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Old 11-03-2013, 12:28 PM   #1
Winnipeg59
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More depth to contracts & negotiations, player AI and coaching AI

For OOTP15, please:

1) Further refine the negotiation process for contracts. It has been posted elsewhere, but in short - No long-term, very under-market-value contracts for rookies and players prior to arbitration.

2) Also refine the extreme swings in contracts offered (especially the drastically descending amounts in later years and the outrageous "team options", and sometimes in multiple years, that will never be offered). Should that be offered the reaction should be appropriate:
- I'm walking
- Trade me now
- How about we make the ridiculous swing a player option instead
- Might I suggest all of the money up-front and guaranteed...etc.

3) More attention to payouts, especially on a team option. The player (and his agent) should demand a payout of some kind. The Zillion-dollar team option without any compensation, should it be voided, should be a thing of the past.

4) In addition to the above, more negative mood swings (and resulting decrease in player effectiveness) if he gets roped into what he considers a bad deal as he grows, the more his ratings increase compared to other contracts for inferior players of the same age:
- more trade demands
- poor performance
- ratings hits (that would rebound if shipped to another team), etc.

5) Multiple player trade offers (you can shop a package instead of single players).

6) Much more related to the coaching and scouting system with respect to contracts, negotiations, effects on the team
- positive and negative (for example you hire a coach that is in pretty much the opposite direction of "your" strategies and it has a very negative impact or hire a coach that fits or enhances your strategic plan and you get a nice team/player boost)
- better communication when a coach is going to leave your organization
- re-signing coaches that leave but they will ask for the moon to return

7) Maybe even more "owner interaction" to add another element to your GM experience OR "GM interaction" if you choose to play coach-mode.

This is such a great and deep experience already but to make it even deeper means, imho, further developing and refining the existing experience with even more immersion.

Either way, I am in for 15.

Last edited by Winnipeg59; 11-03-2013 at 05:02 PM. Reason: Added an item.
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Old 11-05-2013, 09:16 PM   #2
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Quote:
Originally Posted by Winnipeg59 View Post
For OOTP15, please:
4) In addition to the above, more negative mood swings (and resulting decrease in player effectiveness) if he gets roped into what he considers a bad deal as he grows, the more his ratings increase compared to other contracts for inferior players of the same age:
- more trade demands
- poor performance
- ratings hits (that would rebound if shipped to another team), etc.
Yes to everything but this. Absolutely NO way to this. Players get signed to undermarket contracts ALL the time, it's basically every players first deal. Look at David Wright/Jose Reyes' first contract extensions. They didn't sulk and underperform and demand to be traded. Cano, etc... Pedroia, homegrown prospects/players understand what's going on, I think.
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Old 11-15-2013, 12:16 PM   #3
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Quote:
Originally Posted by Winnipeg59 View Post
For OOTP15, please:

1) Further refine the negotiation process for contracts. It has been posted elsewhere, but in short - No long-term, very under-market-value contracts for rookies and players prior to arbitration.

2) Also refine the extreme swings in contracts offered (especially the drastically descending amounts in later years and the outrageous "team options", and sometimes in multiple years, that will never be offered). Should that be offered the reaction should be appropriate:
- I'm walking
- Trade me now
- How about we make the ridiculous swing a player option instead
- Might I suggest all of the money up-front and guaranteed...etc.

3) More attention to payouts, especially on a team option. The player (and his agent) should demand a payout of some kind. The Zillion-dollar team option without any compensation, should it be voided, should be a thing of the past.

4) In addition to the above, more negative mood swings (and resulting decrease in player effectiveness) if he gets roped into what he considers a bad deal as he grows, the more his ratings increase compared to other contracts for inferior players of the same age:
- more trade demands
- poor performance
- ratings hits (that would rebound if shipped to another team), etc.

5) Multiple player trade offers (you can shop a package instead of single players).

6) Much more related to the coaching and scouting system with respect to contracts, negotiations, effects on the team
- positive and negative (for example you hire a coach that is in pretty much the opposite direction of "your" strategies and it has a very negative impact or hire a coach that fits or enhances your strategic plan and you get a nice team/player boost)
- better communication when a coach is going to leave your organization
- re-signing coaches that leave but they will ask for the moon to return

7) Maybe even more "owner interaction" to add another element to your GM experience OR "GM interaction" if you choose to play coach-mode.

This is such a great and deep experience already but to make it even deeper means, imho, further developing and refining the existing experience with even more immersion.

Either way, I am in for 15.
Everything but #4. In addition, I'd like to see more incentive-laden contracts, a la Mike Napoli's 2013 contract with the Red Sox ($5 million base, with $8 million in incentives). Also, I'd like to see different sorts of incentives: options for multiple incentives for number of plate appearances ($X for 200 PA, $Y for 300 PA, etc.) or innings pitched, incentives for number of hits/homers/etc., DL-free seasons, things like that.
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Old 11-15-2013, 12:55 PM   #4
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Quote:
Originally Posted by Winnipeg59 View Post
For OOTP15, please:

4) In addition to the above, more negative mood swings (and resulting decrease in player effectiveness) if he gets roped into what he considers a bad deal as he grows, the more his ratings increase compared to other contracts for inferior players of the same age:
- more trade demands
- poor performance
- ratings hits (that would rebound if shipped to another team), etc.


6) Much more related to the coaching and scouting system with respect to contracts, negotiations, effects on the team
- positive and negative (for example you hire a coach that is in pretty much the opposite direction of "your" strategies and it has a very negative impact or hire a coach that fits or enhances your strategic plan and you get a nice team/player boost)
- better communication when a coach is going to leave your organization
- re-signing coaches that leave but they will ask for the moon to return

7) Maybe even more "owner interaction" to add another element to your GM experience OR "GM interaction" if you choose to play coach-mode.
Not a big fan of any of these, especially 6. Why would any coach with extreme differences with the team goals even get an interview?

Players often sign with a team that has no coaches IRL. Many teams don't re-sign coaches until well after FA starts.

A better module would be to shift the focus away from coaches and put it on the player. You could establish a coachability score where good coaches may have tougher times with certain players, but if it is only negative it is a bad idea. Players may improve their coachability score as they spend more time with certain coaches. Coaches themselves would have to be able to change ie adapt to player/manager preferences or the module is not realistic.

I still challenge the effectiveness of coaching. During the WS the commentators were all gaga over Butterfield and Lovullo being great coaches, yet they came to Boston after dismal seasons in Toronto. They didn't become good coaches in Boston. Farrell didn't become a good manager in Boston (he was very bad in Toronto). They all had better and/or more coachable players.

PS as long as these are switchable options I'm not against them
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Old 12-27-2013, 02:46 PM   #5
Winnipeg59
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Not to resurrect an old posting (of mine too ) but spotted this thread elsewhere and thought I would add it to this one as it relates to contracts:

http://www.ootpdevelopments.com/boar...er-agents.html
** Post #6 is interesting!

The whole renegotiation, extension, early contracts, etc would be a huge leap forward if it was perfected (or came close to perfection), imho!

Last edited by Winnipeg59; 12-27-2013 at 02:47 PM.
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Old 12-27-2013, 03:09 PM   #6
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Quote:
Originally Posted by Winnipeg59 View Post
For OOTP15, please:

1) Further refine the negotiation process for contracts. It has been posted elsewhere, but in short - No long-term, very under-market-value contracts for rookies and players prior to arbitration.

2) Also refine the extreme swings in contracts offered (especially the drastically descending amounts in later years and the outrageous "team options", and sometimes in multiple years, that will never be offered). Should that be offered the reaction should be appropriate:
- I'm walking
- Trade me now
- How about we make the ridiculous swing a player option instead
- Might I suggest all of the money up-front and guaranteed...etc.

3) More attention to payouts, especially on a team option. The player (and his agent) should demand a payout of some kind. The Zillion-dollar team option without any compensation, should it be voided, should be a thing of the past.

4) In addition to the above, more negative mood swings (and resulting decrease in player effectiveness) if he gets roped into what he considers a bad deal as he grows, the more his ratings increase compared to other contracts for inferior players of the same age:
- more trade demands
- poor performance
- ratings hits (that would rebound if shipped to another team), etc.

5) Multiple player trade offers (you can shop a package instead of single players).

6) Much more related to the coaching and scouting system with respect to contracts, negotiations, effects on the team
- positive and negative (for example you hire a coach that is in pretty much the opposite direction of "your" strategies and it has a very negative impact or hire a coach that fits or enhances your strategic plan and you get a nice team/player boost)
- better communication when a coach is going to leave your organization
- re-signing coaches that leave but they will ask for the moon to return

7) Maybe even more "owner interaction" to add another element to your GM experience OR "GM interaction" if you choose to play coach-mode.

This is such a great and deep experience already but to make it even deeper means, imho, further developing and refining the existing experience with even more immersion.

Either way, I am in for 15.
I agree with all of these except for #8. The reason that I disagree with #8 is because you didn't list it. In other words, I disagree with you not coming up with more ideas.

Good suggestions.

Now get back to work coming up with more suggestions.
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Old 12-30-2013, 08:28 AM   #7
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Quote:
Originally Posted by Winnipeg59 View Post
For OOTP15, please:

1) Further refine the negotiation process for contracts. It has been posted elsewhere, but in short - No long-term, very under-market-value contracts for rookies and players prior to arbitration.

2) Also refine the extreme swings in contracts offered (especially the drastically descending amounts in later years and the outrageous "team options", and sometimes in multiple years, that will never be offered). Should that be offered the reaction should be appropriate:
- I'm walking
- Trade me now
- How about we make the ridiculous swing a player option instead
- Might I suggest all of the money up-front and guaranteed...etc.

3) More attention to payouts, especially on a team option. The player (and his agent) should demand a payout of some kind. The Zillion-dollar team option without any compensation, should it be voided, should be a thing of the past.

4) In addition to the above, more negative mood swings (and resulting decrease in player effectiveness) if he gets roped into what he considers a bad deal as he grows, the more his ratings increase compared to other contracts for inferior players of the same age:
- more trade demands
- poor performance
- ratings hits (that would rebound if shipped to another team), etc.

5) Multiple player trade offers (you can shop a package instead of single players).

6) Much more related to the coaching and scouting system with respect to contracts, negotiations, effects on the team
- positive and negative (for example you hire a coach that is in pretty much the opposite direction of "your" strategies and it has a very negative impact or hire a coach that fits or enhances your strategic plan and you get a nice team/player boost)
- better communication when a coach is going to leave your organization
- re-signing coaches that leave but they will ask for the moon to return

7) Maybe even more "owner interaction" to add another element to your GM experience OR "GM interaction" if you choose to play coach-mode.

This is such a great and deep experience already but to make it even deeper means, imho, further developing and refining the existing experience with even more immersion.

Either way, I am in for 15.
Agree with everything except #4. I'd be okay with making it harder to get young players to sign long extensions, but not with it penalizing me for locking them up.
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