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League financal issues
I am trying to make a game with most of the default leagues in the game world, but when I do so the finances of the leagues go haywire. In the few tests I have run the Japanese league makes millions, while many others constantly lose money. I like to start my games and run them about 5 years before I start controlling a team but by then most the leagues are just broken.
I have tried generating players, doing and inaugural draft, generating new contracts and finances, just trying to get it to balance out. I think a lot of the issue is that the first few years teams have many and in some cases all players making league minimum then when free arbitration and free agency start coming into play it seems to throw everything off.
Are there any tips to balance it out? Maybe a way to make sure new players are generated with service time so free agency and such are already factored in when the finances are calculated?
I do not remember running into this problem in past versions but I never tried so many leagues at once. It could be just with the new interface I am missing the right settings to make it work right.
Thanks for any help.
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