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| Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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#1 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,522
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A novel trading idea
A few years ago, the maximum players per trade in a team was cut from 10 to 5 to avoid one team from stacking a large number of low-value players in a trade.
I'd like to see the limit moved back to 10 - but to avoid the stacking problem, AI-controlled teams will only consider the values of the five most significant players they receive, while considering the values of all players they give up. (Note: Negative value from player contracts should be able to make a player negatively "significant", to make it impossible to dump an albatross contract by adding five zero-value players to the trade.) |
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#2 |
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All Star Starter
Join Date: Jul 2009
Posts: 1,737
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I like this.
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#3 |
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All Star Reserve
Join Date: May 2002
Posts: 505
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Or why can't it just be an option in the league set-up for how many players you want to allow in a trade? What if I wanted to allow teams to trade 20 players if they wanted to? It's my league, I should be allowed to play it how I want.
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#4 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,522
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As long as there aren't any memory issues on x86 systems, this may be a good idea - though whether this is feasible coding-wise is another question.
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