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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 29
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Preseason Predictions
I found this a little odd.
My team, the St. Louis Cardinals are predicted to score 731 runs while giving up 595. 88-74 is the surmised record. The Cincinnati Reds are predicted to score 748 runs while giving up 662, resulting in a record of 92-70, a 4 game margin of victory in the division over my Cardinals. My run differential is predicted to be 136 runs. Cincinnati's is projected to be 86 runs. Yet they are going to have a better record by 4 games? What is going on here?
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#2 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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That is odd. Can't be the schedules; they're in the same division.
I wonder if it's got something to do with the Pythagorean expectation (scroll down and read the section on Baseball) wherein teams do better or worse than expected due to luck and other intangible factors. For example, the Reds look like they are going to be able to manufacture more runs than the Cards; look at their projected SB's. Power is another game-winning factor, as shown in the HR's. The game may be looking at other factors like coaching quality and minor league prospects. In short, I don't know. But, I am willing to guess that it's quite complicated.
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- Bru |
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#3 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 29
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Yeah, I'm not saying anything is wrong, but I figured the predictions would follow a straight mathematical formula of Runs Scored - Runs Allowed = Difference = Won/Loss record. It's interesting that this is not what is going on.
Also, if you look at the Phillies and Braves in the East they are expected to have the same record. Now look at the RS and RA for each. The Braves are to score 39 more and allow 25 less. 64 runs better than the Phillies. Last edited by Jeff Reed; 07-06-2013 at 10:46 AM. |
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#4 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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"There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy." - Hamlet, Scene V
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- Bru |
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#5 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
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I don't understand - are you saying that the team with the best run differential should always be ranked ahead in predictions?
I would think there's more to what determines predicted finish than just run differential. |
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#6 | |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 29
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Quote:
Since there is obviously something else (or probably more accurately, many other things) being factored in, I am curious as to what that thing or things may be. |
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#7 | |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 29
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Quote:
and count myself a General Manager of infinite space were it not that I have bad bullpens. - First folio edition, rehearsal copy |
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#8 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Here's my guess about the preseason predictions:
The game runs a fast simulation of the upcoming season, in order to fine tune the league total modifiers, before turning the game back over to you to play out that season. Since the simulation produces results, the games presents those results to you as so-called preseason predictions. Now Markus gets a chance, once again, to post a note telling me how wrong I am.
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#9 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,744
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Quote:
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#10 | |
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All Star Reserve
Join Date: Jul 2012
Location: Boston, MA
Posts: 951
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Quote:
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#11 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
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#12 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 29
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I didn't realize there is a second set of predictions after Spring Training as well.
Now Cincinnati does have a better run differential than St. Louis, 171-140. I certainly know who the competition is.
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#13 | |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Quote:
The game used to adjust LTMs by looking at the results in the previous season and adjusting accordingly. However, that had two problems: (1) the first season always produced bad results; and (2) the adjustments couldn't account for changes in the league that occurred between seasons. Both problems could be fixed by gamers using a little trick which was in fact based on simulating the upcoming season and manually adjusting the LTMs yourself. Markus decided to incorporate this trick in the game to run automatically. It's entirely my supposition that this simulation feature is what produces the preseason predications. |
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#14 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Why does it then produce completely weird stats where MR appear in 116 games and have records of 21-5?
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#15 | |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Quote:
The simulation engine does a quick simulation of the season three times, with injuries, transactions, etc. turned off and then averages the results to spit out the prediction. |
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#16 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,373
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#17 |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,730
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It means the depth chart is not set up correctly for the teams that it happens to. That's one thing I wish the predictions would do is simulate an auto-reorder of the depth charts before running it.
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#18 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Didn't realize someone had already beat me to the punch. That's good enough for me. Case closed.
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#19 | |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Quote:
Another way of saying the same thing is that the game tracks certain stats for the league as a whole and for an entire season, and adjusts only for those stats. Other things that may occur are the result of how the game (or the AI) functions in various ways that aren't controlled by the LTM system. OTOH, the stats that the game does control for can produce unrealistic results in other stats that the game doesn't control for, for a variety of reasons. For example, controlling IPouts for SPs tended to produce many fewer CGs than occurred in historical seasons. Markus ended up modifying the code for that particular LTM to improve the CG results. |
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#20 | |
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Minors (Double A)
Join Date: Apr 2011
Posts: 153
Infractions: 0/1 (3)
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Quote:
Although, admittedly, I did a lot more three seasons. Usually 10 or 100(for ease of figuring out the averages), depending on how much time I had. Maybe letting us set how many seasons to use(more seasons take more time, but are also more likely to be accurate) would be a good option in the future... |
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