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Old 04-13-2013, 12:27 PM   #1
MogulChamp
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International Player Creation

Unfortunately this is not in the manual so I would like some clarification on the below please.



Default Player origin is just for when the league is initially created correct?

Amateur Draft pool origin is self explanatory I believe.

Generate International Amateur Free Agents- These are for the new international amateur free agents tab correct? Do we have any way of customizing how good (or bad) these players are?

International Amateur Reveal Date- Sort of self explanatory, but when are teams able to begin bidding on these? How does the budget available to sign these work and is it customizeable? It does not appear that this is factored into your budget like draft expenses and development. Am I missing something?

International Scouting Discoveries- Self explanatory
International Origin- I assume this is for only scout finds correct?

Generate Established International Established Free Agents- Any way to customize the skill level of these players? When is bidding available for these players?

International FA Origin- Self Explanatory

Generate Free Agents from Independant Leagues- Can these be customized? When are these able to be signed?

With scouting disabled, which of these options above are not necessary to customize?


Thanks for all the help, and really looking forward to playing OOTP 14 for the next year
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Old 04-13-2013, 05:03 PM   #2
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Originally Posted by MogulChamp View Post
Default Player origin is just for when the league is initially created correct?
Not entirely sure, but this is probably is also used when the game needs to create 'default' players. So if you, say, create a new free agent in Commissioner mode, the game presumably uses the default origin numbers.

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Amateur Draft pool origin is self explanatory I believe.
Note there's a bug with this right now; the game is using the Default %s for the draft. That should be fixed in the first update this week though.

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Generate International Amateur Free Agents- These are for the new international amateur free agents tab correct? Do we have any way of customizing how good (or bad) these players are?
Yes, the number there is the average number of teenage FAs you'll generate once per year. You can only control their quality through the PCMs, which will also affect your draft pool, but just as long as your draft pool is generated at a different time from your international free agents, you could adjust the PCMs one way for your draft pool, then a different way for your international FAs, then readjust. You can at least control the number of international players easily enough.

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International Amateur Reveal Date- Sort of self explanatory, but when are teams able to begin bidding on these? How does the budget available to sign these work and is it customizeable? It does not appear that this is factored into your budget like draft expenses and development. Am I missing something?
Bidding begins immediately. The way the 'cap' works is explained in the international amateur free agent screen. The cap was intended to be customizable, but I think that wasn't included in the first release. It will be made configurable in a future update though. And the money you spend is not budgeted in advance, so it's just like any money you would spend on free agents.


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International Origin- I assume this is for only scout finds correct?
This is not only for scout finds - it is also for the international amateur free agents.

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Generate Established International Established Free Agents- Any way to customize the skill level of these players? When is bidding available for these players?
You'll get a message about these players at the start of free agency. The skill level is not customizable except by adjusting PCMs as far as I know. There aren't many amazing players though.

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Generate Free Agents from Independant Leagues- Can these be customized? When are these able to be signed?
These players join your league at free agency, but the implementation is a bit mysterious to me right now. I think I might just turn this off until it's fleshed out a bit. If you leave it on, and if you look around hard enough, you'll see a small number of new players (occasionally decent ones) join your FA pool at the start of free agency, but you won't get any notification about them. They'll have a note in their history that they came from indie ball. I'm told your scout can also, on rare occasions, 'discover' these players, but I haven't seen that happen yet. This part of the game will be improved in an update though.


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With scouting disabled, which of these options above are not necessary to customize?
I think you'd need to customize all of the new-player settings to your liking, since I think they now work independent of scouting. But I've only run tests with scouting on, so I can't be completely sure.

I'm finding the new international stuff makes the game insanely addictive, but a lot of the features are new, so there will be a few quirks that should be ironed out over time.

edit - misunderstood one question, so fixed my reply

Last edited by injury log; 04-13-2013 at 05:05 PM.
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Old 04-13-2013, 05:18 PM   #3
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International Player Creation

Could he also change the quality of those players by going into the explore world tab and adjust the star rating of a country?
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Old 04-13-2013, 06:50 PM   #4
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Could he also change the quality of those players by going into the explore world tab and adjust the star rating of a country?
No, that's not how nation quality works now. In past versions of OOTP, if you found a player in, say, Estonia or Gabon, he would suck 100% of the time. Now, a random player from Estonia or Gabon is as likely to suck as a random player from Cuba or Japan.

Of course, you need to mess with the settings a bit to have any chance of finding a player at all from Estonia or Gabon. But for users who do customize those settings, the new implementation should make sense. After all, if a user wants 50% of his international players from Estonia, and 50% from Gabon, he probably doesn't want 100% of his international players to be terrible. He probably wants a normal mix of good and bad.
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Old 04-14-2013, 08:29 PM   #5
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Not entirely sure, but this is probably is also used when the game needs to create 'default' players. So if you, say, create a new free agent in Commissioner mode, the game presumably uses the default origin numbers.



Note there's a bug with this right now; the game is using the Default %s for the draft. That should be fixed in the first update this week though.



Yes, the number there is the average number of teenage FAs you'll generate once per year. You can only control their quality through the PCMs, which will also affect your draft pool, but just as long as your draft pool is generated at a different time from your international free agents, you could adjust the PCMs one way for your draft pool, then a different way for your international FAs, then readjust. You can at least control the number of international players easily enough.



Bidding begins immediately. The way the 'cap' works is explained in the international amateur free agent screen. The cap was intended to be customizable, but I think that wasn't included in the first release. It will be made configurable in a future update though. And the money you spend is not budgeted in advance, so it's just like any money you would spend on free agents.




This is not only for scout finds - it is also for the international amateur free agents.



You'll get a message about these players at the start of free agency. The skill level is not customizable except by adjusting PCMs as far as I know. There aren't many amazing players though.



These players join your league at free agency, but the implementation is a bit mysterious to me right now. I think I might just turn this off until it's fleshed out a bit. If you leave it on, and if you look around hard enough, you'll see a small number of new players (occasionally decent ones) join your FA pool at the start of free agency, but you won't get any notification about them. They'll have a note in their history that they came from indie ball. I'm told your scout can also, on rare occasions, 'discover' these players, but I haven't seen that happen yet. This part of the game will be improved in an update though.




I think you'd need to customize all of the new-player settings to your liking, since I think they now work independent of scouting. But I've only run tests with scouting on, so I can't be completely sure.

I'm finding the new international stuff makes the game insanely addictive, but a lot of the features are new, so there will be a few quirks that should be ironed out over time.

edit - misunderstood one question, so fixed my reply
Interesting. Thanks a lot. I am guessing that the "star" value by each nation basically is a baseline for how good these players will be. Do we know if all come out at this "star" level, or is it an average?
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Old 04-14-2013, 11:31 PM   #6
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Interesting. Thanks a lot. I am guessing that the "star" value by each nation basically is a baseline for how good these players will be. Do we know if all come out at this "star" level, or is it an average?
I don't think it affects the players' quality at all. It appears in my league that if you don't set the frequency from individual nations (and subsume them under "random origin" instead) that you'll get approximately three times more players from a nation of 5-star quality compare to a nation of 4-star quality. But the players' quality is about the same.
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Old 04-14-2013, 11:34 PM   #7
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What is the logic in this? If a nation has a lower quality why then should I see equally talented players coming out of there then say the US? Linking it just to frequency is....not really doing the concept justice I don t think.
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Old 04-14-2013, 11:47 PM   #8
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The stars are really just a relic from old OOTP. But jaa36 is entirely right - when the game is free to choose the origins of a player, because you've set some Random%, then it will be vastly more probable a player will come from the high-quality nations. I personally don't think that's how the Random% should work, but that's another discussion.

I don't really understand the question Cras asks ("what is the logic in this?") because I can't see how any other approach would be more 'logical'. If nation quality affected player quality, it would become impossible to customize origin settings, defeating the entire purpose of the feature, because any custom setting would dramatically affect the level of talent entering a league.
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Old 04-14-2013, 11:54 PM   #9
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The stars are really just a relic from old OOTP. But jaa36 is entirely right - when the game is free to choose the origins of a player, because you've set some Random%, then it will be vastly more probable a player will come from the high-quality nations. I personally don't think that's how the Random% should work, but that's another discussion.

I don't really understand the question Cras asks ("what is the logic in this?") because I can't see how any other approach would be more 'logical'. If nation quality affected player quality, it would become impossible to customize origin settings, defeating the entire purpose of the feature, because any custom setting would dramatically affect the level of talent entering a league.

I dont want to see a superstar player coming out of some bizarre nation just because it happens to have hit the magic number in the dice roll. To me that is the point, if you want a league in say.....I dunno, the Congo.....its talent level is gonna be crap compared to a league that is based in the United States because the US has higher quality of baseball talent.
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Old 04-15-2013, 01:03 AM   #10
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I dont want to see a superstar player coming out of some bizarre nation
And you won't. What makes you think you would? You're barely generating any players at all from 'bizarre nations' on the default settings, and just as most of your US-born players suck, so do most of your 'bizarre nation' players. Doing some quick estimate math, you'll see a good player from a 'bizarre nation' once every 800 years unless you change the default settings. And there have been players who were born in Indonesia, Guam, the Philippines, Saudi Arabia, etc who have played in MLB in the last ten or fifteen years, so it shouldn't be completely impossible for players to come from places other than the traditional baseball countries.
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Old 04-15-2013, 01:10 AM   #11
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I gotcha, yes with that rate it does make sense.

How about in terms of league quality however? Are they consistent across the board or does the nation they are based in have any bearing whatsoever in talent level?

Sorry if I sound like I know nothing on this matter, because quite frankly I don't. I spent a lot of time in v13 messing with aging modifiers and things like that, I haven't really delved into this part of the game in quite some time, and now that I have this want to put in a Japanese league in my game and actually get it to function right, I wonder if it will produce MLB type players, which will be a problem because then every one that hits free agency should then follow the money and flow in the MLB, and not just the top notch players that can actually make it.
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Old 04-15-2013, 01:35 AM   #12
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Ah, I see. There's a totally separate part of the game you'd have to adjust to make that work. You'd just set lower Player Creation Modifiers for your Japanese League. Then, on average, all the players in your Japanese league would be worse than in your American league (no matter what country they happen to come from, though you could customize player origins for each league), but of course the best players in the weaker league would be good enough to play in your better league, provided your PCMs are set correctly.

Now, I've absolutely never even tried to do that (set up a parallel league in another country), but many people have, and I'd suggest you get some advice from them before setting something up, or else you'll probably find you have to scrap a few leagues before you get good results.
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Old 04-15-2013, 01:44 AM   #13
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Thanks. I will set up a new thread so I dont go on hijacking this one any further.
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Old 08-04-2013, 12:03 AM   #14
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Under "International Origin", if I had 100% of the discoveries coming from the nation that the league is in (ie. having 100% of players from the US in a US-based league) would they count against the "Foreign Player Limit" or not?

I want the international complex to be mainly made up of local youth players more like the Soccer Academies in Europe.
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Old 08-04-2013, 11:18 AM   #15
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Under "International Origin", if I had 100% of the discoveries coming from the nation that the league is in (ie. having 100% of players from the US in a US-based league) would they count against the "Foreign Player Limit" or not?

I want the international complex to be mainly made up of local youth players more like the Soccer Academies in Europe.
I wouldn't think so. I have it this way too, and although I don't have foreign player limits on, I don't think it would be an issue.
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