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Old 01-22-2014, 11:29 PM   #1
Painmantle
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Ramdomized Park factors

The biggest problem with Park Factors the way OOTP uses them is IRL Park Factors are figured after the season. They tell you the total statistics at any given stadium relative to the league as a whole based on a +/- to the average occurrence of the particular stat. In OOTP they are stagnate, IRL they are a variable, they change every year based on how often thing happen.

Ootp needs to come out with a randomizer for Park factors where you don't know from season to season what they will be. Factors for any given park IRL can fluctuate Example in between 2002 and 2013 Minute Maid Parks "factors" have ranged between 0.981 - 1.230

but of course there are so many variables on why they change and personnel has a lot to do with it

I think it would be cool if in the League Setup you could randomize all the parks in the league based on set parameters during the off season

I think this would be a great addition, especially for Fictional Multi-Player Leagues
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Last edited by Painmantle; 01-22-2014 at 11:35 PM.
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Old 01-23-2014, 09:58 AM   #2
jaa36
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Quote:
Originally Posted by Painmantle View Post
The biggest problem with Park Factors the way OOTP uses them is IRL Park Factors are figured after the season. They tell you the total statistics at any given stadium relative to the league as a whole based on a +/- to the average occurrence of the particular stat. In OOTP they are stagnate, IRL they are a variable, they change every year based on how often thing happen.

Ootp needs to come out with a randomizer for Park factors where you don't know from season to season what they will be. Factors for any given park IRL can fluctuate Example in between 2002 and 2013 Minute Maid Parks "factors" have ranged between 0.981 - 1.230
I'm not sure I agree with this line of thinking... have you checked OOTP's output as far as runs scored and allowed from season to season? My guess is that the randomness does not even out over the course of a season and you might observe a "retrospective" park factor of 1.1 for one year and 1.2 the next. In other words, if you have a listed park factor of 1.15 before a season, you might end up with results of 1.1 or 1.2 after the season, just like a hitter that is projected to hit .270 might hit .230 or .310 just due to normal variation.
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Old 01-23-2014, 04:30 PM   #3
Painmantle
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Originally Posted by jaa36 View Post
I'm not sure I agree with this line of thinking... have you checked OOTP's output as far as runs scored and allowed from season to season? My guess is that the randomness does not even out over the course of a season and you might observe a "retrospective" park factor of 1.1 for one year and 1.2 the next. In other words, if you have a listed park factor of 1.15 before a season, you might end up with results of 1.1 or 1.2 after the season, just like a hitter that is projected to hit .270 might hit .230 or .310 just due to normal variation.

See the beauty of this Idea is it is an "option" Just like assigning random fictional contracts or financials to teams. You could set the park factors for each park in the beginning and tell the game to randomly change the factors by a certain range , say +/- 0.025 to 0.125 every year. It could be what ever ranged you put in, those numbers are just an example. Just something to simulate the fact that park factors don't stay the same from year to year


The reason I thought of this is I was thinking about online leagues, you set your park factors, build a team for your park and that's it...it would be nice if there was some sort of variable/randomness in park factors where you didn't have to go in and change every park individually.

And just for the record, the numbers used above as an example for minute Maid park were for HR's


Some people may like it, others won't but that's why it's called an "option"
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“Ruth made a grave mistake when he gave up pitching. Working once a week, he might have lasted a long time and become a great star.”-Tris Speaker
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Last edited by Painmantle; 01-23-2014 at 04:31 PM.
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Old 01-23-2014, 10:25 PM   #4
jaa36
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See the beauty of this Idea is it is an "option" Just like assigning random fictional contracts or financials to teams. You could set the park factors for each park in the beginning and tell the game to randomly change the factors by a certain range , say +/- 0.025 to 0.125 every year. It could be what ever ranged you put in, those numbers are just an example. Just something to simulate the fact that park factors don't stay the same from year to year
Right, but my point is that I suspect if you set your park factor at 1.15 going into a season that your output for the variable in question will vary between 1.1 and 1.2 from season to season just by natural variation. Just as I suspect the home run outputs at Minute Maid Park are likely a result of random fluctuations from season to season rather than anything objectively different about the park- unless, of course, there were adjustments made to the fences or batter's eye, etc. There are many reasons why output (observed) park factors would change from year to year that are totally separate from the park itself changing- different weather, which is already in the game; slight differences in pitching quality in home games vs away games from year to year; and, most importantly, dumb luck. Again, I've never tested park factor output from season to season, but I would guess you would see a lot of variability in OOTP "output" park factors even when you leave the "input" park factor the same.
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Old 01-24-2014, 02:12 PM   #5
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Right, but my point is that I suspect if you set your park factor at 1.15 going into a season that your output for the variable in question will vary between 1.1 and 1.2 from season to season just by natural variation. Just as I suspect the home run outputs at Minute Maid Park are likely a result of random fluctuations from season to season rather than anything objectively different about the park- unless, of course, there were adjustments made to the fences or batter's eye, etc. There are many reasons why output (observed) park factors would change from year to year that are totally separate from the park itself changing- different weather, which is already in the game; slight differences in pitching quality in home games vs away games from year to year; and, most importantly, dumb luck. Again, I've never tested park factor output from season to season, but I would guess you would see a lot of variability in OOTP "output" park factors even when you leave the "input" park factor the same.

Yes, I understand all the variables and I want one more to add to the list. You see in multi-player league, guys set their park factors, draft their team for their parks and play games...the Park never changes. I want the ability to cause the park to change from year to year with it's output, I understand that the output randomly changes even with a static factors due to outside influences, personnel changes etc.... To take this one step further, I would like to not only randomly change the Park factors, to have them hidden so a GM can't just look at the factors and say, oh look my HR factor for LHB is 1.265 I need to load up on LH Pull Hitters.... I just want a little more mystery to the equation. It's just a personnel preference
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“Ruth made a grave mistake when he gave up pitching. Working once a week, he might have lasted a long time and become a great star.”-Tris Speaker
My Dynasties
The Beantown Bambino

Last edited by Painmantle; 01-24-2014 at 02:14 PM.
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