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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Minor league strikeout numbers
I'm having trouble with the lower levels of the minor leagues having really unrealistic/underwhelming strikeout numbers. I know the strikeouts modifier will fix this issue, but I'm not sure what I should set it at. Using the stats from the realistic MiLB stats thread, the computer spit out modifiers of .700 and lower for most of the minor leagues. This has translated to, in one league, the league leader in strikeouts averaging 7.5 K/9. And it gets worse the further down the ladder I go.
What I have done is changed the strikeout modifier to .900 for all minor leagues, but I don't know for sure if that will be too much of a jump. Can someone shed some light on this and maybe share their strikeout numbers so that I can get accurate stats? |
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#2 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
I'm not sure there is a quick solution. League totals and modifiers take a few seasons to level out so patience is required. See below for my minor league k totals vs RL for my current league. I consider anything from 0.9 to 1.1 to be great. Generally k is one of the most stable of the OOTP critical league totals output. YMMV. 1.042 IL 0.992 PCL 0.989 EL 0.974 SL 0.992 TXL 0.960 CAL 0.983 CAR 0.931 FSL
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#3 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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I wasn't arguing that the output was off relative to the modifiers. I was arguing that the modifiers were off. I don't have the numbers in front of me, but the modifiers were well below .900. Do you have the modifiers for Short-Season A and Rookie or do you not use those levels?
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#4 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,035
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Well to your example of .700 K modifier and then you changing to .900 should result in a 20% increase in k's. So in your case you should be able to determine on a percentage basis how much you want to increase k's and then adjust the LTM by that percentage.
IE.. If your LTM is .650 and your k's are running 30% below your expected k's you would simply increase the LTM by .300 to a new LTM of .950. This won't be as accurate as an auto-calc (3 season sim and adjustment) on a stable league player movement wise but, it should quickly get you in the ballpark of where you want to be. FWIW I haven't had this issue in my minor leagues and some reasons I think I don't is.. I use ghost players so that in itself may somewhat stabilize the output from the player pool (though that is only a guess). My minor league schedule starts at least a week after MLB season. This assures the MLB and Minor league rosters are somewhat set giving a more stable ratings pool for autocalc to utilize. I don't autocalc until the day before opening day. Again with the goal of having the most accurate player pool. Sharing the LTM's of my league isn't going to help you out much. My player pool and ratings of those players could be vastly different than your league meaning we would use very different modifiers to get the same stat output. Hope that helps. edit to correct spelling Last edited by Sweed; 08-06-2013 at 01:55 PM. |
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