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Old 04-18-2013, 12:22 AM   #1
wellsoliver
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Where do initial contracts come from in fictional league?

Created a fictional league and ran the draft. Where do all of these contracts come from? I thought I might be able to start w/ a bunch of guys @ league minimum and negotiate as a saw fit..
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Old 04-18-2013, 12:45 AM   #2
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Originally Posted by wellsoliver View Post
Created a fictional league and ran the draft. Where do all of these contracts come from? I thought I might be able to start w/ a bunch of guys @ league minimum and negotiate as a saw fit..
The game generates contracts that make sense. Younger players are at league min or are heading into arbitration years.
Older players have existing contracts of various lengths.

As far as where they come from, there is a button under the financial option which will give every player a contract based on how you have your AI evaluation set up.

Upon initial fictional league creation the game will asses all of the players ratings and then give them a contract.
You can consider this to be a player true worth relative to other players in the league at his position.

I cannot say with 100% accuracy, but there might be a button under the league financial option which will reset all players service years and contracts to be league min or even minor league contracts.
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Old 04-18-2013, 12:50 AM   #3
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I cannot say with 100% accuracy, but there might be a button under the league financial option which will reset all players service years and contracts to be league min or even minor league contracts.
There's a function to "Make fictional player contracts" but I imagine that just does a bit of the same (long-term existing deals of varying types). Doesn't seem like anything to make everyone have a major league minimum.
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Old 04-18-2013, 03:06 AM   #4
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You can erase all players service time then remake contracts but then you have a ton of 40 yr old rookies.
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Old 04-18-2013, 07:44 AM   #5
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If you want every player in your league to be making the league minimum, then you roll up your sleeves and be prepared to spend some time manually editing each contract.

There is no magic button in OOTP to do it.

When you hit the "Assign fictional financials" to teams, that will assign financials/contracts/etc based upon your leagues financial settings.
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Old 04-18-2013, 09:15 AM   #6
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Just thinking out loud - couldn't you set each tier of player to a salary of $500,000 and then regenerate player salaries?
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Old 04-18-2013, 09:26 AM   #7
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Save your game then try erasing the service time of all players then regenerate the contracts. I believe this will put everyone at the league minimum.
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Old 04-18-2013, 01:19 PM   #8
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Just thinking out loud - couldn't you set each tier of player to a salary of $500,000 and then regenerate player salaries?
I have not tried it, but I believe this would work.
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Old 04-18-2013, 01:30 PM   #9
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If you want every player in your league to be making the league minimum, then you roll up your sleeves and be prepared to spend some time manually editing each contract.

There is no magic button in OOTP to do it.

When you hit the "Assign fictional financials" to teams, that will assign financials/contracts/etc based upon your leagues financial settings.
There isn't one but there is two. You can click the button to zero out the service time and then click the button to set contracts, I think that will set league minimum for everyone.
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Old 04-18-2013, 02:03 PM   #10
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There isn't one but there is two. You can click the button to zero out the service time and then click the button to set contracts, I think that will set league minimum for everyone.
Right on - I learned something new today about OOTP. Thanks
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Old 04-18-2013, 02:04 PM   #11
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Originally Posted by kingcharlesxii View Post
There isn't one but there is two. You can click the button to zero out the service time and then click the button to set contracts, I think that will set league minimum for everyone.
No, I tried this because I thought it would do the trick. Contracts of varying lengths and amounts are still given out based on player ratings rather than zeroed out service time.
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Old 04-18-2013, 02:06 PM   #12
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No, I tried this because I thought it would do the trick. Contracts of varying lengths and amounts are still given out based on player ratings rather than zeroed out service time.
I just tried it before I posted in a fictional league and every player had a league minimum contract.

I wonder now if there's something different in financial settings? Or maybe something else altogether if you're getting different results.
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Old 04-18-2013, 02:07 PM   #13
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Yeah, a couple of thoughts on this notion, as I've a history of starting leagues with a clean slate, i.e. no histories, no service times, no anything. You do generally end up with a league full of financial rookies, funneling into quite a year of arbitrations down the road, but the free agency market is always a bit surprising; great if you sim, and quite the wait if you don't.

What wellsoliver may be interested in trying- I haven't, so don't know if it'd work -is to go ahead with your inaugural in whatever fashion you'd like, advance a day or two, then clear the rosters into free agency, advance another day, don't schedule a fantasy draft, but opt for the new Free Agency Draft and with contracts already established, it'd be a bit different than the Inaugural where every demand IS a contract. You can still focus on minimums or near minimums for your own team, if you'd like. In fact, just talking about it makes me think about giving it a try just to see how it'd work.

The problem with the Inaugural, IMO, and I've logged it as a concern, is that the AI just doesn't seem to get that these draftees' demands are Major League contracts and tend to pile up on them because they have the money. The easiest workaround is to physically reduce the initial draft budget so no team has a great possibility of being able to spend 60 minimum dollar contacts, then consequently waive a bunch of players to get them off the 40-man, and have monies tied up in the minors with contracts that will be at least a year before expiring. Ah, starting to detour from the OP, so I'll stop at that.

As to negotiating the minimums, the all minimum league would be interesting and if you really wanted to personalize it- as suggested above by kingcharles -you could just offer extensions or editor adjust through your own method of design, e.g. offering the extension, gauging the amount desired, and modifying the existing contract.
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Last edited by endgame; 04-18-2013 at 02:08 PM.
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Old 04-18-2013, 02:07 PM   #14
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I just tried it before I posted in a fictional league and every player had a league minimum contract.

I wonder now if there's something different in financial settings? Or maybe something else altogether if you're getting different results.
HMM! I'll poke around tonight and see if I'm doing something different. That sounds promising!
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Old 04-18-2013, 07:23 PM   #15
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No, I tried this because I thought it would do the trick. Contracts of varying lengths and amounts are still given out based on player ratings rather than zeroed out service time.
I have done this numerous times in my league. a player with no service time will not get a contract based on his ratings it will be based on service time.
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