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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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All Star Reserve
Join Date: Aug 2010
Posts: 945
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Question about adding free agents
I want to delete all the free agents in one database and add free agents from another database to the first one. However, when I have tried this in an experiment with a different database, none of the free agents showed up. I first deleted all the free agents then imported the .csv file of the free agents I wanted to use. But the free agent list is still empty. I tried another experiment where I switched a few players to different teams then reimported the modified .csv file and that worked fine. Why wouldn't the new free agents show up when the switched players did?
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#2 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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Quote:
What you should do is count the number of fa's you want to import. Then in the db you want to import to, create exactly that same number of fa's. Leave those fa's in the db, don't delete them but export the rosters. Then copy all of the fa's you want to import to the .csv with the newly created fa's and overwrite everything but the ID numbers. Don't touch the id's! Then import the rosters, and you should be all set to go with the newly added fa's actually showing up. Last edited by Lukas Berger; 12-08-2013 at 11:44 PM. |
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#3 | |
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All Star Reserve
Join Date: Aug 2010
Posts: 945
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#4 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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Quote:
Anything deleted in the exported/imported roster .txt's/.csv's doesn't delete in game. It only doesn't import that data. So it's useful if you have large parts of the roster you don't want to to touch or mess up, you can just delete those parts from the file then work on the rest. But any real deleting has to be done in game. |
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#5 |
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All Star Reserve
Join Date: Aug 2010
Posts: 945
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Ah okay, thanks. I was hoping I could do that in Excel as it would save a lot of time.
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#6 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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Quote:
The problem is that the id's aren't sequential to the db you have as we've been adding tons of others players in addition to those 6. So I'm not really sure you'll have much success in getting your rosters to perfectly match ours, id by id. In fact I'd say it may be impossible to do unless you actually had the latest roster file, which unfortunately I can't give you I guess you could create enough fake fa's to get the id's as high as are needed (41078 was the highest) then overwrite the players with the correct id's and delete the rest. That's probably the only way you can really make it happen. |
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#7 | |
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All Star Reserve
Join Date: Aug 2010
Posts: 945
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Quote:
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#8 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,241
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Quote:
There may come a time though, where you'll run out of those id's and won't be able to import a given player. If that's the case then it shouldn't be too big a deal, you'll probably just need to follow my instructions in my last post. |
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#9 | |
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All Star Reserve
Join Date: Aug 2010
Posts: 945
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Quote:
Last edited by OBSL Commish; 12-09-2013 at 12:10 AM. |
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