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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here!

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Old 04-29-2014, 10:57 AM   #21
Déjà Bru
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Originally Posted by craftdr View Post
When I first got the game I loaded an MLB Quickstart not realizing it had all the international leagues attached and it did "seem" a bit slower but not real bad for me. However, once I started my fictional league with 24 teams (5 levels of minor leagues) the sim was instantaneous. With that being said, I don't sim large blocks of time all at once but usually daily. So far with my young league, I've been very happy with the speed.
See, this is often the kind of explanation behind these observances. That said, I am done here because I really don't want to make it seem like I am dismissing such complaints without care.
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Old 04-29-2014, 11:03 AM   #22
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This is interesting. I don't have international leagues, just feeders. Things went fine until the amateur draft, which took 45 minutes, then things slowed down considerably for me and I began seeing a lag. The next amateur draft I ran took close to 50 minutes. I went ahead and disabled AI roster moves like you suggested, and everything as back to normal, and the third amateur draft ran in less than a minute. This was the only league I was experiencing this in, so thanks for the tip!
I re-enabled AI roster moves (don't think we really want that to stay off) and initially things ran quick but since has slowed to 20-30 seconds per day during the Feeder League season. Still a lot better than 4:30 but still slowing and I suspect it will continue to get slower.

At least we seem to be narrowing down where the issue is. I have a ticket open and loaded my league file and OOTPD has looked at it and seen the lagging.

Last edited by byzeil; 04-29-2014 at 11:29 AM.
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Old 04-29-2014, 01:07 PM   #23
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So far, so good wolfie.
Details?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 04-29-2014, 02:11 PM   #24
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Details?

What specifically?
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Old 04-29-2014, 11:01 PM   #25
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Inter-league movement, free agency, salaries?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 04-30-2014, 04:56 AM   #26
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Sim speed.. wow

I wish I could say the same thing. Maybe its exclusive to Mac but my sim speed is painfully slow and I think its mostly because the game get stuck on dates. I have to continually restart the game because of it which doesn't even help because it will then get stuck/or take as long as an hours to advance on to another date. I don't want to say it but the game is becoming unplayable for me. I hope something is done soon.

Last edited by SirMichaelJordan; 04-30-2014 at 05:32 AM.
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Old 04-30-2014, 10:14 PM   #27
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Originally Posted by Déjà Bru View Post
Well again, my due respect to you. No one questions the validity of these issues but I am guessing that the usual explanation is either league size (or complexity) or computer issues. On the other hand, my league is young and I have an up-to-date laptop, so perhaps I over/understate the matter.


I'd be willing to bet that OOTP has the ability to use far more processor power but don't want to isolate people...too bad. Would love to one day have modern day league run as quick as my small 8 team world.
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Old 04-30-2014, 10:26 PM   #28
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Originally Posted by SirMichaelJordan View Post
I wish I could say the same thing. Maybe its exclusive to Mac but my sim speed is painfully slow and I think its mostly because the game get stuck on dates. I have to continually restart the game because of it which doesn't even help because it will then get stuck/or take as long as an hours to advance on to another date. I don't want to say it but the game is becoming unplayable for me. I hope something is done soon.
I've been told that Markus found/fixed the lag problem I was seeing with the End-of-Day processing. They tested the fix with the files I sent them. The fix will be in the next patch.

Last edited by byzeil; 04-30-2014 at 10:28 PM.
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Old 04-30-2014, 10:45 PM   #29
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I've been told that Markus found/fixed the lag problem I was seeing with the End-of-Day processing. They tested the fix with the files I sent them. The fix will be in the next patch.
I sure hope so. The problem has been pretty inconsistent for me. I can run the 2014 majors quickstart with every international league enabled and a complete feeder system with no problem, but the FBL quickstart with only 24 teams/5 minor levels/3 feeder leagues lags like crazy.
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Old 05-01-2014, 12:32 AM   #30
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I've been told that Markus found/fixed the lag problem I was seeing with the End-of-Day processing. They tested the fix with the files I sent them. The fix will be in the next patch.
Welp. Guess I'll wait til the next patch to start my real game, then, lol.
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