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Old 07-11-2013, 10:02 AM   #341
Cinnamon J. Scudworth
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Quote:
Originally Posted by YanksFan View Post
Yes it does matter. I have an MLB-style fictional league i imported from '13 and the talent level at draft time is similar to what you and Wolf have been speaking of. But if you start a fresh MLB-style or fictional league in '14 the talent or percieved talent at draft time is better. Fictionals are even a little better than the MLB-style from what i remember of the quick glance tests i did.
I assume this is the game's way of compensating for some of the outsized ratings in OOTP 13-created players, and it evens out over time as old players retire?
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Old 07-11-2013, 10:33 AM   #342
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Originally Posted by Walsh06 View Post
I ask because it doesnt make sense to me and Im trying to understand. So you enjoyed picking guys that would probably end up sucking so there was no way of differentiating who was good and who wasnt. Now you actually have to differentiate them.

So is it the more work you dont find fun?? Or was it just the illusion of good players that you liked even if it meant nothing??
Im also interested in this. Where is the fun in sorting by potential rating, taking your fifth 5* player, and watching him drop to 1.5* after a season? Different strokes I guess but Id much rather do a bit of digging to find a guy who has good potential in two categories and hope he can develop a third. I just play a default mlb quickstart and OSA scouting still gives me players over 1* until the fifth round or so which is how it should be. you are lucky to get any major league production from players taken after that.
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Old 07-11-2013, 10:37 AM   #343
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Originally Posted by Cinnamon J. Scudworth View Post
I assume this is the game's way of compensating for some of the outsized ratings in OOTP 13-created players, and it evens out over time as old players retire?
Sounds right.
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Old 07-11-2013, 11:00 AM   #344
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Sounds right.

That's unfortunate for people who wanted to import existing leagues into OOTP14. If I had known this, I would not have purchased 14. C'est la vie.
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Old 07-11-2013, 11:00 AM   #345
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MLB QuickStart
Created in OOTP 14
6 Feeder Leagues - 3 College, 3 High School
Draft: 30 Rounds
Generate Players for X Rounds: 35

I have noticed something recently that I tested out. In the year 2020 in my above listed league, I set the Draft Feeding Mode to just Feeder League. In that draft the number of players created was over 1100. I was seeing what other people describe that players that after the second round there really isn't anything left. There are only 2 pages of players that have at least 2 star potential.

In my current year of 2021 I had decided to switch the setting to Feeder League + Additional Players. I made this change before Dec. 31st 2020. When the draft pool was created, there was 6230 players created. There is 8 pages of players that have at least 2 star potential. These players will be around much longer than the third round, hence the draft looks better.

Since this is a major league quickstart and a 30 round draft, I only need 900 players in total. With the feeder leagues setup, I usually get about 1100 players a year for the draft. But the the Draft Feeding Mode setting changed to include additional players, players that I do not need based on my settings and the number of players coming from the feeder league, I get over 6000 players which will greatly increase my free agent class but at the same time make drafting more fun.

I definitely think that people should pay close attention to their Draft Feeding Mode setting and see if we can determine if there is a pattern for the people who say that they are seeing great players passed the third round. Because after 8 drafts I can only say that I saw valid players after the third round this year and this year only with the setting that includes additional players and a total of over 6000 players included in the draft pool.
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Old 07-11-2013, 11:04 AM   #346
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Originally Posted by Walsh06 View Post
I ask because it doesnt make sense to me and Im trying to understand. So you enjoyed picking guys that would probably end up sucking so there was no way of differentiating who was good and who wasnt. Now you actually have to differentiate them.

So is it the more work you dont find fun?? Or was it just the illusion of good players that you liked even if it meant nothing??

The reason you don't understand my position is that you are spending a lot of time paraphrasing and twisting my words into something that sounds stupid. Maybe if you just went back and read my posts with an open mind, you would understand better.

I'll twist what you said just to illustrate: It's rather insulting to say that I am too lazy to go through the effort of proper drafting.

By the way, there was no "illusion" of good players. Drafted players developed into good players in OOTP13. I don't understand that comment.
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Old 07-11-2013, 11:18 AM   #347
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Quote:
Originally Posted by SunDevil View Post
MLB QuickStart
Created in OOTP 14
6 Feeder Leagues - 3 College, 3 High School
Draft: 30 Rounds
Generate Players for X Rounds: 35

I have noticed something recently that I tested out. In the year 2020 in my above listed league, I set the Draft Feeding Mode to just Feeder League. In that draft the number of players created was over 1100. I was seeing what other people describe that players that after the second round there really isn't anything left. There are only 2 pages of players that have at least 2 star potential.

In my current year of 2021 I had decided to switch the setting to Feeder League + Additional Players. I made this change before Dec. 31st 2020. When the draft pool was created, there was 6230 players created. There is 8 pages of players that have at least 2 star potential. These players will be around much longer than the third round, hence the draft looks better.

Since this is a major league quickstart and a 30 round draft, I only need 900 players in total. With the feeder leagues setup, I usually get about 1100 players a year for the draft. But the the Draft Feeding Mode setting changed to include additional players, players that I do not need based on my settings and the number of players coming from the feeder league, I get over 6000 players which will greatly increase my free agent class but at the same time make drafting more fun.

I definitely think that people should pay close attention to their Draft Feeding Mode setting and see if we can determine if there is a pattern for the people who say that they are seeing great players passed the third round. Because after 8 drafts I can only say that I saw valid players after the third round this year and this year only with the setting that includes additional players and a total of over 6000 players included in the draft pool.
What you're describing sounds like a bug that was reported in OOTP 13, where if you change the draft settings to feeders+additional, the "generate players for X number of rounds" field gets reset to some high number (I think it was 80-something) for no reason, and had to be changed back to the desired number. I'm assuming the people posting here who are reporting adequate talent in their middle rounds aren't generating that absurd of a draft pool.
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Last edited by Cinnamon J. Scudworth; 07-11-2013 at 11:20 AM.
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Old 07-11-2013, 11:41 AM   #348
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Originally Posted by Orcin View Post
That's unfortunate for people who wanted to import existing leagues into OOTP14. If I had known this, I would not have purchased 14. C'est la vie.
This is a matter of opinion. I have an imported league from 13 and I'm just fine with the "adjusted" draft pools created in 14. I'm very pleased that my league is no longer flooded with stud relievers, which was a common experience in 13.
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Old 07-11-2013, 12:11 PM   #349
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The reason you don't understand my position is that you are spending a lot of time paraphrasing and twisting my words into something that sounds stupid. Maybe if you just went back and read my posts with an open mind, you would understand better.

I'll twist what you said just to illustrate: It's rather insulting to say that I am too lazy to go through the effort of proper drafting.

By the way, there was no "illusion" of good players. Drafted players developed into good players in OOTP13. I don't understand that comment.
What did you twist?? That's exactly what I was saying. Was it the fact that looking at players before was easier so you found it more fun.

Also not sure what I paraphrased from your last post. Maybe I did twist the laziness thing but that seemed to be what you were saying.

And finally no they didn't. That was the whole point of the old system.
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Old 07-11-2013, 12:14 PM   #350
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Let's stop trying to convince others why 13 or 14's draft pools were better and focus on something else. We already have opinions on why people like each one and we don't need to keep repeating them.
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Old 07-11-2013, 02:39 PM   #351
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Poor talent in recent Draft Years

Quote:
Originally Posted by Orcin View Post
then wait to see which (if any) develop unexpectedly for no known reason.
In the save I have (now 20 years sim) the players from the late rounds who develop to good players all have one thing in common and that is a work ethic rating of normal or above.

I would hardly call that "no known reason"

Also do you think pot ratings should be static in the game?
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Old 07-11-2013, 02:39 PM   #352
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Originally Posted by Cinnamon J. Scudworth View Post
What you're describing sounds like a bug that was reported in OOTP 13, where if you change the draft settings to feeders+additional, the "generate players for X number of rounds" field gets reset to some high number (I think it was 80-something) for no reason, and had to be changed back to the desired number. I'm assuming the people posting here who are reporting adequate talent in their middle rounds aren't generating that absurd of a draft pool.
I have seen this bug when adding a new feeder league and yes it is still present in 14. But I made sure to check when I made the change, again it is on the same screen and tab back and forth between league setting tabs. When I made the change before the end of 2020, it said it was adding 700 more players when set to Feeder League + Additional Players. This message only appears if you tab area from the screen and come back. The generate players for x rounds does not visually change when making this change.
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Old 07-11-2013, 02:51 PM   #353
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Originally Posted by SunDevil View Post
I have seen this bug when adding a new feeder league and yes it is still present in 14. But I made sure to check when I made the change, again it is on the same screen and tab back and forth between league setting tabs. When I made the change before the end of 2020, it said it was adding 700 more players when set to Feeder League + Additional Players. This message only appears if you tab area from the screen and come back. The generate players for x rounds does not visually change when making this change.
Then that sounds like possibly a new bug, because my understanding is that all the "Feeder League + Additional Players" option is supposed to do is, if you don't have enough feeder teams, generate enough additional players to meet the number required for the "generate players for X number of rounds" option.

(I'm assuming you had enough feeder teams to meet your criteria to begin with.)

Though now I'm confused by your story. You described a ~5,000 player difference before, not 700.
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Old 07-11-2013, 03:51 PM   #354
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Poor talent in recent Draft Years

I ran into a flaw in my OOTP 13 draft when the option to use any league as a feeder was introduced. I used Nutt's NCAA mod as a feeder league using that option and all of my draft classes came out poor. I don't know if this is the same in 14 because I do not use any feeders.

Maybe some are experiencing that?
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Old 07-11-2013, 07:05 PM   #355
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Originally Posted by Cinnamon J. Scudworth View Post
Then that sounds like possibly a new bug, because my understanding is that all the "Feeder League + Additional Players" option is supposed to do is, if you don't have enough feeder teams, generate enough additional players to meet the number required for the "generate players for X number of rounds" option.

(I'm assuming you had enough feeder teams to meet your criteria to begin with.)

Though now I'm confused by your story. You described a ~5,000 player difference before, not 700.
Yes, I have enough of a feeder leagues to meet the MLB Quickstart criteria.

And your confusion is part of the issue that I saw. Before the draft pool is generate it says that it will add 700 odd players plus all the players from the feeder league. But when the draft pool is generated the total amount of players in the pool is over 6000 players.

But on the bright side, I do have 8 pages of 2 star or better potential players in my draft pool.

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Old 07-11-2013, 08:53 PM   #356
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Is this thread seriously still going? Here's the answer: if the draft pool is dog sh*t, over time it will even itself out. You say the talent is "poor" but that is just a comparison to what ratings/players are currently in the league. And enough with "star ratings" - they mean almost nothing. Stats stats stats stats! Do these "poor talent" players end up hitting .198 for their career? Or have you not simmed that far? This thread has just become arguing. Let's move on. Let's take bets on how long it takes for a someone to ask about stats-only?
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Old 07-11-2013, 09:24 PM   #357
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Hey, how about stats-only?
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 07-11-2013, 11:48 PM   #358
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This thread has just become arguing.
No it hasn't!
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Old 07-12-2013, 12:24 AM   #359
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See what you guys think...


http://www.ootpdevelopments.com/boar...d-players.html
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Old 07-12-2013, 12:31 AM   #360
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No it hasn't!
Yes it has!
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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