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Old 03-19-2014, 06:18 PM   #381
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Question. If a team hires a coach away from another team, like the way the Jagurs hired Gus Bradley from the Seahawks - will the Jaguars be interested in the coaches' former players because they fit in his system there? How will this coach-player scheme relation work?
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Old 04-23-2014, 12:54 AM   #382
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Francis

What are your plans for text descriptions of PBP?
How extensive will they be?
What will they be based on?
Will they be created on the fly, or come from a DB?
Will there be different announcers that offer varying degrees of detail?
Can you offer what you consider a typical example?

Will the BTS simulation be mainly text-based, or 2D graphics-based?
What are your PBP plans for V1, and where do you plan to go from there?
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Old 04-23-2014, 06:07 AM   #383
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Quote:
Question. If a team hires a coach away from another team, like the way the Jagurs hired Gus Bradley from the Seahawks - will the Jaguars be interested in the coaches' former players because they fit in his system there? How will this coach-player scheme relation work?
They will want players who fit their system, not sure if there is time for V1 to specifically get their old team mates etc though.
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Old 04-23-2014, 06:12 AM   #384
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Quote:
What are your plans for text descriptions of PBP?
The main thing is the 2D engine - (e.g. all those dots running around - there's a video in another thread I think of it a few years ago).
There will also be the playhistory in text form, e.g: something like:

(13:37) M.Schaub pass O.Daniels for 8 yards (N.Clements).
(13:21) D.Jones punts 41 yards to CIN 38, Center-J.Weeks. A.Jones to CIN 38 for no gain (22-A.Ball)

However as far as text like:
"Pennington hands off to Martin, Martin jukes to the right" etc. I don't think that will be in V1, and I'll have to think hard about how it would work in the long run
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Old 04-24-2014, 01:46 PM   #385
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Quote:
Originally Posted by Francis Cole View Post
The main thing is the 2D engine - (e.g. all those dots running around - there's a video in another thread I think of it a few years ago).
There will also be the playhistory in text form, e.g: something like:

(13:37) M.Schaub pass O.Daniels for 8 yards (N.Clements).
(13:21) D.Jones punts 41 yards to CIN 38, Center-J.Weeks. A.Jones to CIN 38 for no gain (22-A.Ball)

However as far as text like:
"Pennington hands off to Martin, Martin jukes to the right" etc. I don't think that will be in V1, and I'll have to think hard about how it would work in the long run
Thank you for your reply. I'll look forward to seeing where you go with this in future versions.
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Old 05-03-2014, 11:23 PM   #386
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Customize playoffs

Francis,
Have you had a chance to think about customization of the playoffs? Will we have to keep 8 teams like NFL despite league size?
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Old 05-04-2014, 06:20 AM   #387
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No, sorry not had a chance yet.
Working on porting the in-game engine at the moment, and will be doing for the next month or so.
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Old 05-05-2014, 10:36 AM   #388
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how does time pass? A running time? Or the normal OOTP method of the user simulating to the next day?
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Old 05-05-2014, 01:04 PM   #389
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(the following presumes the player isn't just simming through 'till the end of the season etc - it presumes they are playing normally)

It will be a little bit like OOTP, but because Football is so different to Baseball it will be much more focused on the game days.

In OOTP the actual game ("game" as in Yankees@Rangers, not OOTP itself) days don't seem to take any real focus, and because there are 162 games this is entirely justified. You can't make a big deal of a specific day when basically every day is the same.

In BTS you'll press continue/advance just like OOTP, but when you reach gameday the game will signify such. Show you the afternoon's games etc.

I'm playing around with that screen now if you are interested

Thanks,
Francis
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Old 05-05-2014, 03:51 PM   #390
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Quote:
Originally Posted by Francis Cole View Post

I'm playing around with that screen now if you are interested
Yes....
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Old 05-05-2014, 05:07 PM   #391
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How important is the time management aspect of football to you? By v1 will we have timeout AI, 2 minute drill hustle, no huddle, milking the clock, etc.?
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Old 05-05-2014, 06:08 PM   #392
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I'm fairly confident, yes.
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Old 05-05-2014, 06:48 PM   #393
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Quote:
Originally Posted by GiantYankee View Post
Francis,
Have you had a chance to think about customization of the playoffs? Will we have to keep 8 teams like NFL despite league size?
Quote:
Originally Posted by Francis Cole View Post
No, sorry not had a chance yet.
Working on porting the in-game engine at the moment, and will be doing for the next month or so.
Hmmm, I'd better PM or e-mail you soon then to see if you can work with the proposed system I have in mind. It uses specialized external files rather like schedule files but with some different elements and structure. But if they could be used as I envision them, BTS would have enormously customizable playoffs as a result.
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Old 05-07-2014, 07:05 PM   #394
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Francis, I'd like to know how BTS will deal with 'home field advantage?' Will the Seahawks be tough to beat at home? How about the 'time differential' for teams having to fly across country?
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Old 05-07-2014, 07:20 PM   #395
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Quote:
Originally Posted by Ambermonk View Post
Francis, I'd like to know how BTS will deal with[B][I] 'home field advantage?'
Well, I'd say that's where team-level research comes in. Just how frequently have certain clubs won more at home than other clubs? And is that increased (or decreased) frequency statistically significant?

Quote:
Originally Posted by Ambermonk View Post
How about the 'time differential' for teams having to fly across country?
For travel purposes? I don't think that's needed at all (nor do I think anyone can point to any study substantively demonstrating the effects of travel on player performance).

In terms of game start times, given the degree to which the NFL is a television-driven event, start times keyed to the Eastern time zone are critical. (I've already been collecting data on NFL schedules including start times.) In this matter I think BTS should operate like OOTP: the schedule files use local start times which are then adjusted within BTS to show the Eastern time value (or whatever time zone the user wishes to use as their reference). I presume BTS will have something akin to OOTP's real-time simulation feature (which seems a natural fit for football).
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Old 05-09-2014, 02:47 PM   #396
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Regarding statistics for DBs, will BTS track statistics like how many times a DB was targeted by opposiing QBs, and how many completions? I.E., in a game, DB Wilson was targeted 7 times & gave up 3 completions.
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Old 05-09-2014, 06:43 PM   #397
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We track how many times the WR is targeted vs how many he caught, but it shouldn't be too hard to add in how many times the DB is thrown at.

Last edited by Francis Cole; 05-09-2014 at 06:44 PM.
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Old 05-09-2014, 06:46 PM   #398
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will we get a listing of stats used in this game ???
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Old 05-10-2014, 04:51 AM   #399
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Quote:
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We track how many times the WR is targeted vs how many he caught, but it shouldn't be too hard to add in how many times the DB is thrown at.
Sounds great. Hope this can make it into V.1.
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Old 05-10-2014, 07:56 AM   #400
Francis Cole
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Quote:
will we get a listing of stats used in this game ???
In what way? Do you want a list of things like
Games
Games Started
Rushing Yards
Rushing Avg
Rushing TDs

etc?
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