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| iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
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#1 |
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Bat Boy
Join Date: Aug 2013
Posts: 8
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various
I've been playing for a bit now and have some queries that don't seem to be addressed (or if they are I can't see them). Hopefully some of you out there can answer them!
1) How do players ratings change over time? Do they get updated at the end of each season? Do players improve regularly over time or do they also regress? 2) Do players ever retire or do they keep going if you keep paying them? 3) How does the iOOTP game compare to the full version? Are there some features that are expanded in the full version? 4) Is it better to use the larger ratings scale (to 80) rather than the standard of 20? What about the star ratings? 5) In the strategies what are 'send forced' and 'run and hit' ( and how does this compare to Hit and Run? Hope you can all help - many thanks! |
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#2 |
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Bat Boy
Join Date: Jul 2013
Posts: 5
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I've been playing for a few months so I think I can handle some of these:
1) Ratings can change at any time. Big swings are more rare but they do happen. Like real life, players can definitely regress. 2) Players do retire but except for catastrophic injuries, they'll usually keep playing into their mid-late 30s. 4) Using the 80 scale gives you more precision, allows you to see movement up or down sooner. Also the 20 to 80 scale is what real scouts use, I believe. |
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#3 |
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Minors (Single A)
Join Date: Feb 2013
Location: Missouri, USA
Posts: 60
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Various
3) Yes, OOTP has more features, for example a complete minor league system, complex depth charts, and lots of additional stats. iOOTP is remarkably full-featured and smooth-playing considering the iOS device memory limitations. Both are bargains for what they offer!
4) I too prefer the 80 ratings scale, better for spotting trends. If you play season to season, you get a ratings snapshot every January 1st in each player's "History" screen. Beware - several players are over-rated and others under-rated, just as the scouts blow a few calls in real life. Ratings are relative to positions. 5) "Send forced" sends only the player that would be forced out on a ground ball to steal (i.e., 1st base w/ men on 1st and 3rd). When playing pitch-by-pitch, "Run and hit" guarantees your player will attempt a steal, while the "steal 2nd" or "steal 3rd" buttons quite often abort a steal attempt. "Hit and run" instructs the batter to swing and try to hit through the gap left by the fielder covering the base. Use with a strong bat control guy. |
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#4 |
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Bat Boy
Join Date: Aug 2013
Posts: 8
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Ok some more queries if I can:
On the minor league roster I've noticed an upwards arrow against some players. Does this mean that in their opinion they should be called up to the active roster? When negotiating with players on contracts or extensions how hardball can you be with players? Does it vary? When trading for prospects what should I be looking for - is it the higher the potential rating as possible? Thanks |
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#5 |
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All Star Starter
Join Date: May 2013
Location: Philadelphia
Posts: 1,245
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Some answers to your questions:
1. Yes, the green arrow means that player "supposedly" should be called up to the active roster. I don't reccomend calling up your top prospects before they get an arrow, as it might stunt their growth. However, if a replacement-level player had already reached his max potential, and he still doesn't have a green arrow, its fine to call him up. 2. Ehh. Try not to go too low, as they might shut off negotians completely. However, don't offer them what they want immediately (unless the player is eligible for arbitration, then they will only take a 1-year deal slightly above estimated arbritration unless you offer them multi-year and wat more than estimated arbitration), as you might be able to shave off (or add) a couple of years from the deal and shave off a couple million. 3. All I can tell you is, pitchers aren't valuable unless they have high stamina. Don't draft relievers in the 1st round unless you are in a dire need for them. They always hang around until the supplemental rounds/2nd round. If a pitcher has high stamina (reliever or starter) and a fair amount of pitches, draft him early. Don't draft straight power guys too early, as they alwayshang around. Try to get high contact/high defense guys. I've just scratched the surface, there are plenty of posts on this board that dig deeper. I will post links if I find them. |
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#6 |
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All Star Starter
Join Date: May 2013
Location: Philadelphia
Posts: 1,245
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#7 |
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All Star Starter
Join Date: May 2013
Location: Philadelphia
Posts: 1,245
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Oops! I misread "trading" as "drafting". Some of what I said will still hold true, relievers have little value, contact guys high value, etc.
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#8 |
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Major Leagues
Join Date: Jun 2011
Posts: 363
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Tangerine asked: "When negotiating with players on contracts or extensions how hardball can you be with players? Does it vary?"
I have never had any real success playing hardball, with the slight exception that mediocre minor league players who demand a salary (but do not get one) sometimes stay on your roster with minor league salaries, without your having offered or their having accepted. And Tangerine asked: "When trading for prospects what should I be looking for - is it the higher the potential rating as possible?" In general, yes, but look for anomalies. If your league has very few CLs, a pretty bad CL might have impressive actual and potential ratings. Look for the specific pitching or batting potentials. If the specifics of any prospect look weak but the overall potential looks high, be wary. Be wary of players whose high potential might be based on multiple-position versatility (that might not matter to you) or on speed (not very useful for players who cannot get on base). My guess is that ignoring "gap power" helps evaluate batters. Last edited by McGuiser; 09-17-2013 at 01:13 PM. Reason: typo |
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