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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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Player Creation Modifier Questions
In my Dynasty league, I am going to want to create a second major league that plays at a lower level than the original league. Let's say for the sake of the thread that I want to set that at 75%.
Right now I am looking at these Player Creation Modifier Settings for the original first league: I read the manual entry on the topic, and honestly, I'm a bit confused by its description, which is why I am asking here. For me to have the new second league create new players with 75% of the talent level of the new players being created by the original first league, would I accomplish that objective by changing the all Sabermetric PCM numbers to 0.750? And would leaving it there, never touching it, lead AI to create players in this league who are at the 75% talent level versus the first league's players created the same year, in perpetuity? Because that's the effect I am going for. Likewise, regarding the tradition PCM, would I have to set those for the new second league at 75% of the original first league to get them to perform at 75% the level of talent? So, for example, whereas batting contact is 1.040 in the first league, would I have to put that at 0.780 for the second league? And where batting power is 0.223, would that have to be at 0.167? Lastly, automatic importation of historical player-creation modifiers is checked. I assume that means they will change every year. Would I have to change my second league's traditional PCM's every year manually in response, to keep it at 75% of the original first league? (In fact, what would be the effect of setting those all at 1.000 in the original league and unchecking the automatic box? Would that have the effect of creating equally talented players in the original league throughout history, with 1888 players being the equal in talent to players in 2013 and beyond?) I appreciate the help in understanding. Thanks. |
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#2 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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You'd want to set the Sabermetric modifiers, not the traditional ones, as those would just get changed every year when a new set imports. The Sabermetric ones should not change when a set is imported.
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#3 | |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
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Quote:
Would leaving each sabermetric at 75%, never touching it, lead AI to create players in this league each year who are at the 75% talent level versus the first league's players created the same year, every year, forever? |
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#4 |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
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Also, does this setting affect both pitchers and hitters?
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#5 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,947
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hey chuck.
If i understand you right. if your pcm's change every year, then yes you will have to change the second league's (as it is not a minor league but seperate entity) pcm's every year. the sabermetric mods are for the actual player stats the first year generated. you will need that the first time but not years following. could be wrong, not the expert some of the guys here, but am posting as i think this is correct |
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#6 | |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
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Quote:
It is a second but inferior major league I am creating. I don't understand what you mean by "the sabermetric mods are for the actual player stats the first year generated", though. I hope you don't mean it plays the season out, then adjusts the stats downward after the season is over? What I want to do is to adjust is the player ratings and potential in relation to the first and superior league. I also don't really get what happens the first year that does not happen in subsequent years, as regards the sabermetric PCMs. It sounds like the new players the first year in the second league will be at 75% the level of the new players in the first league, but that every year after that, both leagues will create new fictional players that will be the equal of each other. Please tell me I'm wrong, because what I want is every year both leagues create new fictional players to come into their respective leagues, I want the second league's new players for that year to be at 75% the ability level of the first league's new players for that same year. I don't want that relationship to ever change, because I don't want to second league to become an equal league. |
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#7 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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No, the sabermetric settings are the ones you want, as I said.
They will work every year from here to eternity and never change unless you change them yourself. They don't affect every rating, i.e fielding running, stamina, etc. They do affect pitchers, but not as much as hitters. Control rating seems to get full effect, but Stuff and Movement, while affected, are not affected as drastically as the hitter ratings. What the previous poster was alluding to, I believe, is that the sabermetric modifiers in an affiliated minor league only have an effect in the initial year of the league, since that is the only time any players are created directly in that league. But if the league has a draft or otherwise creates players from year to year, the settings are meaningful. Last edited by Questdog; 11-03-2013 at 10:41 PM. |
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#8 | |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
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Quote:
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#9 |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Quest...with automatically import off they will stay the same after you make changes also. So why just change sabermetrics vs traditional?
__________________
Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#10 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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#11 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,947
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#12 |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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I saw that. That's why I am asking why keep it on and then just change the sabermetrics. Turn it off and then change all #'s.
__________________
Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#13 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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#14 | |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
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Quote:
However, I do have automatic evolution more/less offense, more/less pitching and DL length, to throw a little unexpected variety in there. |
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#15 |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
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It's come to my attention that the sabermetric PCMs have a multiplier effect, so that if you select 0.75 on all the measures to obtain the effect of making the league -25% worse, it will have the effect of making the league way way worse than -25% on a WAR basis. The recommendation I got was to use .85 or .9 across the board to make the league .75 as good overall.
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