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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here!

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Old 03-06-2014, 08:49 PM   #1
Charlie Hough
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Possible To Use Existing Fictional Teams and Players In New League?

Okay, here is a strange one. I created a test fictional league in order to set up all the logos, colors, uniforms, ballparks, and coordinates.

I ended up playing a couple of series to start a season, and I found that I like the players, rosters, and even the Facegen images.

However, I want to reboot the league with two levels of minors instead of a reserve list, and I'd like to re-start the season because I lost one game result to a crash and another to a power outage at my house.

Is there any way to keep or export all the current players, teams, rosters, and player Facegens from the test league but use them for a new league while still being able to set up the two levels of minors and populate the minors with additional fictional players or through a special amateur draft at the start of the new game?

Last edited by Charlie Hough; 03-06-2014 at 08:51 PM.
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Old 03-07-2014, 01:05 PM   #2
Bigrod
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Originally Posted by Charlie Hough View Post
Okay, here is a strange one. I created a test fictional league in order to set up all the logos, colors, uniforms, ballparks, and coordinates.

I ended up playing a couple of series to start a season, and I found that I like the players, rosters, and even the Facegen images.

However, I want to reboot the league with two levels of minors instead of a reserve list, and I'd like to re-start the season because I lost one game result to a crash and another to a power outage at my house.

Is there any way to keep or export all the current players, teams, rosters, and player Facegens from the test league but use them for a new league while still being able to set up the two levels of minors and populate the minors with additional fictional players or through a special amateur draft at the start of the new game?
I think the easiest way to accomplish what you want to do is to add what you want now and then save it as a template. Make a copy of your saved game now so you can transfer your images over later.
The reason for making it a template is that it's the only way you'll be able to start anew at the beginning of the year.
Once you've got the template created, you'll need to start a new fictional lg. with just one team, then delete it and all the players.
Now use the purge tool to cleanup up everything then add in your template.
Templates won't save your graphics, so you'll have to copy those over from the copy of your original saved game. You may or may not need to also copy over some of the .dat files as well (parks.dat if you didn't create the .prk files when you set up your ballparks, faces.dat, etc.)
That should do it..
There are many ways to do things in ootp and there are other ways to do what you want This is just how I would do it and it's how I created my 2013 MLB to start on Jan. 1 2013 with full NCAA feeder.
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Old 03-07-2014, 03:26 PM   #3
Charlie Hough
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I exported all the parks, and I had already created a template when I started the game. I guess I'd have to create the two levels of minors, populate them, and then save it as a new template? I've never tried saving a league as a template at a later stage.

I was hoping that there might be a way to export the entire league database, then create a new league with the same structure, delete all the players, import the database, then create the two levels of minors and populate them. Maybe that wouldn't be possible because the database IDs or some information wouldn't match up?

I've already got two copies of this saved game will have copies of all the graphics and Facegens, so I think I'll be good there.
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Old 03-07-2014, 03:37 PM   #4
Bigrod
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I exported all the parks, and I had already created a template when I started the game. I guess I'd have to create the two levels of minors, populate them, and then save it as a new template? I've never tried saving a league as a template at a later stage.

I was hoping that there might be a way to export the entire league database, then create a new league with the same structure, delete all the players, import the database, then create the two levels of minors and populate them. Maybe that wouldn't be possible because the database IDs or some information wouldn't match up?

I've already got two copies of this saved game will have copies of all the graphics and Facegens, so I think I'll be good there.
All your info is saved in the .dat files. So you could try this. Start with your templates and then copy over all the .dat files from your saved game and see if that'll work...Just a thought..
Templates just create the basics...they won't set up your graphics or maintain stats and such. They will also maintain your current seasons start date if I remember correctly..

Last edited by Bigrod; 03-07-2014 at 03:47 PM.
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Old 03-07-2014, 03:56 PM   #5
Bigrod
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On second thought......You're right on the changing of ids...templates will do that..both team and player..but there's a way around that.
Just create your entire lg. the way you want it set up.
Then export the rosters.
Open those up in a spreadsheet.
Open your original rosters.txt from your copy.
Now replace the players on your new rosters with the players from your original rosters. Copy and replace all the data EXCEPT player ids. This gets around the changin of player ids created by the template and keeps all your original players info and ratings, etc. intact.
It's a bit of work, but should get you what you want..
Lucas and I had to do the same thing with the ncaa in order to get real players and data in ootp.
Crap.....forgot about your facegens....that's a whole diff. ballgame and I don't know how or if you can get those back.


Have you by any chance have a copy of your original before you played out any games or had crashes??? If so all this will be much easier and you won't lose any data or graphics.

Last edited by Bigrod; 03-07-2014 at 04:22 PM.
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Old 03-07-2014, 05:32 PM   #6
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No, I don't have a copy of the saved game before simulating any games.

As far as the Facegens go, I guess the game must save them by user ID. I'm used to historicals, where photos and images are based on names and not IDs. So I was hoping that the game could use my Facegens based on the player names.

Maybe there just isn't a way to do this, but that seems a bit dumb to me. I can imagine people wanting to reboot their league for various reasons and go back to the beginning. Obviously, a quickstart can allow you to do that, but I wasn't thinking about that when I created this test league. I thought it would just be temporary.
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Old 03-07-2014, 11:27 PM   #7
Bigrod
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No, I don't have a copy of the saved game before simulating any games.

As far as the Facegens go, I guess the game must save them by user ID. I'm used to historicals, where photos and images are based on names and not IDs. So I was hoping that the game could use my Facegens based on the player names.

Maybe there just isn't a way to do this, but that seems a bit dumb to me. I can imagine people wanting to reboot their league for various reasons and go back to the beginning. Obviously, a quickstart can allow you to do that, but I wasn't thinking about that when I created this test league. I thought it would just be temporary.
I can get this to work...just never done it before quite like your doing, but it's not impossible. Your only hurdle is getting your correct facegens to match the original player.
Yes on ootp converting facegens naming convention to player id. As soon as ootp creates it, it renames it to Player_ID#.png.
If you have a program that can list all the names of files in a folder to text, then you could easily use that in your old rosters to match them with the correct players using vlookup which would convert the facegen names to player name.png. Then when you replace the new rosters with your original players you want to keep, You could again use vlookup to rename the facegen to the correct file name. ielayer_id#.png. Once that's done, I think I have a bulk rename program somewhere that would rename all the actual facegen files in the folder. Just a thought.


I wonder what would happen if you changed the facegen names to player names and put them in the Photos folder and set facegen to search for photo first. Then after ootp created the photos, copy them over to the saved games profile_pictures folder and reset facegen in preferences back to default. Would it still treat those as facegens???

One other thing that's possible is to create a master.csv just for this. copy all of your original players data to it including the ootp player id and give them a lahman or bbref id. Then use that to create a txt file and import them as historical players using the id,year. That would keep your player ids. This is my trick for importing draft class each year. Not for a draft, but after they've signed with a team and before they're ever available in an update.

Last edited by Bigrod; 03-07-2014 at 11:39 PM.
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