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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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More Minor League = more draft rounds = too much talent?
Because I am adding the DSL and VSL, and the fact all my rookie league have a roster limit of 35 players....(this means some teams will have 9 minor league teams..the Yankees are the lone team with 10!) It is very reasonable to deduct I am going to need more players. I am limiting the draft to 40 rounds, but I am clearly going to generate more players to fill all of these teams. My question is, in doing so, will there likely be too many high level talent player? If so, how can I control this? I thought at one time this could be done through altering PCM's, but I was told somewhere, this is not really the case, and OOTP works on a bell curve. Is there anybody who can definitively clarify this issue, and tell me what needs to be done in this situation?
PS...this is not a question for rookies. Last edited by PSUColonel; 02-20-2014 at 04:18 PM. |
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#2 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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are the DSL and VSL going to be used for draft picks? in RL they are not.... i thought i would be using them instead of the international complex, so it was not adding more players.
edit: and more round do create more talent. the one year i had 80 rounds by mistake, there was way more good players in the draft. Last edited by le receveur; 02-20-2014 at 04:27 PM. |
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#3 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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In the upcoming version 15, DSL and VSL will be used as rookie league minors. I plan on importing my current universe to the new version, so I am constructing them now. They are not the same as the international complex...they are in fact rookie leagues....they usually have players from around the world playing in them (but much more regionally)
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#4 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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Quoting Lukasberger from a previous thread:
"The league totals and modifiers section has nothing to do with player creation or ratings. It simply controls the overall statistical output of your league." If this is true, is there a way to control talent levels without having a shortage of players? |
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#5 | |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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Quote:
based on this i see no real use to add them. i really thought we were going to get stats for the International prospect. major opportunity loss my OOTP. |
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#6 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,212
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#7 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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#8 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,212
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The PCM's set the talent levels for player creation. So if you want less talent, then just lower the PCM's. More talent, up them.
Whoever told you that lowering the PCM's won't lower talent had no clue what they were talking about ![]() This is independent of how many players are generated for the draft or as int fa's. So to do what you want to do, you'd lower the PCM's and raise the amount of players generated in the draft/int free agency. I can't give you exact amounts to do this, you'll have to experiment on a throw away league to figure out the exact settings to get the exact results you want. |
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#9 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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On what evidence or observation do you base the assertion that you will have too much talent? Do you realize that the game through the league totals/modifiers causes statistical output to be distributed relative to talent (with random variation)? That means two leagues of different average skill can produce the same stat output. As the godlike human player you may see some disconnect between the ratings of individual players and their stat output. It can take 3-5 seasons to see ratings match your eyes.
I'm quite sure that the development engine via the talent change randomness setting has a mitigating effect on ratings distribution. I'm more convinced than ever that if you make changes in how a league is structured you should not set TCR below 100, preferably 110-120. For a stable league anywhere between 90-110 is good, more if you can take the variability. To be fair I have no hard evidence for this; just a fairly good set of leagues with copious history and my observational and arithmetic skills.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#10 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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ugh....why is there always a debate about this subject...can we not just get a straight answer from OOTPD about this....this kind of thing should never be a secret nor should we have to guess. My biggest problem is this: now that there will be a new version with more minor leagues, will the default PCM 1.000 also be changed to reflect the amount of talent? If so, anything I do now will create problems in v15. My point is, there has to be an easier way to do this....I do not want to have to test this stuff for hours everytime I make a change.
Lukasberger...I'm assuming you were told this by markus? Thank you for your reply. Last edited by PSUColonel; 02-20-2014 at 08:52 PM. |
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#11 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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#12 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,212
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Quote:
As for OOTP 15, no so far as I know, there won't actually be any more players generated by default than in 14, so no need to change the PCM's. The DSL and VSL are essentially replacing the complexes, which were meant as an abstraction of the DSL and VSL. The complexes will still exist, but only as a holding tank for newly signed guys or for overflow from the DSL or VSL. The same amount of int fa talent will be generated in 15 as in 14, and you'll still be able to tweak the amounts if you wish as you can in 14. So really no changes there. No need to over think this
Last edited by Lukas Berger; 02-20-2014 at 10:42 PM. |
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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well I am using a 40 round draft, but with so many extra teams...there needs to be extra players generated...so I am setting the players generated at 55 rounds....won't this directly result in too much talent for my league? As a result don't the PCM's need to come down?
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#14 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,212
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Quote:
But if you really do want to generate more players, then generate more int fa's as those are the guys that actually play in the DSL and VSL. Last edited by Lukas Berger; 02-20-2014 at 11:24 PM. |
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#15 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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I thought the reason the MLB set used 30 rounds is because most teams have six minor league affiliates. Some have 7, with the yankees having 8. Adding two new minor leagues with 35 man rosters changes the formula does it not? I thought it was 5* the number of minors? 8*5= 40...with some teams having 9 minor league teams, and the Yanks having 10. If I only generate players for 40 rounds, how will there be players for FA?
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#16 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,212
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Quote:
So you're also (presumably) generating a lot of young international fa signings and international scout finds. If you're copying real life there should be something like 30-40 of these guys (or more) per team per year. All those guys used to go in the complex, now they'll fill out those extra levels of minors. In fact adding to the draft won't really help with that since if you're being realistic, you won't have American players eligible to play in the DSL or VSL (once you get 15 with that capability, of course). Adding to the draft would create 99% American players anyway and those extra guys won't fill the Summer League rosters. Last edited by Lukas Berger; 02-21-2014 at 01:54 AM. |
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#17 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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I see...so if I'm going to have 40 rounds, I should just generate for 40 I guess?
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