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#101 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,512
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#102 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,290
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![]() I am not "the moderator of the OOTP forums". I'm not even a real moderator at all. I'm just listed as one
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#103 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,512
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#104 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,512
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#105 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,290
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No worries.
The real mods are listed as Global Moderator. I'm just in it for the bigger PM box, cause of all the stuff I get from my work on the rosters. It does go to show that even folks who've been around a while can miss things, as with my never having heard of the FOBL
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#106 | ||
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Hall Of Famer
Join Date: Nov 2012
Posts: 2,325
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I know I was trying to help, but once people start throwing around the "well, I've been here a long time so you should know who I am and understand my plight" that is when threads deteriorate. Not one person was trivializing that man's problem. By his own rationale, since he used MLB, only 132 (I'm not going back, I think that's the # he quoted) players had a WAR of 2 or higher last year. Out of all those players, I wonder how many didn't come in through the draft? I mean, I can think of a few just off the top of my head (Puig, Darvish, etc.) If his league is supposed to simulate a fictional MLB-type universe, that would be a reason why his talent pool isn't the same as a real MLB universe, because he is restricting some of the very types of players that he would want under his parameters.
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Manager - Motor City Marshals Perfect Manager/Discord Name: jaysdailydose |
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#107 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,290
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Since this thread has gone quite off track, maybe re-posting this will help get it back on track.
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For the folks that don't like the new system, what would you propose to make it more fun for you? The old system of creating higher ratings and knocking them down was equally unpopular with a different group and also led to some other side issues. So I don't think there's any chance of it coming back. My point being that any proposal should probably not just be" bring the old system back". But beyond that, do you guys have some ideas on what would make things more fun for you again? |
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#108 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Also, if you "fix" something for one league, it may become "broken" for another. That's why there can only be one default setting (or base design, as you call it), with the ability to customize those settings so they are no longer default. Last edited by BIG17EASY; 04-30-2014 at 04:26 PM. |
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#109 | |
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Hall Of Famer
Join Date: Nov 2012
Posts: 2,325
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Actually, I've done nothing but listen and try to suggest ways to help the league you mentioned. And from your own words, it appears you aren't interested in really doing anything to make sure the league does what you want it to do.
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Manager - Motor City Marshals Perfect Manager/Discord Name: jaysdailydose |
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#110 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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For starters, I'd like to see more information on draft prospects. I don't have a concrete idea of how to deliver it or what that information would be, but something that may help the user distinguish between two players with the same star rating. Maybe it's more skill ratings (which would be a huge endeavor, I imagine), maybe it's a more in-depth scouting report, maybe it's more information on the talent level they faced in college or high school. The best idea I can think of is adding a scout's confidence rating to each draft prospect. In other words, your scout says Player A is a four-star prospect, but his confidence in that rating is low (maybe because the scout only saw him play a handful of times or he's from a state like Wyoming that doesn't have high school baseball, so the competition is weak). Or the scout's confidence is high because he saw him play every weekend for the past two months against top competition. Again, I'm just throwing ideas out there, mainly because I'm mostly satisfied with the current draft system. |
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#111 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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An option to use the old system. I want to GM in the style of Billy Beane, not in the style of some cigar-smoking nonentity who calls up his scouting department and says "Draft whoever the Hell you want, because it's not going to make a damned bit of difference who we pick anyway."
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#112 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,290
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#113 |
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All Star Reserve
Join Date: May 2011
Posts: 545
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Haha, I like that you think your opinion has some factor on this. If it was done intentionally its not a mistake.
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The Numbers Game, Sports Blog |
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#114 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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I think the issue at the heart of Wolf's complaint is that it's nearly impossible to tell all the one-star or half-star-rated players apart once you get past the first or second round. And he's 100 percent correct. So how do you fix that? Seems to me we need a way to differentiate, or at least be able to make an effort at differentiating, between all those players.
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#115 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,512
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The FOBL does not and is not supposed to simulate the MLB. I will always advocate for the user. In that particular case, the user is the FOBL. The other user who is being "disenfranchised" is the user who wants to see more separation in their draft pools. These issues are linked, and are linked at the player creation and initial scouting level. Using draft classes and whether they look like MLB draft classes as the primary way to judge if this algorithm is working sounds like it should be a natural fit, but, alas, it is bad thinking and leads to results that require a lot of manual work by people who would really rather not do that manual work. But, yes, they do it. And they do it because they love their leagues. |
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#116 | |
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Hall Of Famer
Join Date: Nov 2012
Posts: 2,325
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Manager - Motor City Marshals Perfect Manager/Discord Name: jaysdailydose |
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#117 | |
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Hall Of Famer
Join Date: Nov 2012
Posts: 2,325
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If you aren't SIMULATING THE MLB, then why would your draft class do it? I think its quite pretentious to expect that any of us has the foggiest idea of your league settings. Guess what, if you aren't simulating the MLB, you've got to figure out how you want your player sources to work. That's the whole thing about fictional... it's fictional. How in the hell is it supposed to know what you want if you don't tell it?
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Manager - Motor City Marshals Perfect Manager/Discord Name: jaysdailydose |
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#118 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,290
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I guess that's why I've never quite been able to understand some of the complaints and was the point I was trying to make a few pages back when talking about the Italian league. There's a world of difference between a guy with a 70 contact (or power or stuff or any specific rating) potential on the 1-250 scale and one rated at 50. That only shows up as a point if you use the 2-8 or 1-10 ratings, but it's the difference between someone with an outside shot at an MLB career and someone with no shot. Even very small differences in the ratings can mean a lot. Those differences show up quite well when you use the 1-100 scale and when you add them up over the 10+ important ratings for each player, not to mention consider character traits, etc. there is in fact a world of difference between any two guys with a 20 overall rating. Last edited by Lukas Berger; 04-30-2014 at 04:43 PM. |
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#119 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#120 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
My answer was simply an attempt to give you some talking points. The ideas I came up with would provide me personally with a deeper level of immersion, but won't necessarily change my draft experience greatly because, as I said, I'm pretty satisfied with the current draft model. |
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