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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#1 |
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Minors (Double A)
Join Date: Jun 2014
Posts: 166
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Combining historical and fictional
If I start a historical season, say 1885, and run it for a few seasons, can I add a fictional major league to complete with the existing league? Or will it screw everything up? If I did that, would the American League still show up when it's supposed to?
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#2 |
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All Star Reserve
Join Date: Mar 2013
Posts: 753
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Sadly, until you hit 1901, OOTP's historical leagues aren't historical. Because the game doesn't handle transitioning between 1 sub league and 2 sub leagues very well, the game creates a second sub league, going back to 1871, whether there was an alternative league (such as the American Association or Players League) or not. So if you do create a historical starting then, it will give you an "American" League right away, not when it actually appeared.
That said, adding a fictional league won't do anything to disrupt the historical one. However, fictional pitchers tend to be a ton better than real-life pitchers in the game, I've found (not by careful study, just looking at all-time rankings when I test things). I believe others have noticed this as well. So if you do add fictional, if they are allowed to trade and sign people between the leagues, you may find historical pitchers (and to a lesser degree, batters) won't be the tops for you. The main reason I kinda veered away from this is when I was looking at players and how they were doing--I'd only ever check the "names I know" which meant "What's the point of these fictional leagues/players?" --for me. You may have a different experience Good luck! |
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#3 |
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Minors (Double A)
Join Date: Jun 2014
Posts: 166
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Ah, okay, thanks! That would be a cool additional to future versions. Historical leagues showing up when appropriate, then having to deal with players jumping from league to league. 19th century version of free agency, I guess.
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#4 | |
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All Star Reserve
Join Date: Mar 2013
Posts: 753
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Quote:
It would be awesome, but unlikely. The overwhelming majority of folks play modern mlb stuff. To some degree I understand, as playing no free agency, no draft, no minors takes away a lot of the gm duties that make the game so interesting and complex. |
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#5 |
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All Star Starter
Join Date: Jan 2011
Location: northern CA
Posts: 1,874
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As Trebro says, that is indeed unlikely. Most people don't play historical, according to the user data we have, and of those who do, most don't play 19th century baseball.
While it would be nice to make 19th century baseball function in the game just like it did in real life, it's one of those cost/benefit things: We don't see the point in putting resources into something that will be of interest to a tiny fraction of our customer base. That said, as we grow and add even more people to our team, maybe one day one of them will take this on a side project and make it happen. Who knows. But until then, we can't do it with the resources we have. |
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#6 | |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Quote:
__________________
Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#7 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,642
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Quote:
You have to be careful in how you interpret your user data. Sometimes people don't use a particular feature or mode because it's not implemented well. It's also important to go deeper than mere usage analytics and conduct additional research to understand how usage matches demographics and buying behavior. For example, how many users who don't play historical are casual or transient customers vs. long-time veteran customers who who have helped buy and support the product for years? And what about fictional gaming with all the options that were made possible by the development of the historical engine and features? Or how about current MLB vs. fictional vs. historical and how that compares with actual repeat purchases over multiple years? The historical mode was a huge part of OOTP's success in becoming one of the top sports sims and attracting a core fan base by converting them from using other products. Without the prospect of historical play and the many features and options that emerged out of it, I would bet that a sizable portion of the core customer base would have never materialized, and we wouldn't be having this discussion. Last edited by Charlie Hough; 01-06-2015 at 09:35 PM. |
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#8 |
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All Star Starter
Join Date: Jan 2011
Location: northern CA
Posts: 1,874
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Those are valid points, Charlie. We'll have to dig deeper into that, but I wouldn't be shocked if interest in 19th century baseball is still a small % of those who like to play historical.
However, if most people don't play historical, according to our data, what's holding them back? I seriously doubt it's the way 19th century baseball functions -- And if that's the case, then what other element of historical play is lacking for them? Or are they truly uninterested in it? |
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#9 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,642
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I think it stands to reason that historical play will naturally be less popular because playing the current MLB is more relevant to games and coverage that people can watch every day.
But baseball sims have traditionally built a solid portion of their audience based on historical play, and there seems to be no doubt that products like Strat-O-Matic, Action! PC Baseball, Diamond Mind, and APBA continue to get core business from the historical market. From what I've heard, there have been many historical players who've tried OOTP, but they left and went back to those other games for various reasons, including the complexity of setting up and running games. It's a little overwhelming for old school guys that are used to much simpler sims that don't have a lot of fictional and customization options. I think another important factor is continuing to improve and deliver a single-season replay mode and to build some kind of mode that makes it much easier to just run a single series like a 'what if' match-up between two different World Series teams from different eras. Last edited by Charlie Hough; 01-07-2015 at 08:53 PM. |
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#10 | |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Quote:
Would also be nice for fictional historical leagues to reflect real historical. While I love my reboot of the American Baseball Fed it is frustrating having non whites in baseball before 1947 (not counting those who played in AA before 1900.) Would have been nice to set it up without having to use Questdog's set which i would have to undo each time i load a different league.
__________________
Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#11 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Quote:
When I had a modded DB from a previous version that had the actual contraction and expansion I had major problems from folded teams. When the DB no longer had the team, it would go away but the players would not be released. So player's contracts were still owned by defunct teams. You had to find a way to get to the folded team to release its players. I don't remember if I tried to put new leagues in the DB or not. Either way I never got to the years when a second subleague would be added so I don't know if the engine can handle that. I do know it mess with the history a bit. If you add a second subleague it won't show the winners of the league prior to the second subleague. My solution is to go with the 1930's notion that modern baseball didn't begin until 1901, good reasons for using some time around that as a basis. Therefore I create a new league in 1901 that merges the old NL with the AL. There is good reason to think modern baseball didn't start until the 1890's at the earliest. That is when overhand pitching was allowed and our modern rules were adopted. 1901 is point where there is the start of the second modern league and most rules we have today were codified. The other point is that the 4 man pitching rotation starts to become standard after the roster expansions of the new AL/NL agreements so you don't have the record for pitching wins at something insane like 60 from back in the day when there was just one 1 pitcher. Back to the OP. No it won't mess up your game. If you don't want the fictional players in the real player league you can check do not allow free agents to leave the league. When I play my fictional universe that expands historically, I do this for the negro leagues. If you are using reserve clause rules you have to ucheck that box to see the option but the options still apply when you recheck the reserve clause era box. |
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#12 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Quote:
Start with the real NA in 1871 In the offseason of 1872 1. check the spreadsheet for name changes, new stadium, teams folding, teams entering the league (every year this is done) 2. Check my other spreadsheet for rule changes like roster size, trade deadline, and waivers (really only after bigger rosters in 1910 I keep rosters to 15 man then +1 for each increase in rotation size) 3. Apply changes 4. If the new number of teams in the league > create roster limit * increase in teams free agents to make sure we have enough players. I use bench players for creation so as not to inflate talent and keep the new teams weak. 5. Clear reserve rosters to allow free agents not on active roster to be signed by teams (sort of enforcing the reserve clause that teams can only protect X players granted this is a lot more reserve players than historical for a while. 6. Turn commissioner off so my budgets apply and sign free agents/scout. Preaseason Load schedule and adjust games for next season (mainly so I check the financials next season and the estimator shows the numbers for the games played. Season Play Off season 1873 repeat process. Offseason prior to 1876 Additional steps 1. Create National league with just Cinci and Louisville. Make sure you put something after the date created for the league to start so you can adjust league start date to 1876. I usually put 12/31 of the current year in the wizzard. 2. Hold NL draft for the two teams click assign fictional financials. 3. Make NA cuts but leave the NL teams. Preseason 1. Move teams remaining from NA to NL 2. Delete NA This is important because for some reason if you don't run a league until pre-season the rewards don't get recorded in history. 1882 Add AA no teams need to be moved so it is a bit easier 1884 add UA Create association for AA and NL so the 19th century world series can be held. 1885 offseason move St Louis Maroons to NL Cut all UA players and check prevent AI roster moves preseason delete UA 1890 normal steps plus create the PL. I go crazy with this one. I have a spreadsheet showing players (listed by position) that move from the AA and NL to PL. I manually move players from NL and AA teams to the PL that match the position and team. Instead of the wizzard I just create a AAA league for the PL and change the settings to major league. I create enough bench free agents to fill the league. 1891 Off season Move all PL players back to NL and AA. Long process I record who I move and move them back. Move Boston and Philadelphia to AA (AA Phil with the same name disbanded and PL Philadelphia became the new athletics. Release all other PL players check no AI roster moves Preseason delete PL league 1892 Offseason Move appropiate teams to the NL (can be done preseason alternatively) Clear rosters of left over AA teams Click no AI roster moves for remaining AA teams. preseason delete AA 1901 Form MLB. In the wizzard create the AL Since you have to go to preseason to record awards I wait until then to move the NL teams. Preseason Create subleague 2 move NL teams to MLB subleague 2 Delete NL From then on the maintenance gets easier. Mostly name changes and stadium changes until expansion. Other things I do 1914 create Federal I tend not to play with minors until the Branch Rickey era so 1892 create Eastern and Western Leagues as AAA Southern Association as AA allow players to be purchased. I use the American baseball files I downloaded from this site for team names and graphics. 1900 Add Indiana-Illinois-Iowa league (AA) 1902 Add Texas League 1903 Pacific Coast League (AAA) Central League (A) Northern League (R) 1904 South Atlantic League (AA) 1910 Appy 1919 FSL 1923 NYP and so on The biggest problem here is how to switch from independent minors to team owned minors. The biggest question is when. If you begin with the first clubs only St. Louis and Detroit will have a minor league club. This is problematic because all team reserve rosters go away when you affiliate a minor. So you either A have to change rosters to 40 or B affiliate later when all teams have a minor club or C give some teams minor clubs early. Also 1920 Negro Leagues instead of disbanding I change the name so the players don't become free agents causing early integration. Setup is easy. Maintenance is a real PITA so a league like this takes a lot more time prior to 1901 than after. This is certainly not setup and play happily ever after. The game mechanics are optimized for post 1901 really post 1930's game play. Although you have the option to play this way, it was the intent of the engine and lots of things are going to have to be manually. No autopilot here. Last edited by Biggio509; 01-09-2015 at 12:46 PM. |
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#13 |
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All Star Reserve
Join Date: Mar 2013
Posts: 753
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Yeah, mirroring 19th century baseball can be done, but you are really working for it. And any screw up on your part makes it back up time. I love that it is an option, but peronally, I am inclined to start at 1901 from now on, or even pushing newer rules back in time. Much less fiddling.
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