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#221 | ||
Minors (Triple A)
Join Date: Nov 2013
Posts: 288
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#222 | |
Minors (Triple A)
Join Date: Nov 2013
Posts: 288
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It does have the most basic options/functions. |
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#223 | |
All Star Starter
Join Date: Nov 2013
Location: Vienna South Side, Austria
Posts: 1,248
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![]() Just out of curiosity - will the FA, european players signing, historical ratings display issues also be adressed with the next major update ?
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#224 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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I have zero bugs when playing. The only problem I have is at the beginning of every new custom league,some rosters aren't filled with players and there is no way too know which teams are shorthanded without going through every team individually. I guess the warning feature in OOTP(not enough players on a team) won't be available in FHM.
One thing that is getting old in a hurry is the lack of options in schedules for custom leagues. Every 30 team league's schedule(at least for me) seems to mirror the current NHL schedule. |
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#225 | |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,343
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#226 | ||
All Star Starter
Join Date: Oct 2011
Location: UK
Posts: 1,209
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I completely agree with Lukasberger's sentiments; FHM is still early in its development right now.
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I think the gulf appears when you consider the direction each game has taken. EHM concentrated on the core hockey gameplay whereas FHM has spent a lot of time on customisation and a lack of hard-coding. One of EHM's major flaws was the hardcoded rules and league structures (and even some hardcoded team names) whereas FHM's weakness right now is the lack of depth and the awkward UI. Both games currently have AI quirks/bugs. The huge advantage FHM has over EHM is that it is still in active development. Once the depth and UI issues have been addressed, FHM will be a tremendous game. Once things like the match engine, scouting, hiring staff, contracts, player development, the user interface, etc have been ironed out, we'll have a really great game - add in the fact that we have a very large number of playable leagues, customisable rules/settings and a historic mode. I think that's something to be very positive about. It's just going to take some time to get there. ![]() I really feel for Sebastian and Malte. They have been working and coding tirelessly for 2+ years on this game now. They have admitted they had their priorities wrong and they seem to have gotten criticised for it on a daily basis since the first release. It's got to be pretty hurtful to see some of the comments some users post about their work. That said, and as much as I love EHM (despite its many flaws/bugs), I still want see people purchasing FHM. Surely the more people that purchase the game, the more money for OOTP to continue developing FHM. If nothing else, purchasing the game is at the very least an investment.
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Webmaster of The Blue Line Eastside Hockey Manager & Franchise Hockey Manager community and resource Last edited by archibalduk; 01-03-2014 at 06:11 AM. |
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#227 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,343
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Archibalduk words it better then I ever could. Just two small corrections (not that I think it matters but still):
1. On paper we are 2 coders for FHM but I have to do iOOTP as well and Malte is not a trained coder. He works his ass off every day but still needs to learn a lot of stuff. 2. FHM looks like OOTP but we use a completely different Framework (not PISD but Qt) and had to build the game from ground up when we joined OOTP. The stuff we were able to use from OOTP are not that many, News Engine, eSellerate and maybe 1-2 other techniques (and even that had to be transfered to Qt). Don't get me wrong, even the "little" stuff we could use helped a lot but we are not able to use the "OOTP framework".
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#228 | |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,343
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Quote:
![]() Can you give me a short heads up about the problems (so I don't have to dig it up)?
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#229 | |
Minors (Single A)
Join Date: Sep 2013
Posts: 87
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#230 | |
All Star Starter
Join Date: Oct 2011
Location: UK
Posts: 1,209
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Thanks for correcting me on those two points!
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Webmaster of The Blue Line Eastside Hockey Manager & Franchise Hockey Manager community and resource |
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#231 | |
All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,637
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See, I completely disagree with this. I don't think FHM LOOKS much like OOTP at all.
The game could come a long way for me if it adopted the interface, mainly with roster screens, roster moves, and getting rid of the ability scale and giving us at least the OPTION to use STARS. Let's also try and minimize the space between player names and ratings.. It makes things more difficult to use and looks terrible.. And speaking of options, if we are not going to be able to toggle a check box or enable an option, why tease us and put it in the game for months on end?? Quote:
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#232 | |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,343
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And for everyone like you ("adopt even more from the OOTP interface") I get at least one "The Interface sucks, make it more like EHM". I can't win, whatever I do I get angry posts. Your example with the names column is perfect: tbh, I don't like the way OOTP does it (making all columns bigger, not only one). Then you have e.g. an Age column that is way bigger then needed. Different tastes I guess. But if everyone wants it that way, I will change it. For the disabled options, you are absolutely right! They exist from a time when we wanted to much. Now we can do 2 things: remove them (and add them whenever it works as intended) or enable them and take the risk of new bugs. Whatever I do, I will get angry posts here. I know that is completely our fault and I don't want to whine, just want to show how hard it is to get it right.
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#233 |
All Star Starter
Join Date: Nov 2013
Location: Vienna South Side, Austria
Posts: 1,248
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Seb, just curious...did you get my PM ?
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#234 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,343
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Yes, thank you very much! I will look tomorrow and report back. Regarding your request, that should be possible as option.
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#235 |
Minors (Double A)
Join Date: Feb 2013
Location: Finland
Posts: 198
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I'm glad to see you're working on raising the fun factor. Have you already fixed the problem with attributes, where they couldn't go past 20? Thanks.
I have high hopes for the patch. |
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#236 |
Major Leagues
Join Date: Jun 2012
Location: Scotland
Posts: 417
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Think the point Penfold meant was that the basic functions don't work as they should. Trading is woeful, Free Agent signing isn't great, you can't use waivers properly, Drafting has a lot of bugs, when you edit data it caused problems elsewhere and not being able to sign prospects to two way contracts or at all is a big issue.
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#237 | |
Major Leagues
Join Date: Jun 2012
Location: Scotland
Posts: 417
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Last edited by Mickeyb37; 01-03-2014 at 02:00 PM. |
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#238 |
Minors (Double A)
Join Date: Jun 2011
Posts: 164
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Honestly I think having sebastien active on the boards would go such a long way to easing people's frustrations.
The most frustrating thing is that we go weeks without hearing from people. Even if its 10 minutes a day or a developer blog just something to interact with us and say these are the things were working on. I think that is the biggest thing is that there is such a big disconnect from the devs to consumer. The type you see from say EA or THQ not something you normally see from a small production. |
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#239 | |
All Star Starter
Join Date: Nov 2013
Location: Vienna South Side, Austria
Posts: 1,248
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Quote:
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"Surrendering to the glory of music is a good thing." David Mancuso 1944-2016 |
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#240 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,255
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You said much better in one post, what it took me 5-6 posts to try to say. I just wish folks would lay off Sebastian, Malte and Jeff and wait patiently to see just how great this game is going to turn out to be. |
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