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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#1 |
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Minors (Single A)
Join Date: Feb 2011
Posts: 65
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What AI Evaluation Settings are you using?
for those of you that use them, of course.
I've been running with a 40/30/20/10 (ratings/current/1 year/2 years) split for a while now, and it seems to work pretty well (this is with trades on hard). curious to see what the rest of you guys use
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#2 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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30/40/20/10 with trades on Low/Hard/Neutral.
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#3 |
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Minors (Double A)
Join Date: Dec 2012
Location: UK
Posts: 129
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40/30/20/10
Low/Hard/Neutral Very happy with these, as i was in '14. |
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#4 |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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0/50/30/20
average/average/neutral 1-5 all ratings Just cause.
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#5 |
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Hall Of Famer
Join Date: Mar 2002
Posts: 3,765
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I change them depending on the time of year
Preseason it is 40/0/40/20 May 40/20/20/20 June 30/30/20/20 July 20/50/20/10 Aug 10/60/20/10 Sep 30/55/10/5 For Sep, I want to think it helps plug in some young guys for callups over struggling vets |
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#6 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 44
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I tried something a little different in 14.
For a long time I was using 50/25/15/10. I wanted to go to something more stat heavy, but was running into issues where I was getting weird results in the beginning of the season. Probably as with the poster above me, changing eval during the season would be ideal, but for simplicity I wanted a solution that I didn't have to tinker with constantly. So I ended up doing 33/25/25/17 I have used it for a few seasons and I'm pretty happy with the results. By treating current and last season equally I don't get weird shifts when the season turns over. I also tried going lower on ratings like 20 or 25 and feel like the AI does not treat rookies and prospects as I would. In the end I think its pretty balanced, I give 1/3 to rating and 2/3 to stats. I have trade on hard also, and favor prospects, although I'm thinking of trying out neutral. I find I can never make realistic trades since it seems like the AI will never trade a prospect for even a good quality vet that fills one of their needs even with these AI eval settings. Last edited by Buchs; 04-22-2014 at 10:16 AM. |
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#7 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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25/25/25/25 have been good to me since OOTP13
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#8 |
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All Star Reserve
Join Date: Jun 2005
Posts: 624
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65/20/10/5 stats only
average/hard/favor prospects Last edited by JohnHoward; 04-23-2014 at 10:44 AM. |
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#9 |
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Minors (Rookie Ball)
Join Date: Apr 2012
Posts: 36
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#10 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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#11 |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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Is the consensus that the default 65% ratings weight is too high?
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#12 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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You're going to find settings all over the map serving personal preferences. I'd only offer up two suggestions. First, just fool around with it making whatever changes you want to try, click Apply Changes now and look around. When it arrives at a point where the overall/potential ratings for the player's profile looks right to you, you're done. Secondly, like Carlton and MD before him, I wish I'd religiously get on board with the incremental changes at different times of the season. I think it just makes sense, but I get a little complacent, I guess. Even then, you'd have to pick your own times, measure the effect, and get comfortable for what works for you. There's no right or wrong.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#13 | |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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Quote:
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#14 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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The changes will be reflected in the game's presentation any time you have the AI Eval box checked at all. With nothing checked, the AI Eval isn't being used and the game is relying on true ratings to reflect the OVR/POT stars/numbers. Again, lest anyone get a little confused, we're never talking about changes or reflections of a player's skills, but the overall rating of the profile. The 'total' assesment is the only effect on display. The balance of those reflections are changes in scouting, quality of scouting, and whether you're looking at OSA or Head Scout. Sorry to sidetrack a little, but it's easy to get a bit off-track with the terminologies we kick around.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#15 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
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I am thinking the defaults are the way to go now. Also, in doing so, I feel this reduces the need to use the hard trade difficulty, which results in more more reasonable and less one sided trades (In other words, the AI won't rape you, but you can't really rape it, either.)
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#16 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
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Maybe 55/20/15/5
Still fooling around with this though |
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#17 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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I had been using 0/67/22/11 since OOTP 11 (credit: MD), but I switched to 0/50/33/17 at some point with OOTP 14 and that's what I'm using now (credit: The Wolf). I play Diet Stats-Only.
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#18 |
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Hall Of Famer
Join Date: Nov 2012
Posts: 2,325
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Also switching to "diet Stats-Only" in 15, but for a different reason... but my eval settings are:
0/67/22/11 at most I would run 10/67/17/6. My aging/devs for all curious: .200 1.100 .200 1.100 --- I don't know how to make the graphs eiskrap makes but I think I've got the dev/aging in a great spot too.
__________________
Manager - Motor City Marshals Perfect Manager/Discord Name: jaysdailydose |
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