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iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad

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Old 10-01-2014, 01:53 PM   #1
Orcin
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Historical seasons

I am going to buy the iPad Air 2 on release, and this seems like the perfect first app for me!

I have a few questions about historical play...

Is there a listing of historical seasons that are available for purchase?

Do the historical seasons include minor leagues, or do they use a reserve roster? Are there fictional players in these roster sets?

After the historical season is completed, do you continue in career mode or is it one-and-done?
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Old 10-01-2014, 02:00 PM   #2
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Quote:
Originally Posted by Orcin View Post
I am going to buy the iPad Air 2 on release, and this seems like the perfect first app for me!

I have a few questions about historical play...

Is there a listing of historical seasons that are available for purchase?

Do the historical seasons include minor leagues, or do they use a reserve roster? Are there fictional players in these roster sets?

After the historical season is completed, do you continue in career mode or is it one-and-done?

Don't play historical so I'm not 100% positive.

1. Yes. You can buy a single season for 99¢, a "bundle" of around 10 seasons for $4.99, or every season for $19.99.

2. Reserve roster. There are no minor leagues in iOOTP, with the exception of the reserve roster. As for fictional players, I don't think there are any but I would have no idea.

3. If you own every season ($19.99), then you can start in any season, and the game will import historical players every year. However, there is no expansion/evolution, so if you start in 1901, you're stuck with 16 teams and a short schedule for forever.

If you only own one season, after that season is over, it does become "career mode".
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Even in a parallel universe, the Astros don't make the playoffs.
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Old 10-01-2014, 02:25 PM   #3
Orcin
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3. If you own every season ($19.99), then you can start in any season, and the game will import historical players every year. However, there is no expansion/evolution, so if you start in 1901, you're stuck with 16 teams and a short schedule for forever.

I didn't know about the all-for-$20 option. It would be nice to be able to import the historical players going forward in a career mode. Any idea how much storage space this bundle consumes?
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Old 10-01-2014, 08:57 PM   #4
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I have the all-seasons bundle in iOOTP on my iPad, and the game occupies 531MB: 154MB for the game and 377MB for documents and data, which includes several saved leagues.

As Ike348 said, there are no minor leagues in iOOTP, just a static reserve roster. However, players do develop there, and a green arrow indicates when they're ready for the big leagues.

I've played a lot of historical in iOOTP, and I don't recall seeing any fictional players. The game uses the same rosters as OOTP, so AFAIK, the team rosters between both games should match up for historical play.
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Old 10-02-2014, 08:47 AM   #5
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I have the all-seasons bundle in iOOTP on my iPad, and the game occupies 531MB: 154MB for the game and 377MB for documents and data, which includes several saved leagues.

Thanks for this info. I am leaning toward all seasons.
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Old 10-02-2014, 10:47 AM   #6
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If you want to do historical simming (as I do, exclusively), go for the $20 bundle. You won't regret it. I have the 1977 Expos in a league that is currently in 1996. My last original Expo (Gary Carter) retired a while ago but it's great to have Mark McGwire bashing homers out while batting third on my team.
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Old 10-02-2014, 01:38 PM   #7
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The game will only fill in fictional players if you do not own the following season historical data base. So if you purchased a decade like the 80's when you advance to 1990 the players in the draft would become fictional. If you purchase the entire bundle for 19.99 there will be no fictional players
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Old 10-02-2014, 03:23 PM   #8
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I have about 10 seasons or so, and its great as you go through and each draft you have real players. The only issue I have, is that the incoming players arent really minor leaguers, they're really just rookies, so there isn't much of a farm system, the draft picks that will pan out are going to immediately be ready for the big leagues.
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Old 10-02-2014, 03:31 PM   #9
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Thanks, guys. This is all really helpful.
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Old 10-02-2014, 08:52 PM   #10
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We'd like to add minors (not sure if they would be full or partial) to iOOTP eventually, but right now the iOS devices don't all have enough horsepower to handle that. Some might, but we would want to add something like that when everyone can use that feature, rather than have it only for iPad Air 2 users or something like that.

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I have about 10 seasons or so, and its great as you go through and each draft you have real players. The only issue I have, is that the incoming players arent really minor leaguers, they're really just rookies, so there isn't much of a farm system, the draft picks that will pan out are going to immediately be ready for the big leagues.
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Old 10-09-2014, 09:28 AM   #11
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I have no idea how the technical aspect works, but since there seems to not be enough processing power in the iphone, would it be possible to make the game in two different apps? One that would be sort of a database for players and stats, and the other that would be the main game? Instead of trying to force everything into one app, use two?

I'm sure its doesn't work as simply as that, but I figured I'd throw it out there. A full minor league system has to be the most important add iOOTP could make, I dont think anyone could deny that. So its a shame that the thing standing in the way is not the company but the platform.
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Old 10-09-2014, 07:59 PM   #12
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I don't think that would work. AFAIK, the device would still need to launch both apps, and that's where it would run into problems, because it wouldn't be able to handle all of that information.

Thanks for the suggestion, though.


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I have no idea how the technical aspect works, but since there seems to not be enough processing power in the iphone, would it be possible to make the game in two different apps? One that would be sort of a database for players and stats, and the other that would be the main game? Instead of trying to force everything into one app, use two?

I'm sure its doesn't work as simply as that, but I figured I'd throw it out there. A full minor league system has to be the most important add iOOTP could make, I dont think anyone could deny that. So its a shame that the thing standing in the way is not the company but the platform.
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Old 10-10-2014, 10:02 PM   #13
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How do you guys make trades in historical seasons?

What I mean is that I'm at the deadline and want to get a reliever to help my team, but because of the way historical seasons work and the draft pick are major league ready right away, I don't have minor leaguers to trade. Therefore I'm kinda stuck because I can't trade with a team that's out of the race and give them prospects for major league help because the only thing of value are the guys on my major league roster.
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Old 10-13-2014, 07:16 PM   #14
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You could edit a minor leaguer or two so they're ready for the bigs now. Yes, that's a cheat, but I think it's a forgivable one, given the limitation you mentioned.
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Old 10-14-2014, 10:45 AM   #15
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yeahhhh.... I've enjoyed the Historical Seasons, I just wish the players would come into the league a couple years earlier so they would actually be prospects and not just MLB Rookies. It really just removes the minor leagues from the game.
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Old 10-14-2014, 12:13 PM   #16
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If it works the same way as the desktop version, the players enter the league in the same season as their major league debut. Many of those players only have a handful of games in their first season or two, so they are essentially minor leaguers.

Does the game have the option to import players from other years (assuming that you have the all-seasons pack)?
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Old 10-14-2014, 04:11 PM   #17
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With the historical seasons, the Amateur Draft is after the World Series
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Old 10-14-2014, 07:29 PM   #18
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Yes, iOOTP works the same way OOTP does: They enter the year of their major league debut.

However, you can't import players from other years, even if you have the all-seasons pack.
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Old 10-15-2014, 11:27 AM   #19
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Did you guys ever fix the player progression of historical players? As it was a couple years ago players who weren't highly rated draft prospects would never turn out to be good players. Most notably Nolan Ryan never becomes more than an average reliever in the game.

I don't have iOS anymore, so I can't play. OMG I miss this game so much.
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Old 10-15-2014, 01:31 PM   #20
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Does the game have recalc or does it only use the player development engine for a historical "career mode"? The lack of recalc would impact the use of the all-seasons pack to have a career sim, since the new recruits would essentially be fictional players anyway without recalc.
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