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| OOTP 14 - New to the Game? If you have basic questions about the game, please come here! |
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#1 |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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Having/not having multiple minor leagues.
One thing I noticed when doing the 2013 season (and on) league is that it showed EVERY minor league team and EVERY minor league player. Wayyyyyyy too many worthless (20/20 players out my rear) to manage.
When I did my historical replays, all I had was a Reserve Roster and NO minor leagues. Is there any way to set up the current day (2013) season the same way (ie, just having the reserve roster) or at minimum, just a few minor league teams? Is there any way to set up a historical replay (say 1970 and on) with a few minor leagues vs the Reserve Roster? Although I am not a total newbie, I've not played the game enough to be considered anything more than a novice. And, I never knew minor leagues appeared until I started with 2013. As always...thx...people are very helpful here. Lee Foo |
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#2 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,214
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During the off season, go to league setup, use the dropdown top right to select each level of minors. Then select delete league. Do that for each minor league. Players will all go to FA Pool. You can mass select them later and then delete if you want to. Once all the minors are deleted you will have reserve rosters.
ML now - League setup, under the rules tab, you can set your reserve roster size from a drop down. Be sure to check your schedule once completed. Even though you're not tampering with the ML, best to make sure it didn't mess up. Also check your financials, adjust as desired. Questions? Last edited by Bluenoser; 03-25-2014 at 07:57 PM. |
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#3 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,641
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20/20 players are the reality of developing professional baseball prospects. And some of those 20/20 players will actually develop into MLB regulars. Some may even become stars. A player's potential at the start of the game is not necessarily what his potential will be as he develops over the next few years. So you ignore those players at your own peril.
To my knowledge, you can't simply turn off the minor leagues if you're using the current 2013 MLB game. Maybe you can create a custom game using the 2013 MLB plus a more limited minor league structure. But you might end up having to use fictional minor leaguers. Also, when you create a historical game, you have the option to choose to use minors or not. And you can set the number of levels of minors for your league. However, these will not be the real life historical minor league affiliates for a given year. To do that, you'd have to customize all your minor teams, ballparks, etc. There isn't a good way to include historical minors because affiliates changed so much year-to-year, and this would cause huge problems in OOTP trying to manage which players should play for which minor league ball club. Also, some MLB teams had multiple affiliates at the same level during certain past seasons, so that's an even bigger problem for trying to emulate that. My approach is that, if I'm going to use historical minors, I simply set up my minor league levels so that there is a AAA level. Since you're only using historical rookies who already reached the MLB level, there is no need for much below AAA. Then I set up the AAA teams so there is a minor league affiliate for each MLB team based on the AAA clubs that were long associated with those teams in real life (Louisville Redbirds or Rochester Red Wings for the St. Louis Cardinals, the Albuquerque Dukes for the Los Angeles Dodgers, the Columbus Clippers or Newark Bears for the New York Yankees, etc.). I set up my historical minors based on the eras that I'm simulating. So, if I'm starting a historical game in the 1970s, I use different affiliates and leagues than if I start one in the 1940s. Then I plan the affiliates for future MLB expansion so that they will fit logically and geographically into the structure of my minors. |
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