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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! | 
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		#1 | 
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			 Minors (Rookie Ball) 
			
			
			
			Join Date: May 2014 
				
				
				
					Posts: 20
				 
				
				
				
				
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				Draft Classes
			 
			
			
			I couldn't help but notice how AWFUL this draft class is. This is with scouting enabled, but regardless, this has to be the worst draft class I have ever seen... 
		
		
		
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		#2 | 
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			 Bat Boy 
			
			
			
			Join Date: May 2013 
				
				
				
					Posts: 14
				 
				
				
				
				
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			looks like the 2000 draft lol a few stars and a bunch of stiffs.
		 
		
		
		
		
		
		
		
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		#3 | 
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			 Minors (Triple A) 
			
			
			
			Join Date: Apr 2014 
				
				
				
					Posts: 275
				 
				
				
				
				
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			That's how they look now, but I'm sure eventually you'll see some of those guys become serviceable players. They will start off a lot of times with low overall ratings but once the players mature and develop they will get better. I've already seen it happen in my league/season. Be patient, they may look like stiffs now but they'll get better soon. :-)
		 
		
		
		
		
		
		
		
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		#4 | 
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			 Minors (Rookie Ball) 
			
			
			
			Join Date: Jul 2009 
				
				
				
					Posts: 44
				 
				
				
				
				
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			draft classes have been horrible since OOTP14. You need to adjust player creation modifier to get something better. 
		
		
		
		
		
		
		
	Its particularly a problem when you start a MLB game and after 2 years, OOTP runs out of preset draft classes and they become 100% generated by the game. You witness a huge dropoff in talent which is totaly out of par with current level of talent in the big leagues in minor league systems. Really horrible...  | 
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		#5 | 
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			 Minors (Single A) 
			
			
			
			Join Date: Jan 2010 
				Location: Naguabo, Puerto Rico, Formerly Miami, Florida 
				
				
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			In which case, what do you propose we adjust the player creation modifier to?
		 
		
		
		
		
		
		
		
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		#6 | |
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			 Hall Of Famer 
			
			
			
				
			
			Join Date: Apr 2012 
				
				
				
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		 Quote: 
	
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		#7 | |
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			 Minors (Triple A) 
			
			
			
			Join Date: Apr 2012 
				Location: Illinois 
				
				
					Posts: 229
				 
				
				
				
				
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		 Quote: 
	
 The draft classes used to look better because the players were only being compared to other players in the draft class, not the players in the league they were about to be drafted into. Now they're compared to the professionals they're going to be competing against. It's all relative.  | 
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		#8 | 
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			 Hall Of Famer 
			
			
			
				
			
			Join Date: Aug 2009 
				Location: NJ, US 
				
				
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			What are their individual ratings?  Trying to judge the quality of the players strictly by the 'stars' is not really the best way to do things. 
		
		
		
		
		
		
		
		
			The draft quality in v14 and v15 is fine, they just don't look as exciting as they did before v13. They are rated more realistically. Last edited by byzeil; 05-31-2014 at 06:22 PM.  | 
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		#9 | |
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			 Minors (Triple A) 
			
			
			
			Join Date: Apr 2014 
				
				
				
					Posts: 275
				 
				
				
				
				
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		 Quote: 
	
 That's what I'm thinking too, very few players are able to go right from being drafted to the big leagues anyway without any time in the minors to develop. I can only name a few players who actually were ready for the big leagues when they were drafted (Dave Winfield I know was one and so was John Olerud IIRC) but yeah comparing most guys who come out of college and especially out of high school to the big leaguers is why they have low ratings.  | 
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		#10 | |
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			 Minors (Rookie Ball) 
			
			
			
			Join Date: Jul 2009 
				
				
				
					Posts: 44
				 
				
				
				
				
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		 Quote: 
	
 A team rebuilding from draft on year 3 will be screwed for quite some time before the talent pool in the league dilutes to the level of players generated in the draft. So you have two options : the draft classes generated are flawed or the ratings of the starting rosters are flawed.  | 
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		#11 | |
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			 Minors (Rookie Ball) 
			
			
			
			Join Date: Jul 2009 
				
				
				
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		 Quote: 
	
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		#12 | 
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			 Hall Of Famer 
			
			
			
				
			
			Join Date: Apr 2012 
				
				
				
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			Potential isnt static. Just because you dont see 80 rated potentials during draft time doesnt mean that you wont have 80 OVR players from that class 10 years later.
		 
		
		
		
		
		
		
		
		
			Last edited by SirMichaelJordan; 06-01-2014 at 12:07 AM.  | 
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		#13 | |
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			 Minors (Rookie Ball) 
			
			
			
			Join Date: Jul 2009 
				
				
				
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		 Quote: 
	
 If the OOTP developpers did a great job coding the game to generate appropriate draftees, why are the OOTP generated draft classes so different from the first two year where players were manually created by the same OOTP developpers?  | 
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		#14 | |
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			 OOTP Developments 
			
			
			
				
			
			Join Date: Aug 2007 
				Location: Nice, Côte d'Azur, France 
				
				
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		 Quote: 
	
 Beyond that, we may have somewhat generally overrated the real players in the first few draft classes. As I've stated repeatedly, the real draft classes are very much a wip at this point and most of the ratings still need to be adjusted. What you're seeing here doesn't really mean much except that some of the real players are rated a bit higher than some of the fictional guys are rated. The game quickly sorts this out, so it's not really an issue except insofar as the first few draft classes in the MLB quickstart are relatively strong and the next few are relatively weaker. Since that sort of thing happens all the time irl (strong and weak classes alternating) it's not really terribly unrealistic, nor does it create any long term problems in the distribution of talent in game. Both the devs and the beta team have extensively tested player generation both in the MLB quickstart and other game formats in long term sims and have found that there aren't actually any issues with how the talent is distributed, things work out just fine as is and in fact it works out much better than in OOTP13 when the talent in the draft classes started out high and was quickly decreased. If you have any long-term sims or other hard data that would make a case that there is an issue, I'd love to see it, but I really don't expect that to be forthcoming as this has already been well tested and found to be well balanced as is. If any adjustment is needed, it would likely be that we'd need to lower the ratings of the real draft classes rather than to raise the ratings of the game generated classes. Last edited by Lukas Berger; 06-01-2014 at 11:24 PM.  | 
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		#15 | 
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			 All Star Starter 
			
			
			
				
			
			Join Date: Jul 2009 
				
				
				
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			I don't understand why people yearn for the days of ridiculous potential on the first few rounds of the draft... 
		
		
		
		
		
		
		
	Why do you want the game to be less real?  | 
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		#16 | 
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			 All Star Starter 
			
			
			
				
			
			Join Date: Mar 2011 
				
				
				
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			People want their initial look at the draft class to be exciting.  It used to be, now it isn't, and the payoff comes much later.  That is a very significant psychological adjustment that is completely independent of the actual end result talent level of their league.  "They'll look fine later" might be an accurate, but unsatisfying response to the "They look worse than they used to!" complaint.
		 
		
		
		
		
		
		
		
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		#17 | |
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			 OOTP Developments 
			
			
			
				
			
			Join Date: Aug 2007 
				Location: Nice, Côte d'Azur, France 
				
				
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		 Quote: 
	
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		#18 | 
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			 Hall Of Famer 
			
			
			
			Join Date: Jun 2006 
				
				
				
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			This is extremely important. And you can go even further and set the ratings relative to A or Rookie level for the last five or so rounds to try to find that one guy with good potential for Class A with good work ethic who could blossom. I never had a problem with the change to the draft classes that was introduced in 14, although I agreed that the draft itself lost a lot of the "fun factor." But now with the ability to use the relative ratings feature, I find it to be more fun than it was before 14, when we had 3-5 rounds of 4-star or higher potential guys, most of whom would never come close to fulfilling that potential.
		 
		
		
		
		
		
		
		
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		#19 | 
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			 Minors (Single A) 
			
			
			
			Join Date: Apr 2014 
				Location: Currently Baltimore originally Boston 
				
				
					Posts: 97
				 
				
				
				
				
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			I kind of enjoy the draft class not being "exciting". I don't want it to be round 5 and I'm still snagging guys who right off the bat have potential ratings of 60/80 and up. The way I see it you pick up the studs in the first 1-3 rounds depending on the strength of the draft and then after that you start looking at players a little closer. "This guy doesn't have much HR potential but his contact and eye/discp potentials are great." Or "this pitcher throws gas but he is never going to be able to control it." "This guy has good potential but he his leadedship and work ethic are low, I think i'll pass." These are all great things to think about that make OOTP awesome
		 
		
		
		
		
		
		
		
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		#20 | |
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			 Hall Of Famer 
			
			
			
				
			
			Join Date: Apr 2012 
				
				
				
					Posts: 2,716
				 
				
				
				
				
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		 Quote: 
	
 That problem was a major gripe for people playing OOTP13. Unfortunately TCR was wrongly blamed. Also I agree with this post 100% It's exactly how I draft! Last edited by SirMichaelJordan; 06-02-2014 at 03:10 PM.  | 
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