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Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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#1 |
Bat Boy
Join Date: Dec 2013
Posts: 6
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Defensive Ratings Overhaul
I'd like to see an overhaul of the defensive ratings system. The current system works fine until you start trying to move players around the diamond, and specifically from catcher to any other position, or from the infield to the outfield. Since catchers often have very low infield defensive ratings, it's not always clear if they'll be able to make the successful transition to 1B; many slick-fielding, athletic infielders have terrible outfield defensive ratings, so making that transition (even to a low-intensity defensive position like LF) can be unsuccessful even for great infielders.
The current root (i.e. editable) defensive ratings, IF/OF Range, Error, and Arm, and Turn Double Plays, should all become derived ratings like the Contact rating, or be merged. The error ratings should become a single rating; it seems intuitive that a player's ability to catch and hold onto the ball should translate pretty well across positions, given an equal amount of experience at each position. Similarly, the three arm ratings (Catcher, Infield, Outfield) could be replaced by or derived from two universal arm ratings, an Arm Strength and Arm Accuracy. (Maybe these could even tie directly into pitchers' velocity/stuff and control ratings.) OF Range should be largely derived from speed and a dose of intelligence (picking the right route to the ball), and also be affected by a quickness rating; IF Range should be mostly dependent on quickness. Turn Double Plays might be some combination of quickness, intelligence, and arm ratings. On a related note, it would be great to have an option to lock a player into a spot on a minor league lineup and/or depth chart, in the same way that you can disable AI promotion/demotion. I wanted to shift Mookie Betts to the outfield, so I changed his position to CF and put him in the starting CF role in the depth chart. I don't like micro-managing the minors, so I had some AI help there, and when I came back two weeks later, Mookie was the starting 2B again. This seems like it could be an easy change to make. |
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#2 |
All Star Reserve
Join Date: Oct 2012
Location: Cincinnait, OH (WestSider)
Posts: 657
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Going from memory here so;
Open player profile Top right dropdown (Actions I think) Game strategy for hitters, bottom left section, usr Force start for position, for pitchers bottom right there is similar for locking role NOTE: AI will start them but may also put it's preferred choice in depth playing every 2nd game hope that helps, I use it for my minors a lot
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"A baseball fan has the digestive apparatus of a billy goat. He can, and does, devour any set of statistics with insatiable appetite and then nuzzles hungrily for more." - Sportswriter Arthur Daley "Who says there's an unemployment problem in this country? Just take the five percent unemployed and give them a baseball stat to follow." - Outfielder Andy Van Slyke
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#3 | |||
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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![]() ![]() Turning DP (talking 2B SS) seems to be like a ballet dance of timing and grace. Arm matters but it wouldn't be a top consideration IMO.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#4 | |||
Bat Boy
Join Date: Dec 2013
Posts: 6
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I've always understood the Intelligence rating to mean baseball intelligence, a player's ability to pick up new things. That absolutely relates to one's ability to find the best route to a fly ball, since every one is a little different than the one before it. Quickness/Acceleration has more to do with range than Speed, and Speed is pretty much irrelevant in Infield range, but you can't tell me that the ability to make up ground quickly doesn't add to an outfielder's ability to reach a ball even when it is on the edge of the normal space for his position. |
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#5 | |
OOTP Roster Team
Join Date: Jun 2013
Posts: 750
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No, throwing isn't the exact same at every position, but when teams scout players, they grade throwing as a single tool; in the same way, a guy who is a fast runner on the basepaths isn't going to become slow in CF, so it's a single tool. It doesn't guarantee he'll have great range, but it's a good bet. In real life, if teams see a guy with a 60 arm and 70 speed making a lot of errors at 3B, they're going to move him to the outfield. If a 6'4" power hitting OF has poor range, he's going to get moved to 1B. If he's 5'11" and can throw, they may try him behind the plate. Here's a slight amendment to your suggestion. There are currently 10 defensive ratings generated for each player ... I think you could make a better model by generating 7, plus using speed and IQ. Throw strength Throw accuracy (affects throwing errors) Fielding Error Fly ball judgement (affects range for both OF and IF) Reflexes (affects IF range, also matters a bit for catchers) Turn DP C ability (affects throwing at C position) Speed Intelligence That's a more accurate reflection of the kind of tools scouts look at, and a system built around them is going to build a more realistic model than one that says that Ozzie Smith would have been a disaster in LF because he didn't have an "OF range" skill. Last edited by frangipard; 01-06-2015 at 01:14 PM. |
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#6 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,712
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I can say this is not on tap for 16, but certainly something to consider for later releases. We'd have to be sure that doing this wouldn't suddenly make everyone into a Zobrist type player, but it would be nice to have a guy like Hanley Ramirez make a transition to thy outfield, or Mauer to 1B, without them being worse than dreadful at the new position.
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#7 | |
OOTP Roster Team
Join Date: Jun 2013
Posts: 750
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It's interesting; OOTP is in some ways a stat-generating-machine kind of game, but playing it has made me more interested in scouting and traditional evaluation methods, and I'm becoming convinced that the best way to make a better stat-generator is to create realistic models of player skills. |
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#8 | |||||
Bat Boy
Join Date: Dec 2013
Posts: 6
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I definitely hear what you're saying. It's the inclusion of these types of things that gives a primarily text-based game life. |
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#9 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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This is completely unrealistic as most real life 2B play only 2B. In 2014 MLB the top 30 2B started 70% of all games at 2B. If you consider a backup then the top 60 2B started 87% of all games at 2B. That is not a lot of sharing. SS is even more exclusive; top 30 76% of all starts top 60 95% of all starts. 2014 Major League Baseball SecondBase | Baseball-Reference.com
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#10 |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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See this post in another thread. Essentially the AI took a power bat OF made him into a very bad 2B. He has started most games at 2B for 4 seasons and is 6'6" 235lb.
http://www.ootpdevelopments.com/boar...ml#post3793144
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#11 |
Bat Boy
Join Date: Dec 2013
Posts: 6
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RchW, I disagree with your premise from the other thread that it's too easy to switch positions. Out of curiosity, I simmed the 2014 season nine times, moving Mookie Betts to each OF position three times each. I used MarkInCincy's suggestion to make sure he got the bulk of his playing time at the desired position, and each time he started 90+% of his games where I wanted to. And at the end of each of those nine seasons, he still had zeroes in all three OF defensive ratings, and he hadn't developed a positional rating at all.
I do agree that the AI doesn't do a good job of determining when it should prioritize defense when determining lineups (it's pretty much geared for maximizing offense), and that it has too many players switching in and out of positions when it doesn't make sense. All in all, the positional ratings system feels incoherent, and often doesn't seem to adhere to the defensive spectrum. |
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#12 | ||
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I said quote "defensive ratings and how easy it is to learn new positions". The threshold level of defensive ratings that allows the AI to start a player is too low hence it is too easy to learn a position. Further to that it is too easy to learn a position contrary to the defensive spectrum. Quote:
A 2B should be able to learn OF more often than above but with limited range and arm. Then AI minimum threshold for a player to be used regularly at SS/2B should be much higher than any other position, maybe CF should also be included. In addition the AI should have an internal limit where certain players can be used only in an emergency. This means that in the 8th inning the AI must use the best 2B available not a bench OF or DH who happens to have minimal ratings.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#13 | ||
Bat Boy
Join Date: Dec 2013
Posts: 6
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You are splitting hairs, my friend. I don't even know what the distinction is that you're trying to make.
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The solution to this problem is two-fold, and it's probably a pretty significant change to the engine. First, the root defensive ratings should be more general and tool-based, as they represent ability; positional ratings should come from a combination of root defensive ratings and positional experience--to an extent intelligence should be factored in, and to an extent experience might go up in "clusters" (when you play a lot at SS, it's going to make it easier to transition to 2B later; if you can master 3B, you can probably play 1B; etc). Second, the AI should have some basic limits set that keep the defensive spectrum in mind, such that it won't start a player with a 5/20 SS rating and a great bat if there's someone with a 10/20 SS rating or higher on the bench. These might become customizable, either having an offense vs. defense slider for each position for the user team, or having a league-wide setting for computer teams, but that's another layer of complexity on top of what's already becoming a pretty significant suggested change. |
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#14 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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Defensive Ratings Overhaul
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Yeah, this is my only problem with the game to date. I cringe every time I see the AI start a poor & overweight second baseman (who should be playing corner OF by then, but he's bumped by another poor defensive player because of his bat) just because he can hit instead of the good defensive 2b In most scenarios, the good defensive 2B can play multiple positions and is usually playing musical chairs between many different positions instead of starting everyday at an important position like 2B. I wish they raise the threshold for C, CF, 2B, SS in 16. Last edited by SirMichaelJordan; 01-23-2015 at 08:43 PM. |
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#15 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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No room for growth
Granted this guy was the #1 pick in the my recent draft but this problem is throughout the later round also (Super Utility player with horrible offense) here is an example of how the game generates super utility players. I hope this is looked at also. There should be some guys who can do it all but not a good chunk of the draft. This is another reason why the game rarely produce any Jeter types (guys who mostly played 1 position for an entire career)
![]() The actual ratings are good but players shouldn't come out the draft with this muh experience at multiple positions. This guy have almost every position experience at 200! Throughout history, a good utility players is usually good at everything but great at nothing. Is this only exclusive to non feeder league drafts? I've notice that high school and IFA players aren't like this at all and it's mainly the college players. This is more believable (same guy just edited his stats) he has great defensive ratings so he should be able to easily learn a different position during Spring Training or his career in the minors... ![]() Last edited by SirMichaelJordan; 01-25-2015 at 05:53 PM. |
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#16 |
Hall Of Famer
Join Date: Jun 2003
Posts: 8,659
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It could be the way your league is setup, too. That's pretty unusual to see, but it's really a question of your settings versus say, a default setup of the game without knowing more about the variables controlling your league.
I do think the defensive ratings require more nuance and even more detail or whatever, but...one guy doesn't really strike me as that strange. |
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#17 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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Defensive Ratings Overhaul
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That was using default settings. But I wonder if this problem is only exclusive with using generated draft classes. Even If I lowered the fielding PCM, guys (mainly generated college prospects) will just be poor at 3+ different positions instead of being good at 3+ different positions. My main beef is that there doesn't seem to be a primary position in the game. Guys jump in and out of the different positions they have a good enough rating at (which is more often than not a lot of positions).. The position that is listed on there player profile doesn't mean much in the game outside of the AI deciding what they are in need of. If the AI is constantly switching positions of the players then the AI really can't judge where they are weak at. I think that is a reason why some can't find a happy median with the trade settings and why things like the posting system and Rule 5 draft was not active enough. I have a sense that roster management would be much better if this problem was addressed. Last edited by SirMichaelJordan; 01-27-2015 at 09:29 AM. |
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#18 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Other people should check the GP by position at the end of each season and they will see that this is very unrealistic when compared to real life. IRL players 90%+ of the time have a single dominant position as starting batters.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#19 |
Minors (Single A)
Join Date: Apr 2014
Location: Phoenix, AZ
Posts: 59
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A amendment to your amendment would have the catcher position be more dynamic. Calling games should be a HUGE part of the position, in my opinion. Throwing ability, fielding, pitch framing, arm strength. Or am I to believe all of that stuff is consolidated into the "ability" rating?
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#20 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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Defensive Ratings Overhaul
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Yea, 15 was better than 14 in this regard but it was pretty common to see an overweight low range 2B start at 2B over a guy who is much better at 2B but has a worse bat. I would like to see height/weight have much more effect on ratings as the player grow into his body. If these things are fix, drafting in the later rounds would be important as you'll be looking for depth at varies fielding positions rather than a future bat. As of now, pretty much every generated player can play everywhere and when they regress in age/weight the ratings don't have much effect on the fielder rating (range). It'll be nice to see fielder rating experience slowly decrease when a player have not played at a specific position for awhile. Last edited by SirMichaelJordan; 01-29-2015 at 05:43 PM. |
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