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Old 04-21-2013, 04:29 AM   #1
tejdog1
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Input needed: What should I set the cap for IFA spending at?

IRL, the cap was set to bring bonuses down, and to some extent, it worked. However, in the game, players demand whatever they are coded to equiv to talent, so... to make sure teams (including me) aren't screwed out of prospects because of some stupid cap (commenting on the CBA, not the game) - what should I set the cap to?

I'd love to set it to 0, as it was prior to this horrible pile of crap CBA Selig thought up while on the toilet.
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Old 04-21-2013, 09:26 AM   #2
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As of today, it appears that the cap

1) Cannot be disabled
2) Cannot be set to a level where it does not impact the ability to sign prospects, as those prospects scale their demands proportionally to the size of the cap.

It's frustrating, but I haven't seen anything about a plan to make this optional.
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Old 04-21-2013, 07:11 PM   #3
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Quote:
Originally Posted by JMDurron View Post
As of today, it appears that the cap

1) Cannot be disabled
2) Cannot be set to a level where it does not impact the ability to sign prospects, as those prospects scale their demands proportionally to the size of the cap.

It's frustrating, but I haven't seen anything about a plan to make this optional.
What happens if you set it to 0?
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Old 04-21-2013, 08:01 PM   #4
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in another thread, I can't remember the person's name (sorry sorry ) tried it, and it seems that it sorta disables it, said there wasn't anything listed as far as penalties anymore, so, you should be able to spend whatever you have in your budget for the year on them if you want.
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Old 04-21-2013, 08:07 PM   #5
tejdog1
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I'm going to try it now and see, I'll letcha know.
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Old 04-21-2013, 08:09 PM   #6
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I am the guy that did the testing on setting it to $0 posted in another thread, here is what I wrote there....

I set the International Amateur FA cap to $0. None of the players now were demanding a bonus. Then I simmed ahead a week and all but one player has signed a minor league deal with a $0 bonus.

Plus when I set it to $0 the rules that appear on the page above the list of players changed and only showed the first two lines. The penalties and restrictions went away.

So does setting it to $0 disabled the International Amateur FA cap and the rules regarding it? Sort of like setting the development budget to $0?

So you might already be able to turn off the cap.

EDIT: I simmed ahead a year with the cap set to $0 and they are not asking for bonuses BUT you can submit an offer with a bonus.

Last edited by byzeil; 04-21-2013 at 08:11 PM.
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Old 04-21-2013, 08:16 PM   #7
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YES!! THAT PERSON!! Byzeil gets all the credit! So sorry I couldn't remember your name.
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Old 04-21-2013, 08:16 PM   #8
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well, sounds like this feature is going to remain off for me until it is finished then
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Old 04-21-2013, 08:20 PM   #9
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Quote:
Originally Posted by Neolithic View Post
YES!! THAT PERSON!! Byzeil gets all the credit! So sorry I couldn't remember your name.
Thats ok, I don't remember who I am sometimes.

Having someone else test it to confirm would be good. Looks like its similar to the Player Dev budget where if you set it to zero it is disabled.

Would be nice for confirmation from OOTPD that this is doing what we think.
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Old 04-21-2013, 08:24 PM   #10
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Quote:
Originally Posted by byzeil View Post
Thats ok, I don't remember who I am sometimes.

Having someone else test it to confirm would be good. Looks like its similar to the Player Dev budget where if you set it to zero it is disabled.

Would be nice for confirmation from OOTPD that this is doing what we think.
In that league, was the AI doling out bonuses to players? If it is disabling demands, I do have a problem with the feature though. Demands should not be disabled as a result of setting the budget to $0.
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Old 04-21-2013, 08:24 PM   #11
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The one negative that I see is that from my limited testing AI teams only offer minor league deals but you can add a bonus to it. If AI teams don't offer the bonus then you can probably always sign your guy. With more testing maybe we will see AI teams offering bonses even if the player doesn't ask for it.

EDIT: All my testing shows that bonuses are tied to a percentage of the cap. So if you raise the cap bonus demands go up and if you zero it bonus demands are 0.

I think bonus demands should be based on the salary structure of the league and not the cap

Last edited by byzeil; 04-21-2013 at 08:26 PM.
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Old 04-21-2013, 08:42 PM   #12
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Hmm, that's not what I want. I want it to be how it was before 2012.
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How you make your face just like a wall
How you take your heart and turn it off
How I turn my head and lose it all

And it's unnerving
How just one move puts me by myself
There you go just trusting someone else
Now I know I put us both through hell

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Old 04-21-2013, 10:05 PM   #13
tejdog1
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OK, so here's what I see.

At $0, there's no bonuses, just MLCs.
At $200k, the top prospect available wanted $170k
At $400k, the top prospect available wanted $330k
At $1m, the top prospect available wanted $850k

So you can increase the total GAP between amounts (30k to 70k to 150k), but the percentage of the pool you hand out will stay the same (roughly)

It offers for some intriguing decisions, but... IDK.
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How you take your heart and turn it off
How I turn my head and lose it all

And it's unnerving
How just one move puts me by myself
There you go just trusting someone else
Now I know I put us both through hell

~Matchbox 20, "Leave"

Everyone knows it's spelled "TRAID", not trade
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