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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#1 |
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Minors (Triple A)
Join Date: Mar 2012
Posts: 225
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Replay?
Forgive me if this has already been addressed, but how will 15 handle instant replays if at all?
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#2 |
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Minors (Triple A)
Join Date: Jun 2009
Posts: 263
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This has been the elephant in the room for me too...I'd be very surprised, considering it hasn't been announced in the initial email and probably fair enough too - something for 16 perhaps?
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#3 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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There are two major reasons that OOTP should (and likely will) wait for OOTP16 to include replays and challenges:
1) We still don't know the intricacies of how the challenge system is going to work in real-life baseball. Why put something into OOTP15 as guesswork, when you could wait until next year and have situations to base it off of? 2) OOTP15 will still be a text sim. What would you be basing your challenge off of, if you can't see the play? We're all fairly certain that OOTP16 is going to include a full graphics option, so that seems like a much better system under which to institute replays and challenges. |
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#4 |
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Minors (Single A)
Join Date: Sep 2013
Posts: 78
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I never understood the need for challenges in video games like Madden, etc. It is a computer simulation. If the point of replay in real life is to get the call right then why can't we rely on the fact that in the computer simulation the call is always right? Is the desire to introduce incorrect calls in the hopes that a user can identify when the computer "messes up" on purpose? Forgive my ignorance.
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#5 | |
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Minors (Triple A)
Join Date: Mar 2012
Posts: 225
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#6 | |
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Minors (Triple A)
Join Date: Mar 2012
Posts: 225
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Quote:
The most logical problems seem to be how to incorporate replays and challenges into the framework of the game in such a way that it has an impact on the game, and at the same time is not buggy. What also poses to be a problem is a complete omission of this aspect of the game. The ability to challenge controversial plays is now going to be part of the MLB game, and that is precisely what the OOTP series seeks to recreate. So a complete absence of this aspect of the game will be noticeable. Not so much as that it ruins the game, but noticeable nonetheless. Even though I have done some scanning of the boards and previews, I still have not found a statement or position from OOTP about this particular topic. If anyone knows anything concrete it would be nice to know. |
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#7 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,959
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For me, replay is the elephant in the airplane hangar
__________________
Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#8 |
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Minors (Single A)
Join Date: Sep 2013
Posts: 78
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Instituting it into the game could be as simple as having the play-by-play commentary mention the fact that the play may not have looked correct, or "looks like the manager is contemplating talking to the umpires about that call", etc. That way you can decide based on the situation in the game whether or not it is worth the risk. No in depth graphical interference that way. I envision it currently with regard to how you risk sending runners for extra bases. When they state "the ball was hit shallow and the RF has a great arm", there is a certain level of ambiguity to the exact position of the fielder with respect to the base the runner is trying to advance to. In an ideal world, actual graphical representation of the position of everything occurring would be great but most people seem fine dealing with what is available now until something better comes along. The developers certainly have their priorities and minor issues like these may not be at the top of the list.
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#9 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,507
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OOTP umpires don't miss calls. Replay is unnecessary, and adding missed calls might screw with stats somewhere along the line due to the extra hits and extra outs not balancing.
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#10 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,716
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Well thank goodness if this is ever added, like the DH, it will have to be optional to preserve the historical play of OOTP. This will enable us to simply turn it off.
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#11 | ||
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
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#12 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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So like the ant in the trash can?
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#13 |
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Minors (Double A)
Join Date: Jul 2012
Posts: 190
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"1) We still don't know the intricacies of how the challenge system is going to work in real-life baseball. Why put something into OOTP15 as guesswork, when you could wait until next year and have situations to base it off of?"
Yes, we know the intricacies. It hasn't been done in games, yet, but MLB issued the rules and explanation of how it will work. There are umpire missed calls in OOTP. On occasion the play by play is "the umpire missed that one" or "the umpire may have missed that one". |
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#14 | ||
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
Quote:
Just clarifying here, I'm not against adding replays into OOTP. I just think it would be jumping the gun to do it in OOTP15. |
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#15 |
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,651
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Hopefully, we can confine Bud Selig to ruining MLB and keep him out of our OOTP leagues.
__________________
StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. |
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#16 |
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All Star Starter
Join Date: May 2010
Posts: 1,891
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I think the only way to implement it in a text sim is to is to include something in the pbp like this:
"Jones is going to try for two. Here's the throw... He is... OUT! And now Jones is hoping mad! He's shouting at the umpire. He thought he was safe! The manager is coming out to keep him from being ejected" Then a dialog box pops up: Challenge Play? Yes or No. Or another dialog box pops up for the play: Your bench coach thinks jones was safe and you should challenge the call" yes or no. That's the only way I see it working. But who knows if it's going to work well in real games, so OOTP should wait to see and either release it as an update, or in the next version. I know action PC football uses percentages for replays. As in, Challenge the ruling? 42% chance to over turn. Yes or No" I like the way I proposed it better though, because it leaves some ambiguity and a little more risk to challenge the play... Last edited by drksd4848; 03-07-2014 at 02:23 PM. |
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