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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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Error ratings
I'm curious, does anyone know if the error rating in OOTP14 is based on errors per inning/game, or errors per chance?
This would make a big difference for some custom ratings I'm doing. I've seen different games calculate this differently, using both of the above methods, so it would be great to know how OOTP does it. Thanks for any help. |
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#2 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,741
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Quote:
![]() Might you be mixing cause and effect in your thinking? Perhaps I am not understanding your question correctly, but I am wondering if you know that a player's error ratings are based on simple numeric values in his profile, as seen below. These numbers are randomly generated upon player creation and (after a bit of improvement that comes from playing experience) produce the infield/outfield error ratings that you see in a player's profile. See the two screen prints below. This player is a catcher, so his infield/outfield error ratings are going to be low. On a scale of 1-250, 44 and 30 are pretty low. Hence the red bar error ratings in his profile. Now, when I say "mixing cause and effect," I mean that errors per inning/game and errors per chance are by-products of the error ratings themselves over the course of game simulation. The ratings do not come from errors per inning/game or errors per chance. This may be a fine point but it's important, I think. It's like this: If I put that catcher out in SS for a while, his errors per inning/game and errors per chance will be very high but I will have know this would happen already because the error ratings are predictors of those outcomes, not the results of those outcomes. How did I do?
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- Bru Last edited by Déjà Bru; 09-17-2013 at 09:45 PM. |
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#3 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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And if instead OP is asking whether the Error rating determines errors/game or errors/chance, it has to be the latter; that is it should correlate with Fielding PCT. After all, if you put your catcher at SS (so someone who should be very error prone) and no balls are hit to him, it's going to be pretty hard for him to make an error.
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#4 |
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Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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Thanks guys, injury log's interpretation was better, although the reason I asked is because it isn't as cut and dried as you make it sound. Deja Vu's response was still very good food for thought though.
In one game I've played, the player's error rating displayed in the game is basically the number of errors a player will make per 100 full games. Example. League average 2B makes 15 errors per 100 games. A fielder with a 100 error rating at 2B will show a "15" as his error rating when you are playing the game, it's 100 when you look into the actual ratings in the engine. 200 would be shown as "30" when playing the game, 33 would show as "5" when playing. So my guess is the engine determines if a player will make an error separate from whether or not he gets a chance. Whereas in another game, the engine might first determine if a ball is hit at a fielder, then if so, a certain percentage of those plays would become errors, based on the fielder's error rating. How the game does this is important when you are trying to turn stats into ratings. I was hoping someone would just 'know' how OOTP handles this, so I could make my custom ratings more accurate. |
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#5 |
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Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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To clarify a bit further, in the first scenario I would base the error rating off of a player's E/INN; in the second scenario it would be based off E/(PO+A). Either way I'd figure the league average first, then set the average player in the league to where he'd have a 5 on a 2-8 scale (which works out to 108 on the full OOTP scale). I'd scale up and down from there.
I would also adjust those raw numbers for things like the staff's pitchers' strikeouts, ground ball tendencies, etc. Last edited by Scruff; 09-19-2013 at 02:10 PM. |
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#6 |
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Bat Boy
Join Date: Sep 2013
Posts: 6
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In my experiement, players almost never make error in OOTP14. I am playing NYP league(SA level) and the league fielding percentage is 0.998 after 812 games (58 games for each team). The field percentage for the worst team is 0.995 after 58 games so the error rating just doesn't matter in OOTP14
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#7 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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#8 |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,731
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After playing OOTP a long time, I'm pretty darn sure that this is how the game handles it. Generating errors per game would be a really odd way to handle it and I can't imagine how OOTP's play by play engine would handle that way of generating them.
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#9 | |
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Bat Boy
Join Date: Sep 2013
Posts: 6
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Quote:
I also saw there is a check box named "Automatically adjust leage totals modifiers for accurary" which is un-checked initially. I tried to repeat click the check box, the modifier values changed dramatically every time when the box is checked again. The Home runs modifier value is even changed to several tens of hundred after tens of clicks. There is also another grey colored checkbox named "Automatically control in-game engine (only recommended for minors/feeders)" which is always checked. I also noticed that the errors field of the position modifiers are quite small for all minor league (around 0.050). Is this the root cause for the high fielding percentage issue? I clicked the "Restore Defaults" button, all these values returns to zero. What are the reasonable values for the errors field of the position modifiers? |
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#10 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Yaz - I wish I had the game in front of me, so hopefully someone else can read your post and confirm, but if you're looking at the screen I think you are, the numbers there should just be multipliers. So if you set the Errors figure to 0.05, you'll get 0.05 times as many errors as 'default' (in other words, you'll get almost no errors). Setting everything to 1.00 should make your league play like a modern-day MLB league.
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#11 | |
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Bat Boy
Join Date: Sep 2013
Posts: 6
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Quote:
I think that it is a problem for the standard release since I just use the default setting from the default roster that came with the game. It would take much time to reset the values for all leagues
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#12 |
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Hall Of Famer
Join Date: Sep 2012
Location: Spencerville, ON, Canada
Posts: 27,234
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Well I am playing a quickstart out of the 'standard release' in 14, and I get a normal amount of errors.
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#13 |
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Bat Boy
Join Date: Sep 2013
Posts: 6
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Did you pay attention to the fielding percentage of the minor leagues? I also got normal amout of errors for the major league but the fielding percentages of the minor leagues are abnormal.
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#14 |
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Hall Of Famer
Join Date: Sep 2012
Location: Spencerville, ON, Canada
Posts: 27,234
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You've got me there. No, I haven't looked at the minors for that.
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#15 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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I haven't checked the latest release, but in at least one roster file, the PB modifier was set to something like 165.2 in some minor leagues, meaning you'd get 165 times more passed balls than normal. That meant that basically every catcher had a negative WAR in the minors, since fielding is incorporated into WAR, and a catcher who gives up 400 passed balls in a season is not that good a fielder.
![]() Fortunately it really only takes 5-10 minutes to go through each minor league and set everything to 1. I think you can use the tab key too in order to quickly move from one field to the next. |
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#16 | |
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Bat Boy
Join Date: Sep 2013
Posts: 6
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#17 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,191
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So no, probably not. Sorry,Next year, we'll try to be sure to go through and set the modifiers in all leagues before release. |
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#18 | |
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Bat Boy
Join Date: Sep 2013
Posts: 6
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#19 | |
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Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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