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Old 05-08-2014, 04:44 PM   #1
PSUColonel
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Automatic Feeder Leagues

I know this feature take league size into account when creating a complete feeder system, but does it also take into account the number of draft rounds? If not, this is something which should be addressed.
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Old 05-08-2014, 04:58 PM   #2
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I know this feature take league size into account when creating a complete feeder system, but does it also take into account the number of draft rounds? If not, this is something which should be addressed.
I obviously have a ton of experience with the feeder system. While the effort is no doubt appreciated from Markus, Andreas, and the rest of the team -- you need to take it a step farther for realism.

For instance, I used the feature while trying to do my quickstart projects... it generates FAR too many highschools and not enough colleges. I want to say the league in question was a 24-teamer, and I want to say it did 8 colleges and 32 high schools.

I did some research on the recent drafts and the spread of college versus high school selections, and it generally hovers around 29-33% of the drafted players will be from high school... I don't have the research up at the moment, but if I remember correctly, it was 30% in the last first-year player draft in RL.

So, what I do now is determine my feeder team count (I still generally use the conventional wisdom that each team generates at least 6, and up to 9 players per season. I figure out how many teams I need, and I make 2/3rds of the teams colleges, and the other 1/3 high school.

They have said on many occasions that these are not intend to mimic real life colleges (again, don't have the exact quote in front of me) -- so I make these changes to pursue realism.

In a situation where there is not an even 2/3-1/3 split, I round up. Better to have a few extra free agents to sign as UDFA's, then not have enough players and have to use "regular" players.
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Old 05-08-2014, 06:42 PM   #3
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Ok...so the feeders is still a major pain in the arse to set up I guess. With a typical 2014 MLB league, and NOT Using feeders...40 round draft...how many players (rounds) do you think I should generate for?
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Old 05-08-2014, 07:42 PM   #4
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Originally Posted by jaysdailydose View Post
I obviously have a ton of experience with the feeder system. While the effort is no doubt appreciated from Markus, Andreas, and the rest of the team -- you need to take it a step farther for realism.

For instance, I used the feature while trying to do my quickstart projects... it generates FAR too many highschools and not enough colleges. I want to say the league in question was a 24-teamer, and I want to say it did 8 colleges and 32 high schools.
In his response to someone else who pointed out this imbalance, Markus said:

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Originally Posted by Markus Heinsohn
It's not imbalanced because HS draft eligiblity is not equal to colleges, where every player is eligible to be drafted.
I don't use feeders so I don't have a league handy to test that with.
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Old 05-08-2014, 07:43 PM   #5
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would love to see automatic feeder leagues expand when the top league expands...you know, automatically..
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Old 05-08-2014, 07:50 PM   #6
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In his response to someone else who pointed out this imbalance, Markus said:



I don't use feeders so I don't have a league handy to test that with.
I mean, it is all personal preference. The way the default feeder system comes out absolutely works well, 100%.

I just prefer to take a step farther and have a distribution that simulates the disparity in college and HS *PICKS*. Since feeders aren't a perfect recreation of real life HS and colleges, this "workaround" works for me. I see about the 30-35% mark of HSers drafted in all of my feeder tests/leagues that run HS and college feeders.

There is no wrong way to set it up as long as you have enough teams, which the generated feeder does perfectly fine. It's all a question of how much you want to customize the outputs.
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Old 05-08-2014, 07:55 PM   #7
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Ok...so the feeders is still a major pain in the arse to set up I guess. With a typical 2014 MLB league, and NOT Using feeders...40 round draft...how many players (rounds) do you think I should generate for?
I would probably do 220 teams. 200 would be the accepted minimum. (40 rounds, 30 players per round is 1200 guys, 200 * 6min feeder players per team=1200.)

I would do the 220 to simulate having some UDFA's. I would do 150 colleges and 70 high schools, personal preference.
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Old 05-08-2014, 07:56 PM   #8
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would love to see automatic feeder leagues expand when the top league expands...you know, automatically..
Unless you are like cutting your feeder pool razor thin, or doing a SIGNIFICANT expansion, you generally won't have to expand your feeder unless your league is extremely small, in which case it will take you only a few seconds to fix.
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Old 05-08-2014, 10:59 PM   #9
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I've been wondering for some time....are there (and if not I can't see why) pre-made feeder leagues available for download within the mod community? Setting these things up just take forever if you want to do it right.
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Old 05-08-2014, 11:27 PM   #10
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I've been wondering for some time....are there (and if not I can't see why) pre-made feeder leagues available for download within the mod community? Setting these things up just take forever if you want to do it right.
No, just if you want names on all of your schools and the like. It's actually really simple other than that.
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Old 05-08-2014, 11:36 PM   #11
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well, logos, proper ballparks, weather etc.... it's a lot
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Old 05-09-2014, 12:01 AM   #12
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well, logos, proper ballparks, weather etc.... it's a lot
And really, for feeder leagues, pretty much wholly unnecessary.

I mean I like giving them names and logos as well, but its not like you are on those screens very often at all. I feel ya, though!
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Old 05-09-2014, 10:02 AM   #13
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And really, for feeder leagues, pretty much wholly unnecessary.

I mean I like giving them names and logos as well, but its not like you are on those screens very often at all. I feel ya, though!

I just have a generic logo set that OOTP brings in for the schools. All the uniforms and colors look good and no fuss setting stuff up.

Curious though, what's the difference between college and HS leagues? HS only allows the graduates to be drafted and college allows all players to be drafted?
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Old 05-09-2014, 11:54 AM   #14
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I've been wondering for some time....are there (and if not I can't see why) pre-made feeder leagues available for download within the mod community? Setting these things up just take forever if you want to do it right.
I have a college and high school template that drop in and I use, but it's highly personalized.

You only have to set this up once. You can select the colleges and high schools that you want - I use real ones - use Justafan's NCAA and generic logos, and you just go through and do the work for once and then you have it for always.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 05-11-2014, 04:32 AM   #15
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I would probably do 220 teams. 200 would be the accepted minimum. (40 rounds, 30 players per round is 1200 guys, 200 * 6min feeder players per team=1200.)

I would do the 220 to simulate having some UDFA's. I would do 150 colleges and 70 high schools, personal preference.
the problem with this formula that nobody seems to have pointed out, is that in the later rounds of the draft, there are never any position players left...which is totally unrealistic. I feel you need to generate 5-10 extra rounds to make it authentic...which of course creates more talent, but not enough to make it unrealistic though.
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