the other way around.

As I said, I'm not against base-coaches in the game, but I'm against that they should effect on how successful I am in stealing bases or advance on bases in game; likewise, I'm not against having hitting or pitching coaches in the game (which they are in the game right now), but I'll be really unhappy if in the game, given a situation and all others being equal, a player just perform consistently worse because his team has a bad hitting coach
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Old 01-22-2015, 07:28 AM   #309
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I was never able to reproduce this. It should not happen. And never does in my tests. So, I'd say if it does for you it is an extremely rare instance. Can you send me a PM with a screenshot, then I can have another look.
Don't have a screenshot, but I've seen this many times as well.
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Old 01-22-2015, 07:47 AM   #310
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I hope there's improvements to the posting system. It never seems to work all that great for me
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Old 01-22-2015, 08:51 AM   #311
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I was never able to reproduce this. It should not happen. And never does in my tests. So, I'd say if it does for you it is an extremely rare instance. Can you send me a PM with a screenshot, then I can have another look.
Really? Sure I'll send you a screen shot the next time I see it/

I am surprised because this isn't a rare thing. It happens all the time, across multiple games/leagues.

In fact I have never seen it NOT happen.
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Old 01-22-2015, 09:02 AM   #312
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Really? Sure I'll send you a screen shot the next time I see it/

I am surprised because this isn't a rare thing. It happens all the time, across multiple games/leagues.

In fact I have never seen it NOT happen.
Yes, really. This bug is in my database for years, and I was not once able to reproduce it. And looking at the code, it seems impossible to happen, too. So, no idea what is going on...
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Old 01-22-2015, 09:20 AM   #313
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Here is something I really want for 16. I mostly play as a spectator, but I like to choose a team to be my team and watch all their games. So, I select a team and make myself manager/general manager, but turn all control over to the AI. This works great until a pitcher gets hurt with an injury that is of the day to day variety and doesn't require a stint on the DL. What happens is the AI won't substitute another pitcher for pitcher that can't pitch due to injury. If you hit start game, OOTP will crash. What's so strange about this, is if you quit as manager the AI will make the proper substitutions with ease.

This also comes into play if you are using GM Only mode. When this mode is in play, you can't do a thing, because even when you attempt to select another pitcher manually, the game tells you that you don't have control of said team.

I should also state that the hurt pitcher will be listed as the starting pitcher on the "scores screen" and the "lineup screen," but since he is injured and can't pitch the game crashes when you hit start game.

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Old 01-22-2015, 09:20 AM   #314
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So weird. I've had the same experience as rpriske -- the combined stats bug has occurred for me constantly since at least OOTP13, in virtually every world I've ever created, every single time a batter comes to the plate and has played in more than one league that season. I honestly didn't even think it was a bug so much as a limitation of the code or something, because it's so prevalent.

As far as what features will be added this year? My guess is integration of Justafan's awesome logo/cap/jersey software. Also, pitch-clocks in the minors, making it so you only have twenty seconds to press "one".

Thanks in advance, by the way, for this year's coming version. I have zero doubt I will spend far too much time playing it.
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Old 01-22-2015, 09:30 AM   #315
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I'm another who has seen the combined stats bug numerous times.
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Old 01-22-2015, 10:06 AM   #316
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I was never able to reproduce this. It should not happen. And never does in my tests. So, I'd say if it does for you it is an extremely rare instance. Can you send me a PM with a screenshot, then I can have another look.
Can confirm: I see this often. The best time to test it is after September call-ups.

Quote:
Originally Posted by Barkingturtle View Post
So weird. I've had the same experience as rpriske -- the combined stats bug has occurred for me constantly since at least OOTP13, in virtually every world I've ever created, every single time a batter comes to the plate and has played in more than one league that season. I honestly didn't even think it was a bug so much as a limitation of the code or something, because it's so prevalent.
It's been going on for as long as I can remember. I think I even submitted it as a bug and was told it was fixed, many years ago.
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Old 01-22-2015, 10:45 AM   #317
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So weird. I've had the same experience as rpriske -- the combined stats bug has occurred for me constantly since at least OOTP13, in virtually every world I've ever created, every single time a batter comes to the plate and has played in more than one league that season. I honestly didn't even think it was a bug so much as a limitation of the code or something, because it's so prevalent.

As far as what features will be added this year? My guess is integration of Justafan's awesome logo/cap/jersey software. Also, pitch-clocks in the minors, making it so you only have twenty seconds to press "one".

Thanks in advance, by the way, for this year's coming version. I have zero doubt I will spend far too much time playing it.
This! Those dang AI pitchers really drive me nuts by taking forever to throw a pitch, lol.

I also see the stat issue a lot. I'm floored that Markus isn't able to recreate the problem. I too thought that it was just a part of the game.
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Old 01-22-2015, 11:39 AM   #318
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I'll have to say though there needs to be more evidence than this to suggest that base-coaches actually mattered. Just because players and bench coaches agree that "he is the reason we stole so many bases" doesn't make it true. Is there an analysis that say, the base coaches people agrees are the best has higher SB% than those whose supposedly not as good?
Yeah, how do we evaluate the same coach on the Tigers. As I say all the time, players make the coach.
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Old 01-22-2015, 11:58 AM   #319
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Sure, of course. It's also quite obvious that the time spent on it is an extraordinarily high otherwise it'd already have been done.
I don't think that's obvious. There are numerous other possible reasons why it's not been done yet. Maybe Markus hasn't been even seriously considering it, regardless of time needed to accomplish it. Maybe he has been thinking about it, but has been prioritizing other things above it. Or maybe there hasn't been a sufficient enough groundswell of support for it until recently. It could be any of those reasons, or other reasons I didn't mention here. Point being, it's nothing like quite obvious that the only reason it's not in the game now is because of the extraordinarily high amount of time needed to code it. That's a possibility, nothing more, and until Markus confirms that's the reason it hasn't been implemented, we can't say with certainty that's it.

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Sure, but, and I don't mean this to sound big headed, coders are more likely to have some idea of how hard something is likely to be. I know I do personally give some thought, and usually say so, to how much effort I think something would be (while acknowledging that I don't know).
I respect that coders have some idea, and I have said as much in prior posts. But when the usual naysayers cite this as The Reason, they invariably frame it as a certainty, rather than a possibility, and that's what I've been addressing. It's fair to say that it's possibly too much work to code, but it's not correct for someone to say that it is "definitely" or "obviously" too much work to code, unless they themselves have coded the OOTP game.

When someone who actually codes the game says that p/r is impossible or unlikely specifically because the amount of work is simply too great, then I will take that line of reasoning seriously. Until then, respectfully, it comes off as a way to merely stifle the request.

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Old 01-22-2015, 01:46 PM   #320
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I was never able to reproduce this. It should not happen. And never does in my tests. So, I'd say if it does for you it is an extremely rare instance. Can you send me a PM with a screenshot, then I can have another look.
I see it too, not all of the time, but I wouldn't say rarely either. I've never figured out what triggers it. Maybe a visit to a particular screen\screens in a particular order would load some stats that don't clear?
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